I think 4e has become too forgiving of dump statting. I think allowing players to pick their stats for defense bonuses is kind of nice, but I do believe it allows too much to be lost in stat parity. For example, while I can use either Dex or Int for my reflex defense, unless my powers specifically include Intelligence, Dex is almost always better because it adds to skills that are used more often in your typical dungeon crawl and adds to my initiative and my base ranged attacks. As a rogue, I can pretty much dump Intelligence without a second thought. I would have preferred Int retain the trained skill bonus that it had in 3.x. Then it would be a more real trade-off
Agreed. While I like (in concept) the option of covering a weakness with a strength (so a low-wis fighter doesn't have to be charm-bait) the scores are not balanced enough to make viable choices. Unless a score is prime/secondary, Con (Hp/Heal surges) trumps Str (melee basic), Dex (Init, range basic) trumps Int (knowledge skills) and Wis and Cha battle for redundancy (Intuition skills vs. Social skills).
The two major things I miss from earlier editions of D&D are:
1) Lack of long-term spells/effects. I've started using the disease condition track to keep track of curses, etc- but having something like long-term charm effects or other weirdness would be cool.
2) Magic items feel fairly non-magical. To solve this problem, I've started giving every magic item an at-will, encounter, and daily power. It helps to bring back some of the mystery and "magic" of magic items, and so far the players seem to like it.
Yeah, while its much easier to track effects when they begin/end at the start/end of combat, it feels a bit like an old Final Fantasy game where the screen-shifts to "combat mode" and the whole game perspective changes. (I still can't figure out why I couldn't use a Phoenix down on Aeris, I did in combat 5 minutes ago...)
What happened to magic items though, esp wondrous items and potions, is a travesty.
I miss the ability to take a new book and read it from cover to cover.
I plan on just paying for subs to DDI and gaining access to all the rules that way rather than buying books to hold onto.
The books were dry, boring lists of powers (class powers, magic item powers, monster powers, etc). Only the DMGs, IMHO, reach any level or readability. While spells and magic items have never really been all that readable, they didn't feel like they bulk of the book (even if they were), there was plenty of other interesting things to read.
Kudos though for making things (mostly) clear. Too bad its at the cost of quirky charm and readability.
1) Familiarity: Having a core of things that players do and that I and the other players know what that is. Like casting fireball. With powers, so many of them, this is basically gone.
2) Exploration: Part of a long term trend, and ultimately under DM control, but still, default 4E puts very little emphasis on non-combat not nec. a skill challenge just wandering around finding weird stuff exploration.
The First is something that hurt my heart. While I know D&D has changed from 1974 to today, for almost all the years I played it (1992-today), certain things felt "familiar". Saving Throws (My Jesus Saves and Takes Half-Damage joke is now obsolete), Fireball d6/level, nine alignments, rolled Hp/level, Cure Light Wounds, even the concept of "spell slots" felt odd to be without.
The latter seems tied to the concept of 4e's pacing. Earlier D&D searched slow and fought fast. 4e runs on the opposite; expanded set-piece combats punctuated by some minor dungeon-fluff in between. I especially hated WotC's "An encounter in every room" method of designing modules. Some of the best 4e adventures I ran was when there was one combat and lots of exploring, RP, and problem solving (most of which could be done in any edition). When I tried to run 4e by the spirit of the modules (lots of combat, skill challenges, and a dash of story) it felt hollow and boring.
The above, with a few other arguments I won't get into here, is what ultimately drove me away from 4e.