This can't be right.

Hypersmurf said:
At least it makes up for it with the hefty prerequisites.

-Hyp.

Isn't the only prerequisite the ability to cast "Summon Nature's Ally spells? IE. Any druid.

You forgot to include the [sarcasm] tags on your post.
 

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nittanytbone said:
The real problem is that you are playing Druidzilla and overshadowing the other players.

Perhaps adopting the weaker PHBII shapeshift druid and dropping Wildshape + Animal Companion to focus on your summons will be a more acceptable compromise.
The issue is that his summons are out of hand. I personally hate and detest the PHBII variant - bluntly, I think that it is the stupidest possible fix. However, I'm getting myself off track. The problem is clearly Greenbound. No, his nerf is not reasonable; not even close. He should just ban the feat. Summoning is still fine without this.

By the way, please don't replace Greenbound with the only more broken summoning buff: Rashemi Elemental Summoning. Actually, Rashemi Elemental Summoning only gets completely ridiculous at high levels, when the power is pretty much out of hand anyway.
 


Thanks all for the support, I knew I'd get it.

As for the whole character deal, yep, Greenbound Summoning. Ashbound and augment summon as well.

The character is a monster to deal with just becuase I summon tons of tough greenbound, and just overwhelm with numbers. We have some pretty challenging encounters though. Actually, INCREDIBLY challenging encounters. I feel kind of bad, because the DM said the reason he makes things so hard is becuase of me.

He has taken away the wall of thorns ability from my greenbound though, which I can completely agree with. That's just wrong. Effectively casting a 5th level spell with a 1st level slot, or multiple Wall of thorns with one 3rd level? Cheese.

He was okay with the feat when we first started though. He looked over it and said "wow that's amazing" but still let me take it. I warned him it was overpowered, but he still said it was ok.

As for changing the feat, I'm cool with that if it comes down to that, but I'd rather keep it, since the character is a lazy stoner druid, who summons "magical marijuana monsters" to do all his work for him. :lol:
 

Thoughts:

Type becomes plant - That seems fine.
NA improves by 6 - Eh... maybe +2 or just drop it.
Gains a slam attack - Reasonable, I guess.
(Sp) at will - entangle, pass without trace, speak with plants. 1/day - wall of thorns - Drop all of this. Even if you made it all 1/day, the way summons work makes it broken.
DR 10/magic and slashing - I'd drop this.
Fast healing 3 - Drop.
+4 grapple bonus - Not to bad, but maybe drop to +2
Resistance to electricity and cold 10 - Make it 5.
Tremorsense 60' - I'm fine with this.
Str +6, Dex +2, Con +4, Cha+4 - Gah.
+16 to hide and move silently in forested areas - Thematically ok, but +8 would be more than enough.

Any of the above that you still want, I'd say make a 2nd & 3rd tier feat to add some of them in. I'd say one that gives some of the spell-like abilities and one that ups the NA and/or grapple and/or resistances.
 


AnonymousOne said:
The OP was asking about a ruling of his DM, not the legitimacy of Greenbound.
But, it still must be in context. The ruling of the DM is fine by me if the feat is also allowed as is. If the feat is not allowed, then the DM's rule sucks. But, the DM's rule is not a good choice because it's (a) not addressing the actual problem and (b) creating a new brand new, worse problem by penalizing the other (presumably non-offending) players.

What gets me is someone still choosing to play a broken feat, even though he knows it's broken and will ruin the game.
 

Rackhir said:
You described your summoner as "Broken" I take it that means you have Greenbond summoning (SP?)? That's the only summoning feat/feature I can recall as ever being described as "overpowered". Perhaps you could drop that in exchange for something like Rapid Summoning (1 STD action vs full round action).
Note that this creates a little trickiness for the druid who spontaneously casts SNA. When applying metamagic to spontaneously, cast spells, it adds time (1 Round spell becomes 1 Round + 1 full round action). The Rapid Spell reduces this to 1 Round, effectively doing nothing. Thus, a druid must actually prepare SNA spells with Rapid Spell.
 

AnonymousOne said:
The OP was asking about a ruling of his DM, not the legitimacy of Greenbound.
And in a later post he admitted that greenbound is what's making his character overpowered and said he'd rather change it than drop it. So what's wrong with posting suggestions about how to change it?
 

Infiniti2000 said:
Note that this creates a little trickiness for the druid who spontaneously casts SNA. When applying metamagic to spontaneously, cast spells, it adds time (1 Round spell becomes 1 Round + 1 full round action). The Rapid Spell reduces this to 1 Round, effectively doing nothing. Thus, a druid must actually prepare SNA spells with Rapid Spell.

I wasn't refering to Rapid Spell or any metamagic feat. UA has an option for specialized Conjurer Wizards, where they could give up a familiar to cast SM spells as a standard action, rather than as a full round action. While it is obviously not nearly as powerful as Greenbound, it does make using Summoning spells significantly easier and a better choice than they are currently. So I suggested that as an alternative to Greenbound which even the OP admits is broken. Personally I can't understand how that feat even made it into a product since it has essentially no pre-requisites and gives about 10 times the power increase of any similar feats. I could MAYBE see a 10 level PrC that grants the greenbound abilities over the 10 levels, but even then it would be pretty broken.
 

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