This game is ridiculous -- same problems for years

Quasqueton

First Post
Dragon Magazine #82, February 1984

Curing the Monty Haul malady
by Roger E. Moore

[Excerpts from letters to Dragon Magazine]

"My players have characters who have created spells that propel them through time and space at tremendous rates. They have looted the future and brought back devices that could destroy Greyhawk and many of the planes. They own several Battlestars, and they also have a large stock of AT-AT Walkers from The Empire Strikes Back. How do I keep them from destroying Greyhawk and creating an incredibly boring campaign?"

"One player I know in an AD&D game has a human character who has changed his race and class several times, and is now multiclassed in four classes. He decided his character would kill Orcus, and after that his character became the new prince of the undead, with an unlimited amount of any undead to control, even an unlimited number of liches. The character also has some star destroyers he uses to fly around in space or to destroy planets. This character has a permanent prismatic sphere around him that even moves with him. He says he made it by wishing a couple times. How does one deal with this kind of player in a campaign?"

"I have a 65th level cleric character, and want to know if he can get more spells or magic items. Also, how many times can my character use his spells at will (if high-level characters can use several spells at once)?"

"I knew a character in an AD&D campaign who was able to slay the god Thor by using a push spell on him, knocking him off a tall wall. The hammer Mjolnir did not fall of the wall and the character got it."

"Our Dungeon Master has a campaign in which a 4,000th level magic-user/cleric runs a magic shop, in which characters can buy artifacts and relics for the prices listed in the DMG. If a character walks in with the right amount of money, he can get anything. Is it possible to have an NPC like that, and is it advisable?"
Some notes in the article:
The AD&D game system is a very complicated one. Dungeon Masters have to absorb many rules to run a game well, and the prospect of running a campaign can be very intimidating. . . . Some players will pout for days if their characters get killed or don't get what they want. . . .
Players often put demands upon the DM for less powerful monsters and more treasures, and get caught up in a race for the "bestest with the mostest."
It takes time to establish balance in an AD&D campaign, and it is frankly impossible for anyone to run a campaign for any length of time without having the game get out of balance at some point or another. In other words, it is normal to have problems somewhat like those described at the start of this article --- normal, but not desirable.
And I love this admission from the author:
. . . I played a gold dragon who had three female henchdragons named Farrah, Kate, and Jacqueline.
Quasqueton :-)
 
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I always recall things like that when I read posts about how munchkinism was born and enabled with 3E and the halcyon days of 1E were free of such monstrocities.
 


Great find in that old Dragon. If I had more time, I'd go through all of my old ones and see what interesting tidbits I could find!
 

Roger E. Moore said:
It takes time to establish balance in an AD&D campaign, and it is frankly impossible for anyone to run a campaign for any length of time without having the game get out of balance at some point or another. In other words, it is normal to have problems somewhat like those described at the start of this article --- normal, but not desirable.
Ha ha ha, what? Nah, man, not even "somewhat".
 


If, over decades, generations, and several rulesets bring no change, it is time to consider that the root issue isn't the game, but the players. Players are humans, and humans haven't seen a solid new version release in the past few decades....

The more things change, the more they stay the same :)
 

Only three female henchdragons? He wasn't even trying.

Seriously though...

If there is a rule set there will be players that will try to bend and break said ruleset. If there is no way to "win" there will be players who will try to "win". This has always been true and always will be true; with all versions of D&D and with all of the other RPGS out there.
 


Whoa...

What is truly interesting to me is that I've been in several of those campaigns whose situations were exactly as described in the article.... (Killing Thor with a push spell and the wizard with the star destroyers)

Which means either that some of the other players in those campaigns I was in wrote into Dragon or that the most bizarre 'deja vu' circumstance is happening.

How many Thors got killed by being 'pushed' spelled off of a high wall? The concidence is amazing.

Yeah, right. 3.X was the edition which was a munchkin player's wet dream. <tongue in cheek> I've had far more bizarre, down right strange experiences with powergamers and munchkins in earlier editions than I have ever experienced under 3.x
 
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