I wasn't as clear in 105 as it felt while typing it so no reason to fretoh, i apologize, i might not of paid as much attention as i should've when reading it and of gotten wires crossed on the message of your post, you hilighted the phrase 'the rules are there to enable heroic fiction' in reef's message and that combined with the video made me come away with the impression that yes, having a massive arsenal you've mastered that you switch between as applicable is a fantasy that players have the desire to play out.
I have no problem with the golf bag & have posted positively about it in the past
You know what's funny? After running 5e for a long time now and just "magic weapons bypass it all," I actually started re-implementing some of those old 2e/3e immunities and resistances. I wanted the players to have to think strategically about threats, to sweat if they didn't have silver against lycanthropes.
The problem I found is that if something's resistant, the players don't look for an alternative. They just hit it more, and if they lose because they were only doing half damage... well they don't think there was anything else they can do.
Once something is immune, then they start thinking about silver or non-facetank ways to deal with the threat.
As to the other point of juggling weapons mid-combat, I can see the fictional fantasy of a hero smashing a foe with a big mace to knock them over, tossing the weapon aside and leaping atop the downed enemy to stab them with twin blades. It makes me think of a Marvel movie, but I'm sure there are suitably action-ey fantasy movies that've done something like that. The idea of it definitely bothered me originally, but I guess I can see how it could seem reasonable to some when I imagine it like an action movie.
To say that it's not intentional, not by design, after folk posting proof that WotC seems to have said that it is by design.. I'm not sure what you gain by the continued denial?
That bold bit was 100% my experience whenever I tried things like that in 5e, total outrage if it mattered and resistant to the very idea as if it were calling down some flavor of cheating rugpull no matter how clear obvious or explicitly stated it was. It's easy to introduce something new & cool when it lets players do something they couldn't do before (ie 3.5 flametouched iron/byshek). That ease of introducing new things goes right out the window when it's not even relevant until the players are complaining they have been nerfed.
By contrast my 3.5 & PF players eagerly made use of special materials because losing 2/5/7/10/etc or whatever points from each swing was simply too great a hit to ignore since it multiplied with multiple hits. Half damage doesn't care if you are making one two three or six attacks.
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