Horwath
Legend
The way I see it, weapon juggling is very much in the same ballpark as the Bag of Rats, and the Peasant Railgun. Sure, it’s technically allowed, but obviously against the spirit of rules.
Doesn’t mean players won’t try to take advantage. I’m sure we’ve all had players like that at some point. Way back when we were in high school, I had a friend who was notorious for coming up with stuff like that. And every time he explained some weird rule combination that would somehow give him 5 attacks a round at 1st level (true example btw), whoever was the DM would listen, and then say “No”. Or, “Hell no!”. Accompanied (at least once) with a thrown d20. And the game would continue.
So, I don’t doubt there are groups dealing with this. But I’m slightly boggled why the DM just doesn’t say “no” if they feel it’s a problem. Sure, the rules could have added a line somewhere to officially nix this. But if they added a line to anticipate and nix every crazy min max strategy players come up with, the book would be twice as long. And they’d still miss something…
One complaint what I have with mastery mechanics is that is tied to a weapon not a user.
If you know the Mastery Graze then you should apply it to every weapon that qualifies for it(Melee, Heavy in this case)
If you know Vex, just use it with any finesse or ranged weapon.
Nick is for every light weapon.
If my fighter knows 6 masteries, I really do not want it to look like this guy:
If you know the Mastery Graze then you should apply it to every weapon that qualifies for it(Melee, Heavy in this case)
If you know Vex, just use it with any finesse or ranged weapon.
Nick is for every light weapon.
If my fighter knows 6 masteries, I really do not want it to look like this guy:
posted more than 2 years ago that with mastery being tied to specific weapon, this will be the result of it.

