This week's releases: Wizard Strategy Guide, Dodge Ball, DCC's for Freeport & 0-level

goodmangames

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This week has 4 great new releases from Goodman Games, including a new strategy guide, a hilarious card game, and two new DCC modules. Here's the complete lineup -- look for these at a game store near you!

WORLD CHAMPIONSHIP DODGE BALL
GMG8010, 110 cards + rules, $19.99.
It's that time of the year again: the best teams have made the playoffs, and the World Championship is about to start. The top players have come from around the world: Chicago, Detroit, Atlanta, Lima, Sao Paulo, Amsterdam, Tokyo, and Phuket all have ballers in town. Though gone to the public, dodge ball is certainly not forgotten. It's time for World Championship Dodge Ball! Screw fame and fortune - you're here for BLOOD! Put on your shorts, inflate the balls, and remember: HELMETS ARE FOR WIMPS!
Learn more at http://www.goodmangames.com/8010preview.php

POWER GAMER'S 3.5 WIZARD STRATEGY GUIDE
GMG4311, 96 pages, $19.99
This book has no new rules, no new feats, and no new prestige classes. Instead, it brings to d20 the most popular book category of the video game industry: the strategy guide. The Power Gamer's 3.5 Wizard Strategy Guide tells wizards, sorcerers, and other arcane spellcasters how to make the right decisions to build the perfect magic user -- using only the 100 percent official rules presented in the PHB. Chock full of tables, charts, stats, and comparisons with all the number-crunching done for you, it's a first-of-its-kind product useable in ANY d20 campaign.
Learn more at http://www.goodmangames.com/4311preview.php

DUNGEON CRAWL CLASSICS #20: SHADOWS IN FREEPORT
GMG5019, 64 pages, $15.99
The legendary city of Freeport is a seedy port town where former pirates settle down to become "businessmen" while street gangs fight over the slave trade. In the deepest warrens of this already dangerous place, mad cultists worship unspeakable gods -- and sometimes these sinister deeds bubble to the surface. There's a dark shadow over Freeport today, as yet another innocent child has gone missing. The trail leads to the old Cresh Manor, boarded up but not forgotten. The city needs heroes to find these missing children. But are the heroes brave enough to conquer the dark shadows of Freeport?
Learn more at http://www.goodmangames.com/5019preview.php

DUNGEON CRAWL CLASSICS #0: LEGENDS ARE MADE, NOT BORN (STORE EDITION)
GMG5100, 32 pages, $10.99
An adventure for 0-level characters! For the past few years, an ogre that lairs in a cave near the wilderness town of Dundraville has demanded tributes of ale and supplies. The villagers were happy to comply, lest the brute attack them or destroy their property. But recently, the ogre changed his demands. Now he wants gold, building supplies -- and captives! When the ogre walked into town only to have his request denied, he flew into a rage. The brute dragged two townsolk off to his cave, to be eaten for sure! The villagers have no heroes to protect them -- so someone must rise to the challenge! Six determined townsfolk have taken decided to take justice into their own hands. Can these village commoners defeat the ogre in his own lair before their fellows are eaten?
Learn more at http://www.goodmangames.com/5100preview.php
 

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Krug said:
DCC 0 coming out on PDF I presume? Sounds interesting. :)

Yes, over the next few weeks all the Gen Con releases will come out as PDFs. DCC #0 is a lot of fun. We originally released it as a Dundracon special. Erol Otus came to Dundracon to sign it, and later at the show we played the module with him and some others. It's a great adventure. You haven't played a REAL hero until you play someone with 4 hp and no weapon proficiencies. :)
 

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