Flamestrike
Legend
Over-reactions here.
Kender are fine as long as the kleptomania thing is worked into the background, and this is made clear to players of the Kender.
A better way of representing it is to simply give the Kender a racial ability (1/ long rest) of 'Kenders pouch' to represent their 'handling' of things:
Once per long rest, you may reach into your pouch as an action and roll on the following table to see what you find. The item can be given away to others, but it mysteriously dissapears at the end of your next long rest (likely finding its way back into your pouch by 'accident').
A chart like this:
A Kender's Pouch - Dragonlance Nexus
But with more useful items in there, and also an entry of 'pick one small object owned by an ally and not currently held. If that ally consents to you having that item in your Kender pouch, they gain inspiration, are aware you have the item, and you must return that item to that ally on request. This item does not disappear at the start of your next long rest'
That way instead of the PC wandering around trying to steal naughty word all the time, it's simply worked into the race via the above ability, and when it does affect other PC's its a buy in from that player and comes with a benefit for that player.
Id also give them a 1/ Short rest 'Taunt' ability.
Kender are fine as long as the kleptomania thing is worked into the background, and this is made clear to players of the Kender.
A better way of representing it is to simply give the Kender a racial ability (1/ long rest) of 'Kenders pouch' to represent their 'handling' of things:
Once per long rest, you may reach into your pouch as an action and roll on the following table to see what you find. The item can be given away to others, but it mysteriously dissapears at the end of your next long rest (likely finding its way back into your pouch by 'accident').
A chart like this:
A Kender's Pouch - Dragonlance Nexus
But with more useful items in there, and also an entry of 'pick one small object owned by an ally and not currently held. If that ally consents to you having that item in your Kender pouch, they gain inspiration, are aware you have the item, and you must return that item to that ally on request. This item does not disappear at the start of your next long rest'
That way instead of the PC wandering around trying to steal naughty word all the time, it's simply worked into the race via the above ability, and when it does affect other PC's its a buy in from that player and comes with a benefit for that player.
Id also give them a 1/ Short rest 'Taunt' ability.