"THIS does only 1d4 damage?!"

Gez said:
But if you meant coup de grâce, then the Barbarian may die.

Monty Python always led me to believe the French were blessed with a sense of humor. Sadly I seem to have been mistaken.
 
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Aaron L said:
I'd have to go with Dude Factor and the Mojo Points.

That works quite well and anyway D&D is for playing stuff like Die Hard and Van Helsing not Saving Private Ryan

Also keep in mind that IRL many people have survived horrendous wounds and kept fighting --

I heard of a person who was shot 30+ times and still lived, Rasputin (in D&D IMO a high level high con and charisma person) according to http://www.eurohistory.com/Rasputin.html

"conspirators drugged, poisoned, beat and shot him. Yet the staretz survived all these and actually died by drowning when his body, wrapped in a carpet was thrown into the Moika Canal on the Neva River.--" thats a lot of damage !

people have fallen several miles and lived with nothing but a broken bones or walked for two miels with a severed limb to a hsopital

If you accept that HP are a bit of luck and skill and grit the HP system works fine ---

Just figure that most people have HP roughly equal to CON with penalties if they are hit -- PC grade people get more HP based on level -- not WP/VP per se but a system of minimum HP with penalties and extra HP without

Also I think if you really wanted "realism" in D&D I would use the HP system as above but have various debilitating effects from crits or failed saves and a nasty infection and bleeding system

After all its not usually the stab wound that gets you but the blood loss or mostly the secondary infection -- D&D doesn't have there because A: they aren't fun for most gamers and B: healing magic makes it moot

As long as most people have fairly low HP and injuries have consequence having an extra luck buffer is perfectly reasonable and mpost importantly results in more fun YMMV
 

CWD said:
This is going to sound nutty, but when I DM games I take damage and Hit Points literally. I mean, its a fantasy game for goodness sake!

If my players pepper a high level fighter with arrows, I tell them, yes he has 15 arrows sticking out of him. So what?

Its all part of the high-fantasy feel. If a player mentions that no human can could take that kind of punishment, I agree and explain that a high level D&D character is basically a superhero minus the radioactive spider bites. If you accept that somewhat unusual premise, many of the rules of the game suddenly cease being unrealistic.

I pretty much follow this line of thought at least somewhat.

HP are a combination of luck, defensive skill, and simply the ability for experienced fantasy characters to survive wounds and damage that would kill the "normal" person. It's all sort of give and take and which one is involved in any particular attack is just flavor text. It's a playable game emchanic, not realistic. Try to pin it down in any particular way and its going to break. If taken as the ability to mitigate wounds, then there are questions as to why a cure light wounds and good nights sleep doesn't put you at peak hit points. I won't even go into examples of various area effect spell damages and their effects on the commoner and experienced character under the same circumstances.
 


Another proponent of the "Dude Factor" here. AC & HP just reflect an aquired ability to "roll with the punch" or avoid it entirely.

And while it is possible to kill someone with a dagger, it isn't easy. Most people attacked with small blades (today, with modern antiseptics, etc) don't die. These days, unless you hit something vital, its difficult to kill someone with one thrust of a dagger.

Compare and contrast that with a longsword that can cleave a torso or run someone through entirely.

Realize, however, even a shot from a .22 won't neccessarily penetrate a human skull, and the infamous Phineas Gage case illustrates that even a rod of steel through the brain is not neccessarily fatal.

For those who don't know the Gage case, he was a railroad worker in the 1848 who had a large (3' 7" inches long, 1 1/4 in diameter, 13 1/2 pounds) spike shoot through up through his jaw and the front of his head as the result of a dynamite explosion. He survived, but his personality was irrevocably altered from a generally liked guy to someone who was extremely agressive.
 

Its an abstraction in a game

We also seldom deal with the angst characters must feel waking up with no family, home, or significant other. I happen to think that loneliness should do 1hp damage a week to any character with less than a 12 wisdom because it represents the characters inability to cope with the harsh world. Is that HP the same as ones done by the dagger????

When you play the game you accept some of its limitations and subjective calls eg. Dragons fly, accept when they dont, and daggers do 1-4, unless they dont.

Damage and physical trauma is a terrible and unpredictable reality -- some soldiers die of shock from minor wounds, others dont. When was the last time you saw a character worry about complications from a 7hp loss? If you can come up with perfect game mechanics that are unfailingly realistic I'd love to see them -- so long as they are playable.


You ask a good question, I think everyone who plays the game has asked it in one manner or other. My group could never agree on how much damage a bullwhip should do - we settled on the 'official' number because it was impersonal and the game went on. Some of the rules are weaker than others but the total is fun.


Sigurd.
 
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Wow, I never imagined I had a knack for necromancy. Didn't think I had it in me.

People picked up the resurrected thread where it left off without flinching.

Fascinating.
 

here's a way to picture it... in LOTR:FOTR, orcs get taken out with single hits and stuff, but Boromir took a lot of arrows to kill cause he was high level and had a lot of hit points.
 

Trainz said:
Wow, I never imagined I had a knack for necromancy. Didn't think I had it in me.

People picked up the resurrected thread where it left off without flinching.

Fascinating.
The best part is people quoting posters that haven't been around for ages. :)
 

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