Quasqueton
First Post
Dragon Magazine #82, February 1984

Some notes in the article:Curing the Monty Haul malady
by Roger E. Moore
[Excerpts from letters to Dragon Magazine]
"My players have characters who have created spells that propel them through time and space at tremendous rates. They have looted the future and brought back devices that could destroy Greyhawk and many of the planes. They own several Battlestars, and they also have a large stock of AT-AT Walkers from The Empire Strikes Back. How do I keep them from destroying Greyhawk and creating an incredibly boring campaign?"
"One player I know in an AD&D game has a human character who has changed his race and class several times, and is now multiclassed in four classes. He decided his character would kill Orcus, and after that his character became the new prince of the undead, with an unlimited amount of any undead to control, even an unlimited number of liches. The character also has some star destroyers he uses to fly around in space or to destroy planets. This character has a permanent prismatic sphere around him that even moves with him. He says he made it by wishing a couple times. How does one deal with this kind of player in a campaign?"
"I have a 65th level cleric character, and want to know if he can get more spells or magic items. Also, how many times can my character use his spells at will (if high-level characters can use several spells at once)?"
"I knew a character in an AD&D campaign who was able to slay the god Thor by using a push spell on him, knocking him off a tall wall. The hammer Mjolnir did not fall of the wall and the character got it."
"Our Dungeon Master has a campaign in which a 4,000th level magic-user/cleric runs a magic shop, in which characters can buy artifacts and relics for the prices listed in the DMG. If a character walks in with the right amount of money, he can get anything. Is it possible to have an NPC like that, and is it advisable?"
The AD&D game system is a very complicated one. Dungeon Masters have to absorb many rules to run a game well, and the prospect of running a campaign can be very intimidating. . . . Some players will pout for days if their characters get killed or don't get what they want. . . .
Players often put demands upon the DM for less powerful monsters and more treasures, and get caught up in a race for the "bestest with the mostest."
And I love this admission from the author:It takes time to establish balance in an AD&D campaign, and it is frankly impossible for anyone to run a campaign for any length of time without having the game get out of balance at some point or another. In other words, it is normal to have problems somewhat like those described at the start of this article --- normal, but not desirable.
Quasqueton. . . I played a gold dragon who had three female henchdragons named Farrah, Kate, and Jacqueline.

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