Herobizkit
Adventurer
This thread is huge.
I dipped in and out and what I got is this:
thecasualoblivion loved 4e because 4e's design was inherently combat-centric. 4e Encounters games were "enter these 5 rooms boxed together and murder everything for 3 hours" as a co-op/team effort.
5's design is "let's get back to the role-playing side of gaming". AL games try to involve players in a collective story-telling environment while also having some combat.
As I see it, thecasualoblivion says "no thanks" to the story and waits politely while everyone elfs it up until his sword is ready to take on the combat challenges.
His/her preference of play style is a completely valid play style, but one that is not reflected in the spirit of 5e's "back to the story" style, hence their frustration.
I totally get it. We have a kid in our game who flakes out whenever anything non-combat hits the table. We hate him for it.
But his Challenge/Submission styled arse still wants to come to the table and be part of our mostly Narrative/Expression group and that's fine. The DM knows not to prep anything story-related for him and the player is perfectly fine with that. Sometimes we're not, but that's because we tend to bounce off each other for improv and having one non-invested player makes it harder for our own immersion/story.
D&D allows for a bunch of playstyles and a decent DM will try and provide for as many as possible.
I dipped in and out and what I got is this:
thecasualoblivion loved 4e because 4e's design was inherently combat-centric. 4e Encounters games were "enter these 5 rooms boxed together and murder everything for 3 hours" as a co-op/team effort.
5's design is "let's get back to the role-playing side of gaming". AL games try to involve players in a collective story-telling environment while also having some combat.
As I see it, thecasualoblivion says "no thanks" to the story and waits politely while everyone elfs it up until his sword is ready to take on the combat challenges.
His/her preference of play style is a completely valid play style, but one that is not reflected in the spirit of 5e's "back to the story" style, hence their frustration.
I totally get it. We have a kid in our game who flakes out whenever anything non-combat hits the table. We hate him for it.

D&D allows for a bunch of playstyles and a decent DM will try and provide for as many as possible.