Reynard said:
Anyway -- how do you feel about the idea that PCs can/should/must rest after just a couple of encounters. Do you run or play in games where this happens? Do you actively avoid it? Prefer it?
NOTE: This isn't intended to be an edition wars thread or an anti-4E thread. It is intended more to talk about playstyles and how game mechanics and subsystems support different playstyles.
I think this is a function of the DM's style of play. Have I ever encountered this issue? Yes, when I was 15 and learning the game.
At 18 when I was running a game for newbies? Nope.
At any point in the next 17 years? Nope.
This isn't an issue inherent in 3e. In my experience, it's never even come up in a 3e game. If the party rested, it was due to a combination of wounds, spent resources, & fatigue. It
was a function of the story. Did they sometimes get their butts kicked and need to rest? - sure. Did they have to fight on in some instances because enemies gave them no ability to rest? - you bet. It was dictated by tactics, die rolls, and dare-I-say-it encounter/dungeon/story design.
(Not to threadjack, but I also don't buy the "20 minutes of fun in 4 hours" argument either. If that were true, I think RPGs would have died years ago.)
The 4e marketing strategy of negatively selling against 3e rings hollow to me on almost every level. I don't think 3e is perfect (no game is, and 4e won't be either), but my players and I have been having a hell of a lot of fun with 3e & OGL games. I don't think we were playing the game incorrectly all this time.
I wish they'd sell the merits of 4e more and their (mostly) hollow criticisms of 3e less.