I know I said "I wanna kill PC's;" that was poorly worded. I'm with a lot of you who say that having the possibility there makes the game more rewarding, but I certainly don't want to design stupidly hard, unavoidable encounters. I don't really want to roll the dice out in the open, either, cause I want to be able to cover my @ss if I put them in over their heads. I don't want one of our group's first deaths to be getting run over by a cart or something.
In the other two campaigns there's been one death, which was remedied immediately because the cleric had prayed for a miracle.
The idea of having a close NPC bite it first appeals to me, cause then they could find out that there won't always be a noble cleric or druid at hand.
I haven't designed a lot of my homebrew, and the Pantheon and history are only roughly sketched, but I was thinking of making a 'gate of the afterlife' situation to roleplay. something where, based on a character's interaction with whatever gatekeepers are their for their race, their soul could be consigned to realms that are beyond resurrection or they could be ressurected then and there. with strings attached, or a 'mantle of destiny' rationale.
I think this would definately favor certain races, (the pantheon is not healthy) and perhaps the characters who know they have goals beyond the next inn or fight. Wouldn't be fair, but maybe mentioning it in the handout-to-come would prepare them for it.