Vigilance said:Reynard- I'm curious, having not seen the new per-encounter mechanics, how do you know for a fact that it won't involve resource management?
I get the impression that it will, but you seem 100% convinced that any change away from the CURRENT resource-management paradigm means an end to gaming as we know it.
Any reasons for this?
Also, how do you know less worrying about resources might not ENCOURAGE exploration?
I've seen parties that were afraid to stray too far from civilization, lest they get seriously wounded in an encounter in dangerous territory.
These rules sound like they might encourage the playstyle you hold so dear.
Or, to put it more simply, why are you so positive that any changes to the current paradigm must be bad, sight unseen?
As I have stated, it is the difference between tactical and strategic resource management. per-encounter abilities require tactical resource management -- "in this fight, when should I use this ability?" kind of thought. This is as opposed to per-day, strategic resource management -- "Which 3rd level spell do I memorize? What are we going to encounter down here?"
It isn't that I am convinced that 4E will be a "bad game" -- it is that the changes being made to the game are making it "not D&D" as I define the game. And it isn't that it is purely a resource management issue. All the subsystems of the game interact with one another in such a way as to create a default playstyle. That means that changing that default playstyle requires houseruling, handwaving and so on. Why bother when there's a version of D&D that already does what I want -- other than because it is nice to be part of a "living" community and play a "living" game.
I think 4E will by and large be very cool for people that like 3.5 -- particularly the 3.5 we've seen in the last year or two. It's obvious from this thread and other places that old skool dungeon crawling with resource management, mapping, exploration, and save or die effects isn't what D&D fans want any more. People want "options, not restrictions" and to excise the "unfun" inherent in D&D's most sacred cows. That's all well and good, and I wish everyone a fun time, but that doesn't mean I have to play D&D the way the publisher wants me to, or even the game they want me to.