Aurumvorax
First Post
I don't see what the big complaint against level limits is. Your hit dice and class features pretty much cap at level 9 for the basic classes and from there you're only earning THAC0 and improved saving throws. Very, very few monsters have hit dice above 10 (and even fewer have HD above 13 being the realm of dragons and the tarrasque) with -3 AC and 7 THAC0 pretty much being the pinnacle of 90% of the monster manual.
Demihumans also get restricted items which humans can't use. Demihumans might not reach the level of excellence as a human, but the demihumans set the bar. Few people hit level 10 but a handful ever see level 20. I tell my players straight up that new characters they bring into a high level game will start with the average experience of the group; demihumans that hit their capped level are the average.
So far, none of the people I've played with complained about this rule. Your hardcore, level 18 guy is your holy grail and knowing that if he permanently dies you'll be stepping in as a level 12 or 13 dude makes for far more intense moments.
Because druids have to be true neutral and rangers have to be good. Druids protect nature, rangers protect people from nature.
Demihumans also get restricted items which humans can't use. Demihumans might not reach the level of excellence as a human, but the demihumans set the bar. Few people hit level 10 but a handful ever see level 20. I tell my players straight up that new characters they bring into a high level game will start with the average experience of the group; demihumans that hit their capped level are the average.
So far, none of the people I've played with complained about this rule. Your hardcore, level 18 guy is your holy grail and knowing that if he permanently dies you'll be stepping in as a level 12 or 13 dude makes for far more intense moments.
Count me in the 'I hate level limits' bandwagon. We used the need more XP 'rule' that others have mentioned (don't remember how much). However, here's a thought no one else has mentioned: allow Humans to multiclass too. (Possibly with a tweek or two.) Something else we did was to expand the things you could multiclass in. Why no Druid/Rangers? In. Why no Cleric/MUs (for those dieties of magic)? In. &etc.
Because druids have to be true neutral and rangers have to be good. Druids protect nature, rangers protect people from nature.
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