Sir Edgar said:
When everything is turned around like this, it becomes part of the norm and I think that's what the trend has been for a while. It is very uncreative in my mind. Don't get me wrong, it's fine if you're having fun with it and I do think some creations are indeed very interesting, but I don't like the overall trend.
Well, I'd agree that just turning something on its head is not usually the best way to go. But I don't think many (or any) of us were talking about direct reversals. The goal, when modifying (and I also agree that not
everything should be modified) should be
different, not
opposite.
For instance--and forgive me for speaking in generalities, but I'm not able to go into details--what I've got planned for the Scarred Lands flayers is most certainly
not an "opposite." They're still nasty as all hell--maybe even nastier than normal--and they're still quite intelligent and powerful. They're just not quite any flayers you've seen before. (Or at least none that
I've seen before, anyway.)
A world where the flayers are all happy go-lucky sprites who dance across the hills, pick flowers, kiss children, and use their mental powers for truth, justice, and rescuing kittens from trees--that would qualify as the "opposite isn't better" argument, IMHO. (Though heck, maybe someone could make it work...

) But making them dengerate and savage, that, to me, qualifies as
different, not backwards. And while, as I said, I wouldn't normally want my flayers to be that way, I think it's a perfectly valid and interesting idea, and I'm axious to hear more about how he develops them.