This is Bazaar: Dungeon Aventure Path (Re-recruiting)

Gerad "Rad" Rockborne
Dwarf
Fighter 2

Hgt: 4'4; Wgt: 150; Eyes: Black; Hair: Bald, no beard; AL: CG

Str 16 +3
Dex 16 +3
Con 16 +3
Int 10 +0
Wis 12 +1
Cha 06 -2

SV: Fort +6 (+8 vs Spells or Poison)
SV: Refl +3 (+5 vs Spells or Poison)
SV: Will +3 (+5 vs Spells or Poison)

Init: +7

Atk: +7 melee (1d10+3/20x3, Dwarven Waraxe (Masterwork))
Atk: +8 melee (1d10+3/20x3, Dwarven Waraxe (Masterwork)) (vs Goblins and Orcs)

Atk: +6 melee (1d4+3/20x2, Gauntlet (Spiked, Masterwork, Cold Iron))
Atk: +7 melee (1d4+3/20x2, Gauntlet (Spiked, Masterwork, Cold Iron)) (vs Goblins and Orcs)

AC: 20 (Breastplate (Masterwork) and Shield, Heavy (Darkwood))
AC: 24 (Breastplate (Masterwork) and Shield, Heavy (Darkwood)) (vs Giants)

HP: 19

SA: Darkvision
SA: Stonecunning
SA: +2 on saves vs. Poison and Spells
SA: +1 attack vs. Goblinoids and Orcs
SA: +4 AC vs. Giants

Feat: Improved Initiative
Feat: Iron Will
Feat: Weapon Focus (Dwarven Waraxe)

Armor Check Penalty: -2

Skill: Climb +5
Skill: Jump +5
Skill: Ride +7

(350 gp) EQ: Breastplate (Masterwork)
(257 gp) EQ: Shield, Heavy (Darkwood)
(330 gp) EQ: Dwarven Waraxe (Masterwork)
(310 gp) EQ: Gauntlet (Spiked, Masterwork, Cold Iron)
(600 gp) EQ: 2 Bull Strength Potions
(100 gp) EQ: 2 Cure Light Wounds Potions
(500 gp) EQ: 2 Enlarge Person Potions
(001 gp) EQ: Sack

Coins: 52 gp
 
Last edited:

log in or register to remove this ad


tburdett, Gerad is 2 points over the limit by my calculations

Str 16 +3 (10 points)
Dex 16 +3 (10 points)
Con 16 +3 (6 points - before ratial bonus)
Int 10 +0 (2 points)
Wis 14 +2 (6 points)
Cha 06 -2 (0 points)


34 points is 2 too many, please adjust, thanks
 

Deacon "Lucky" Vangorn
Rogue
2 level
5'6
135 pounds
Ac:16
Hp:12
intiative +7
AL: Chaotic neutral
Human Male
Blonde hair
Blue eyes

Ability scores
Str 12 +1
Dex 16 +3
Con 13 +1
Int 14 +2
Wis 10 0
Cha 13 +1

class abilities
evasion
Sneak Attack 1d6
Trapfinding

Saves
Fort +1
Reflex +6
Will +2

feats
Stealthy
Improve intiative

Skills Rank/ ability Mod/ Other/ total
Bluff 5/1/0/7
Climb 4/1/0/5
Disable device 5/2/2 Mw theives Kit/9
Open Lock5/2/2 Mw Theives Kit/9
Disguise4/1/0/5
Escape artist 4/3/0/7
Gather info 4/1/0/5
Hide 5/3/2 Sneaky feat/10
Move Silently 5/3/2 sneaky feat/10
search 5/2/0/7
tumble 5/3/0/8
listen 4/0/0/4

gear
Rapier +1 to hit 1d6 +1 damage 20 gp
4 throwing daggers +3 to hit ( thrown) 1d4 +1 damage 8 gp
Masterwork Studded Leather +3 ac 175 gp
Mw Theives kit 100gp
food , clothes , rope , etc.... 100gp
2 cure light wound potions: 100gp
darkvision potion : 300 gp
150 left over gp
 
Last edited:

ToddSchumacher said:
tburdett, Gerad is 2 points over the limit by my calculations

Str 16 +3 (10 points)
Dex 16 +3 (10 points)
Con 16 +3 (6 points - before ratial bonus)
Int 10 +0 (2 points)
Wis 14 +2 (6 points)
Cha 06 -2 (0 points)


34 points is 2 too many, please adjust, thanks
Fixed.
 



Todd et all,

Sorry for the silence from this side, but things have been very, very hectic since I thought I was back on track. If anyone wants to know the real nitty gritty details, just e-mail me off-list, and I will fill you in, but the long and short of it was that as soon as I got into the apt, I had to move into a different one, then Isabel struck out here, and we just got power back yesterday to start getting that aspect of our lives back on track.

I apologize for the absence, and even more so for the silence, but hopefully the worst is behind me. If there is still room for Marcus, I would love to keep playing him, but if I've placed the group too far behind and they have moved on, I understand that as well.

I look foward to following the group however I can...

Badger
 



Remove ads

Top