Yeah, 'cause 15 minutes of "are those yoinkable fries? Gimme!" is simply riveting.
One of the things these podcasts illustrate is that games have a rhythm you want to keep going. If the pacing slows down in the wrong place, you lose people. The question is how to identify where those spots are, and how to keep people focused?
I don't think 4e is stupid. I do think it has a bad habit of having stupid names.![]()
What I just love about this logic is that a) it applies to all editions so singling out 4e is ridiculous and b) if it was named something more descriptive of the power like, for instance, Outline Foe, you'd claim 4e is bland and boring and lacks flavourful naming conventions for it's powers.
Well, for a, 4e is the only edition currently in production, so it is the only one that the designers can actually respond to criticism of in future products (which they seem to be doing, like I said above, I think the problem has gotten quite a bit less).
Oh noes, the big, bad DM didn't allow a player to do whatever he wants, however he wants, whenever he wants!
There is fire needed here, for sure, but not for the door.
You know, after listening to the podcast, not only do I think this is such a non-issue as to make this a totally ridiculous accusation, but the fact that he prompted the players by reminding them they all had torches, and that the door could be melted by other fire-related means, this puts the accusation squarely in troll territory.
Not only is there nothing wrong with how he handled it, nobody was up in arms over it or upset by it or even noticed it beyond the half-second it took to mentally absorb the concept that the door was not a creature.
You're missing the point. You will find something wrong with whatever WotC does. It's a talent.
You're missing the point. You will find something wrong with whatever WotC does. It's a talent.
What I just love about this logic is that a) it applies to all editions so singling out 4e is ridiculous and b) if it was named something more descriptive of the power like, for instance, Outline Foe, you'd claim 4e is bland and boring and lacks flavourful naming conventions for it's powers.
I kind of like "Drowmark" and "Assassin's Guide" best out of those, since they both imply that whoever has this light on them is likely to die, which is kind of the point. I could see the first being used in-universe. "Beware the Drowmark, the violet light some call the Assassin's Guide. The dark elves place this on their victims before they strike, so if you see someone outlined in flickering purple light, ye best run and save yerself. The poor glowing sap's gonna be dead in a few seconds, and ye'll be next if they spot ya!"

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.