This is Bazaar: Dungeon Aventure Path (Re-recruiting)

ToddSchumacher

I like to draw!
OK I have a group of four: a Druid, Paladin, Bard/fighter, and Wizard. The Bard's player is on a temp leave and the wizard is MIA. We're in the middle of the first 'adventure Path' adventure published in Dungeon Mag. And I'm looking for two more players to round the party out a bit. Interested people should post here.

32 point buy, I'll give the new players a break and have them start at 2nd but only 1000XP, that way the original players have a slight advantage, a bonus for being here first. 2500 gold to start, The only magic items to buy are potions or scrolls. Hit points after 1st level is half the HD+1+Con.
 
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As a player, I'll tell you, we sure could use a rogue.

Another thing, Todd is a great DM, and his maps are the best I"ve seen. This seems like a very cool adventure, too, so I think this is a good bet for someone looking for a game.
 


I'd like to play too. If Hurricain is taking the rogue spot, I could replace the MIA wizard. Let me know.

Edit: 3.0 or 3.5? Is Sun Elf available?
 
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Here's my char:

Zarin Sundragon
Male Sun Elf Evoker 2nd lvl
XP 1000 (-10xp scrolls)
Chaotic Good

Str 14 6 pts
Dex 14 6 pts
Con 14 6 pts -2 racial +2 familiar
Int 18 10 pts +2 racial
Wis 10 2 pts
Cha 10 2 pts

Hit Points 11
AC 12, Touch 12, Flat 10
Init +2
BAB +1, Grap +2
Speed 30
Fort +2, Ref +2, Will +3

+4 Melee, Longsword, masterwork, 1d8+2, 19-20/x2
+4 Ranged, Mighty Longbow, 1d8+2, x3, 100'r

Medium sized, 5' tall, 85 wt, 100 yrs old
silver hair, green eyes, bronze skin

Speaks Common, Elven, Draconic, +3 Bonus (TBD when I learn about the campaign a bit)

+7 Alchemy (1) +4 int, +2 lab
+5 Appraise (1cc) +4 int
+5 Concentration (4) +1 con
+4 Escape Artist (2cc) +2 dex
+8 Knowledge (Arcana) (4) +4 int
+5 Knowledge (History) (1) +4 int
+2 Listen (0) +2 racial
+4 Ride (0) +2 dex, +2 saddle
+6 Search (0) +4 int, +2 racial
+8 Spellcraft (4) +4 int
+2 Spot (0) +2 racial
+4 Tumble (2cc) +2 dex

Feats
Scribe Scroll
Alertness (Familiar)
Point Blank Shot

Elf Traits
Low-Light Vision
Immunity to magic sleep/+2 SV vs. Enchantments
+2 Racial bonus to Listen, Search, & Spot checks
Automatic Secret Door check within 5 feet
Elven weapon proficiencies

Specialized School: Evocation
Prohibited School: Conjuration

Spells Prepared (4, 2+1+1)
0th- Resistance, Detect Magic x2, Prestidigitation
1st- Shield, Color Spray, True Strike, Magic Missile (S)

Spellbook
0th - Resistance, Detect Poison, Daze, Dancing Lights, Flare, Light, Ghost Sound, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Prestidigitation, Read Magic
1st - Protection from Evil, Shield, Identify, Color Spray, Burning Hands, Expeditious Retreat, Magic Missile, True Strike, Comprehend Languages

Traveler's Outfit (worn, 5#) 1gp
Hidden Pocket for familiar (back of vest, -) 5gp

Longsword, masterwork (belt left, 4#) 315gp
Belt Pouch (belt left, 1#) 1gp
Spell Component Pouch (belt right, 3#) 5gp
Scroll Case (belt rear, 0.5#) 1gp

Longbow, mighty composite +2 (left shoulder, 3#) 300gp
Quiver, 40 arrows (right shoulder, 6#) 2gp
Backpack (center back, 2#) 2gp
Bedroll (below backpack, 5#) 1sp

Waterskin- water (backpack, 4#) 1gp
Trail Rations- 1 day (backpack, 1#) 1sp
Soap (backpack, 1#) 5sp
Spellbook (backpack, 3#) free

Paper- 20 sheets (scroll case, -) 80sp
Arcane Scrolls (scroll case, -) 125gp, -10 xp (scribe scroll price)
Shield
Color Spray
Expeditious Retreat
Endure Elements
Comprehend Languages
True Strike
Magic Missile
Jump
Reduce
Spider Climb

