There's two sides to this.
First is the problem of the 5-minute day, where the spellcasters run out of *everything* they can usefully do. I've noticed that things got a lot better in my 3.5e games once Reserve feats were introduced.
Second is the problem of the 1 encounter/day balancing. The current D&D challenge system really begins to break down when the DM only throws *one* encounter at the party in a day.
From what I gathered from the podcast, they don't want to remove all of the Wizard's uniqueness - yes, the Wizard will have 1/day powers, and they will get weaker when they've used them... but no longer to the level where a Wizard is forced to use an ineffective crossbow.
They're also concerned about the "Adventuring all day... do remember 9am when we were 1st level, we're now 8th!", so there's a balance to be struck here.
Cheers!
First is the problem of the 5-minute day, where the spellcasters run out of *everything* they can usefully do. I've noticed that things got a lot better in my 3.5e games once Reserve feats were introduced.
Second is the problem of the 1 encounter/day balancing. The current D&D challenge system really begins to break down when the DM only throws *one* encounter at the party in a day.
From what I gathered from the podcast, they don't want to remove all of the Wizard's uniqueness - yes, the Wizard will have 1/day powers, and they will get weaker when they've used them... but no longer to the level where a Wizard is forced to use an ineffective crossbow.
They're also concerned about the "Adventuring all day... do remember 9am when we were 1st level, we're now 8th!", so there's a balance to be struck here.
Cheers!