Third Party Character Creation iOS App Removed

The d20 Fight Club for D&D 5th Edition iOS app has been removed from the Apple App Store by its creator at the request of WotC. The creator reports that he received a Cease & Desist demand (although it's worth noting that some supposed recent C&Ds appear to have turned out to be amicable requests). This follows on from the removal of the D&D Tools website and the more recent online character generator.

The creator reports that "I received a cease and desist order from Wizards of the Coast. All D&D apps will be removed from the App Store as they weren't compliant with WotC's copyrights and trademarks. Hopefully they'll be back in some form someday. Til then, thanks for all the support."

Nobody has actually shared one of these C&Ds yet, and others have indicated that what they actually received was simply a friendly email asking that they respect WotC's trademarks, so it's not entirely clear what is happening. Hopefully somebody will share one soon!

It does look like this particular app contained text and stat blocks copied directly from the D&D books. Below is the DM version of the app (the companion to the character creation app).

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Is there actually a difference? In my (admittedly limited) understanding, there isn't a set format for a C&D.

There is. To sue for infringement you must first demonstrate you demanded cessation of usage based on your rights, to demonstrate an attempt to mitigate damages. A polite letter is not a demand, it's a request without a clear assertion of rights by the claimant. Of course, if you ignore, it's often followed by an actual Cease and Desist, but not necessarily.

There's no rule saying they have to be threatening and hostile. They just have to notify you that you are violating their IP and ask you to stop. A friendly e-mail from Mike Mearls is just as valid as a scary letter from a lawyer.

I disagree. Ignoring a polite non-demand request letter is just that - denying a request. Ignoring a demand letter is running contrary to an asserted legal claim - if the claimant doesn't do anything after sending a C&D they're liking demonstrating a waiver of their rights. I've never seen a lawsuit over IP that failed to first have a formal cease and desist.
 

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So that's the first falsehood (these are not your falsehoods, it's falsehoods apparently uttered by people you overheard in a store). As far as we can tell, zero cease and desist orders have been issued. From what we can tell, some polite emails were sent asking people to stop using some content - no cease and desist (which is the first legal step to further legal action). And you know the only place that called them a cease and desist? That's right...message boards like this one. The original source didn't call it that, and no paper publication I know of called it that. So the only source for (falsely) calling them C&D's is message boards. So someone there was reading message boards.

Hmmm. Mistwell, you might want to double check that. The original source did, indeed, say that he got a C&D (it's quoted in my initial post). Whether he was exaggerating or not, I don't know. But it's what he said.
 

I was there. I usually listen rather than chime in, but there was nothing to correct about what they were saying.

I think that's worth examining!

It was all fact about how they have been issuing cease and desist letters with no guidance on what the community should actually be doing to comply with a game that has no actual way of compliance apart from releasing things under the OGL as a back door. There was talk of morning star, all of which had nothing positive to say about either company. There was comparison and contrast on how Wizards is conducting their game and Paizo theirs (which is to be expected in a conversation like this). There was talk about the silence we have gotten from wizards while other companies/games all have a fairly solid schedule, and make sure their relations are good within the community. The general tone I got about Wizards was... for lack of a better word.... oppressive.

Except, of course, that they aren't oppressive in any way, at all. They're doing exactly what they ought to be doing. It's a sort of twisted narrative that's been coaxed into being, here, when you can put forward the idea that a company choosing to simply release products and protect the content in those products somehow qualifies as "oppressive" and a handful of people actually agree with you!

I don't think you are understanding what I am saying. Posting on here about a perception, isn't a cop out. I don't even know what I'm copping out of.

Countering that perception with reality.

The facts are that people ARE talking about this.

Some, sure! And some of those people have some pretty silly ideas about what qualifies as oppression. Hint: Not being able to steal someone's content and sell it on the internet doesn't let you claim that you're being oppressed!

There ARE casuals who are getting exposed to this information. These people DONT go online to read the boards, they are friends who tag along to the shop and are being introduced to these games. Let me repeat again just to make it doubly clear THEY DO NOT GO ON SITES BECAUSE THEY JUST FOUND OUT ABOUT THIS HOBBY.

Cool, so are you, as a well-informed individual who does follow this sort of thing online, making sure that these misconceptions don't spread?

I agree with your statement about legality, they can do whatever they want, but things like this spread even though you think it is neatly contained in the internet's online community this is simple 100% untrue, by my evidence of speaking with these people both new and old to the game. It is also true that despite what the actual details are, what is being presented by internet gamers is what is being perceived by new players. Right? Wrong? Doesn't matter at all. Wizards has no PR department, which they should have. Instead we the internet community at this point ARE their PR.

You are very much in the wrong about WotC not possessing the equivalent of a public relations team. I'm not sure where you got the idea that they don't have one. It would be kind of inconceivable for a hobby game company responsible for, among other things, a wildly popular trading card game with an elaborate organized play structure to not have people responsible for interacting with the public. Now, some of that PR may be handled by an group external to the company proper, but that's hardly uncommon.

The reality is that you aren't being told the things you want WotC to tell you because they aren't interested in telling them to you.

If they want things to change, then wizards need to speak up and let us know what is specifically going on with the game,

Why? Why do they have to do this? We don't have the right to demand that of them, and it is simply not conscionable for us, as fans, to hold their decision not to lay their plans out to us as evidence of "oppression". You're essentially saying, "Yeah, they're not in the wrong, but public perception is that they're in the wrong, and I'm not going to bother correcting that perception until they meet my personal demands." How is that okay?

until then we can only infer for ourselves and draw conclusions however wrong they may be.

