Here's an idea that can be discussed without edition warring and it can be fun to think about.
If we are determining what goes in the opening salvo of products, what do we put in them if we are giving a nod to the hostory of the game.
Example:
A beginners Basic box - Do we keep it similar to the Moldvay Basic book and the only races to start with are Human, Dwarf, Elf, and Halfling with only the first few levels (maybe up to 5th) included? Do we limit classes to Fighter, Cleric, Thief, Wizard?
Players Handbook - Do we then expand to include Half-Elf, Half-Orc, Gnome for races? Perhaps adding Druid, Monk, Bard, Paladin, Illusionist? Open the levels up a bit more?
Would we then see Splat/Module books for other races and classes coming quick on the heels of these two so that more modern races and classes become available.
Is there another way to approach it and still do a nod to the history of the game?
Thoughts/ideas?
If we are determining what goes in the opening salvo of products, what do we put in them if we are giving a nod to the hostory of the game.
Example:
A beginners Basic box - Do we keep it similar to the Moldvay Basic book and the only races to start with are Human, Dwarf, Elf, and Halfling with only the first few levels (maybe up to 5th) included? Do we limit classes to Fighter, Cleric, Thief, Wizard?
Players Handbook - Do we then expand to include Half-Elf, Half-Orc, Gnome for races? Perhaps adding Druid, Monk, Bard, Paladin, Illusionist? Open the levels up a bit more?
Would we then see Splat/Module books for other races and classes coming quick on the heels of these two so that more modern races and classes become available.
Is there another way to approach it and still do a nod to the history of the game?
Thoughts/ideas?