*sigh* I know people have said it in the past. I was referring specifically to a couple of people characterizing the approach of 5E as "back to the story."
Where do you think they're implying it came 'back' from. The assertion that it's once again possible to RP carries with it the assertion that at some point it wasn't possible. That was never the case.
No, I said allowed and I meant allowed. At the design level. There are swingy/unbalanced spells and monster abilities that are written into the rules of 5E
I'll concede that balance was not a design priority of 5e, but neither was dictating flavor mechanically. If a spell or monster is 'swingy' or questionably balanced in 5e, it's more likely it was done to evoke classic feel than to dictate story elements to the DM.
Clarification it was a single adventure, not a whole campaign. Since it was one 4+ hour adventure we didn't really stretch the possibilities, but it worked and was fun. We had already played 4e for a year+, so they had an idea of what to expect from a power level perspective.
Ah. Still sounds like an intriguing exercise.
As for the definition of heroic, you could look at it as something you do or who you are. I look at it as who you are. D&D PCs are special, a cut above the norm. 1st level isn't a farm boy, it's the day after graduating Ninja school. The farm boy isn't a PC, unless they have uncanny natural ability on par with having graduated ninja school, in which case they aren't really a farm boy anyway.
Heh. When I read farm boy, I immediately thought 'but, Luke Skywalker!' ;P
Given that starting off weak and fragile is a non-consideration to me, the issue of mundane vs heroic is a matter of what a PC can do.
It's also a matter of behavior. Heroes in genre take extreme risks and consistently succeed in spite of them. That is, yes, a matter of extraordinary ability. It's also a matter of attitude. In classic D&D, 'skilled play' often meant cautious, pragmatic, and even paranoid play, and those aren't things exactly conducive to genre heroism. It's more the stuff of anti-heroes, if that.
As for heroic/mundane and codified vs freedom actions being separate, I can see your point but to me they are connected. This is because I don't find the mundane in RPGs to be appealing, and in my experience freeform play tends towards the mundane side of things. Maybe there are DMs somewhere where this is less true but I haven't gamed with them.
Defined vs free-form (not nearly the same thing as freedom) is mainly about what kind of player skill applies. The former provides opportunities for system mastery (with greater rewards the less robustly balanced the system is), the latter makes 'gaming the GM' more significant.
Here's the thing: 5E would not be my choice for the sort of game 5E seems to be trying to be. My game for that would either be a heavily modified 2E or a heavily restricted 3.5E. 5E to me is less appealing than either of those for that sort of game.
Well, it is trying to be D&D for everyone who ever loved D&D, so that's 5+ different editions it's trying to be simultaneously, while specifically evoking the feel of the 2e & earlier editions, and specifically having 'fast combat' among other things. I don't see how anything other than the strong emphasis on DM Empowerment was going to in any way deliver on that.
But, I guess that depends on what it seems to be trying to be from your PoV. Because it probably is trying to be that, just not only that....