This game is ridiculous -- same problems for years

Henry said:
WHAT I REALLY WANT TO KNOW.....


...is how many people around younger than age 30 or so know where the term "Monty Haul" came from. ;)

It hadn't even occurred to me that there would be people who didn't get it..... but I now that I think about it, I guess it has been a LONG time since he went off the air.

Carl
 

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Glyfair said:
You only need to look at contract bridge to see a possible future for tabletop style RPGs (even if played online). As recent as the 70s contract bridge used to thrive in colleges, I even learned to play as a high school elective. Today the median age of the American Contract Bridge League is in the mid to high 60s.

QFT. My father likes to say he put himself through college at 2 cents a point (this would've been in the 1960s). When I tell most people I play bridge (I'm 30), the most frequent response is "isn't that a game for old ladies?"
 

Olaf the Stout said:
What I want to know is how the guy with the Prismatic Sphere around him managaged to eat, sleep, etc.,

Wouldn't the sphere have ruined any food he tried to get as it passed through the layers. The same goes for sleeping. Wouldn't the sphere have destroyed his bed every time he tried to get in it?

Olaf the Stout

Ring of Sustenance, silly.
 

Erik Mona said:
I remember reading that issue when it was new. I would have been 9 years old.

I think all of the references to AT-ATs and Star Wars are telling. Dragon's audience in 1984 (without checking my files I'd say somewhere at about 100,000--twice the current size) had a lot more 9-year-olds in it than it does today.

Obviously, the audience for D&D did too. 9-year-olds didn't just stop reading Dragon--they stopped playing D&D, period.

I think the best--really the only--explanation for this is that D&D has lacked a credible "entry-level" product for the game since at least the beginning of second edition and the end of the "Basic Set" era. That kept the game out of toystores (where I bought most of my D&D stuff in the early 80s), and thus out of the sight and minds of kids.

The "kid" players of D&D's first wave have grown up to be the editors-in-chief of the game's magazines, the heads of its design departments, its greatest artists and writers, and its most reliable customers. D&D, as a brand and as a social institution, is currently benefiting greatly from the wave of kids who were attracted to its first wave. The lack of credible youth-recruiting in the tabletop RPG hobby in the last 20 years will soon come home to roost, to no one's benefit.

Lots of kids still play the game, of course, but Dragon doesn't get very many of those letters, anymore.

--Erik

Amen! I remember reading that Dragon, also. I was in the Third Grade and had just gotten into D&D by picking up the basic set at a department store.

I definitely don't see my niece and nephew (about that age) getting into RPGs. They are more likely to play Nintendo, Playstation or Webkinz. Its a shame we can't get more kids into the hobby.

Oh, and let me tell you about my friends in Boy Scouts who conquered the world of Greyhawk with an army of 10,000 fighter/magic-user/thief elves...
 
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