Or we can stop drawing conclusions. That's an option! It really is! I know it's tough to consider, but most people do it for most companies most of the time!

But no, gamers are passionate. And our passion entitles us to hound companies for information, even though we have a storied history of being irresponsible with that information when it's given to us. And when we're not told the things we want to hear, it's totally okay for us to assume the worst as a way of punishing WotC for keeping that which we are entitled to from us.

We simply have no other way to speculate. If your reply is "stop speculation" then this conversation has no point, because it is in humanity's nature to speculate and no amount of force can change that.

It's in "humanity's nature" to do a lot of things, but somehow we've risen above! I mean, can you imagine? "It is in humanity's nature to enslave weaker populations, and nothing will ever change that!" Is that really what you want to make the cornerstone of your moral position?

You have a slew of people in this very thread who have somehow managed to tame their inner savage long enough to decide that it's probably not reasonable to look at this situation and assume the worst possible outcome. Are the people around those gaming tables you listened in on incapable of that?
 
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Hmmm. Mistwell, you might want to double check that. The original source did, indeed, say that he got a C&D (it's quoted in my initial post). Whether he was exaggerating or not, I don't know. But it's what he said.

Ah, OK fair enough I am mistaken. I thought that was the original post that called them that. My bad for not paying attention to the details.
 

I have to laugh when people keep bringing up the deal with Trapdoor.

Let's take a look at the facts.

D&D was working with Trapdoor, so that Trapdoor could release officially licensed D&D digital tools. Nobody (outside of those two companies) knows exactly why that deal fell through, but logic would suggest that Trapdoor were unable to develop a product to the standard that WoTC required, within the timeframe and bugdet alloted. If they could have, it would have happened already.

Except that, according to Tradoor, the Ipad app was ready to go.
 

Except that, according to Tradoor, the Ipad app was ready to go.

Source?

If it was ready to go, switching the rules to Pathfinder should have been quick and easy, yet they started two different crowdfunding campaigns to finish working on it/converting it to Pathfinder rules, and both failed.

Here was there original announcement about the cancellation of DungeonScape:

Greetings friends,

Today, we have news that is both sobering and hopeful. Wizards of the Coast and Trapdoor Technologies will no longer be working together to develop DungeonScape for Fifth Edition D&D, and we will not be releasing the product in its current form. The beta program on all platforms will be shutting down at noon (MST) on Friday, October 31.

Although we can’t reveal all of the details regarding the future of DungeonScape, we are happy to say that there is indeed a future—so fear not!

This project, 100% internally funded, conceptualized, and built by our talented team at Trapdoor, has been a labor of love from the very beginning. We set out to change the way RPGs are played at the table—making our game night more about enjoying the adventure than searching for rules. We still hold true to that quest. We believe that our Story Machine™ is a powerful tool for converting information into something more useful and rich.

We’re working hard to solidify the details of what’s next for DungeonScape, and we’ll share that information with you when it’s appropriate.

Until then, please continue to follow us on Twitter and Facebook. We’ll do our very best to answer any questions you have through social media or email.

Long live the adventure.

Love,

The Trapdoor Technologies Team

Nothing there said it was completed and ready to go. Did they post a followup? (I can't find it if they did...)

After their Kickstarter campaign (and the one before it...can't remember the funding site) failed, they posted this message, which is still up on their website:

The Trapdoor Team thanks you for your incredible support during our Kickstarter campaign. Although we did not meet our funding goal, we are still committed to our original mission - to build the first fully-integrated tabletop RPG app. This includes not only game play elements - a character builder, an adventure tracker and a rules engine - but also robust authoring and publishing features based on our core company technology. In the end, we believe the fun of roleplaying is storytelling and RPG tools should enhance that experience.

We are extremely passionate and we are not going to give up. The adventure will continue albeit at a different pace. Our current plan is to release Morningstar 1.0 focused on the characters, adventures, campaigns, parties and library modules already developed. The initial release will support iOS - with Android and web versions to follow. Pathfinder PRD is the current rule set of choice, although we are exploring other options. While we can't commit to an exact release date, our goal is to release Morningstar 1.0 quickly. Additional development, including the Forge, will be funded organically and prioritized, as always, by community feedback - a slower process than Kickstarter but still achievable.

Again, thank you for the continued support. We are excited about the future and hope you are too.

Chris Matney
 

Source?

If it was ready to go, switching the rules to Pathfinder should have been quick and easy, yet they started two different crowdfunding campaigns to finish working on it/converting it to Pathfinder rules, and both failed.

Here was there original announcement about the cancellation of DungeonScape:



Nothing there said it was completed and ready to go. Did they post a followup? (I can't find it if they did...)

After their Kickstarter campaign (and the one before it...can't remember the funding site) failed, they posted this message, which is still up on their website:

They says it several times. ios was ready, pending approval.
 

Source?

If it was ready to go, switching the rules to Pathfinder should have been quick and easy, yet they started two different crowdfunding campaigns to finish working on it/converting it to Pathfinder rules, and both failed.

I believe it was on one of the Tome Show podcasts where they spoke to the owner of Trapdoor. He was talking about how he ran a whole session using just his Ipad.
 


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