Numion
First Post
Wombat said:There is tendency in rpgs to look upon death as a speed-bump -- "Oh, I can always get Raised".
Personally, I like having death, true, permanent, final death in my games, with little or no chance to be raised.
Otherwise it just feels like a video game.
BTW, are you a DM?
As a DM a PC death doesn't feel like much to me. As a player it's different. Even if the character was resurrected the death is a big deal. Gaining levels is pretty neat - losing them annoys the hell out of me.
DMs are usually the ones preaching for permanent death - without realizing how much losing a level sucks. Players usually change the character after two deaths because of that in our games, so it's not like someone was raised 10 times.
My opinion is that if the player enjoys playing certain character there shouldn't be anything against bringing it back, if the group has means to do so. The gain of player playing the char he wants to is much greater than the gains from enforcing one death rule. IMO, YMMV.