Chalk (pouch, -) 1cp
Ink (pouch, -) 8gp
Inkpen (pouch, -) 1sp
Acid (pouch, 1#) 33sp (33sp alchemy price, automatic success)
Alchemist's fire (pouch, 1#) 74sp (67sp alchemy price, 74sp factoring success rate)
Antitoxin, 3 (pouch, -) 903sp (167sp alchemy price, 301sp factoring success rate)
Healing Salve, 15 (pouch, -) 4515sp (167sp alchemy price, 301sp factoring success rate)
Thunderstone (pouch, 1#) 120sp (100sp alchemy price, 120sp factoring success rate)
Tindertwigs, 10 (pouch, -) 30sp (3sp alchemy price, automatic success)
Scentbreaker (pouch, -) 167sp (167sp alchemy price, automatic success)
Smokestick (pouch, 0.5#) 74sp (67sp alchemy price, 74sp factoring success rate)
Sunrod, 3 (backpack, 3#) 21sp (7sp alchemy price, automatic success)
Suregrip (pouch, -) 74sp (67sp alchemy price, 74sp factoring success rate)
Coins - 2pp, 1gp, 1sp, 9cp (pouch, 1#)

Encumbrance: 52 (Light 0-58, Medium 59-116, Heavy 117-175)

Sunfire, light Warhorse 400gp
Str 16 Dex 13 Con 17 Int 2 Wis 13 Cha 6
HP 26 AC 14 Init +1 Fort +6 Ref +4 Wil +2
2 Hooves +4 (1d4+3), Bite -1 (1d3+1)
Listen +7, Spot +7
Low-light Vision, Scent

Military Saddle (horse, 30#) 20gp
Saddlebags (front, 8#) 4gp
Familiar Carrier (front saddlebags, 18#) 15gp
Portable Writing Desk (front saddlebags, 8#) 30gp
Reading Lamp (front saddlebags, 3#), 15gp
Oil, 3 flasks (front saddlebags, 3#), 3sp
Flint & Steel (front saddlebags, -) 1gp
Saddlebags (rear, 8#) 4gp
Trail Rations, 6 (rear saddlebags, 6#) 6sp
Waterskin, 6 (rear saddlebags, 24#) 6gp
Alchemist's Lab (rear saddlebags, 40#) 500gp
Alchemy Supplies (rear saddlebags, -) 100gp worth
Sunrod, 10 (rear saddlebags, 10#) 70sp (7sp alchemy price, automatic success)
Encumbrance: 158, 295 with rider, 207 dropping rear saddlebags (Light 0-230, Medium 231-460, Heavy 461-690)

Kerbit, Toad familiar
Diminutive magical beast
Str 1 Dex 12 Con 11 Int 6 Wis 14 Cha 4
HP 5 AC 16 Init +1 Fort +2 Ref +3 Will +4
Hide +21, Listen +5, Spot +5
Grant +2 Con, Grant Alertness, improved evasion, share spells, empathic link

Description to follow :)

Edits: minor corrections - sorry about all the edits :P
 
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silentspace said:
I'd like to play too. If Hurricain is taking the rogue spot, I could replace the MIA wizard. Let me know.

Edit: 3.0 or 3.5? Is Sun Elf available?

This is now 3.5

Sun Elf is just fine, but just glancing at the above character, you'll need to adjust it...ie Toad familiars no longer give +2Con....just +3hps.

tburdett can join with his dwarven Fighter.
Hurricain with his rogue.

Post characters here for approval.

Unless Badger and Ercidragon returns before we resume play, the party will be:

Griswald, Poto, New dwarven fighter, new rogue, new wizard.

You should goto the first post and read the adventure till now so you know how the play has gone til now:

http://www.enworld.org/forums/showthread.php?t=44029&page=1&pp=25
 
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ToddSchumacher said:
This is now 3.5

Sun Elf is just fine, but just glancing at the above character, you'll need to adjust it...ie Toad familiars no longer give +2Con....just +3hps.

http://www.enworld.org/forums/showthread.php?t=44029&page=1&pp=25

Thanks! I'll catch up on the adventure. I'll probably modify my familiar/stats/skills then, since we're 3.5, if that's ok. Will you allow FR feat Spellcasting Prodigy?

Edit: Hmm, I can't subscribe to the adventure thread. Is there something you do on your end?
 
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silentspace said:
Thanks! I'll catch up on the adventure. I'll probably modify my familiar/stats/skills then, since we're 3.5, if that's ok. Will you allow FR feat Spellcasting Prodigy?

Edit: Hmm, I can't subscribe to the adventure thread. Is there something you do on your end?

SPellcasting prodigy - yes

Subscribe - I dunno how that works. ???
 

Excellent. I made some minor changes, taking spellcasting prodigy, changing familiar to hawk, dropping the familiar carrier, stuff like that. Is there a rogue's gallery or should I edit the post here?

I'm pretty new here, so I don't know that much about subscribing to boards. Maybe one of your players knows? In the other game I'm in subscribing wasn't a problem.
 

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