D&D 5E (2024) Thoughts on New Bladesinger?

Especially now that bladesingers can entirely focus on int.

I think it is easier now to blend wizardry with blade attacks than before.
Before that I'd had them focus dex over int.
Now 17int/14dex/14con is a great start.
Int gives both AC and concentration.

Not having masteries by default is a bummer though. I guess one or two level of rogue should work nicely here.
cunning action and some sneak attack dice should synergize well with a mobile character.

Ranger dip if you care about masteries imho.
 

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Ranger dip if you care about masteries imho.
Taking character level 1 in Fighter gives Constitution saving throw proficiency vs. Ranger giving Dexterity saving throw proficiency. That's why I would suggest that Fighter is a better choice for a level dip. Two-weapon fighting works well with Bladesinger, which is another reason for that 1st level in Fighter to get Two-Weapon Fighting Style, which you cannot get until level 2 in Ranger.

The main benefit of the single level dip in Ranger is to avoid any reduction in access to higher level spell slots. That does make sense too. Depends exactly where your Bladesinger build is focused: if spell focused, then single-classed Wizard is best to access those highest level spells; mixed but still spell oriented, then a single level dip in Paladin or Ranger; if melee focused, then a one or two level dip in Fighter (Action Surge is so good!).

For a spell casting focused build, you should also consider Sorcerer. Taking 1st character level in Sorcerer gives Constitution saving throws for Concentration checks. At level 2 Sorcerer, you can quicken a spell once per long rest. That said, there's less motivation to level dip into Sorcerer in D&D 2024, as the Draconic archetype benefits are not given until Sorcerer level 3. In D&D 2024, those benefits were at Sorcerer level 1, making it a stronger level dip for the additional +1 HP/level and AC.
 
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Taking character level 1 in Fighter gives Constitution saving throw proficiency vs. Ranger giving Dexterity saving throw proficiency. That's why I would suggest that Fighter is a better choice for a level dip. Two-weapon fighting works well with Bladesinger, which is another reason for that 1st level in Fighter to get Two-Weapon Fighting Style, which you cannot get until level 2 in Ranger.

The main benefit of the single level dip in Ranger is to avoid any reduction in access to higher level spell slots. That does make sense too. Depends exactly where your Bladesinger build is focused: if spell focused, then single-classed Wizard is best to access those highest level spells; mixed but still spell oriented, then a single level dip in Paladin or Ranger; if melee focused, then a one or two level dip in Fighter (Action Surge is so good!).

For a spell casting focused build, you should also consider Sorcerer. Taking 1st character level in Sorcerer gives Constitution saving throws for Concentration checks. At level 2 Sorcerer, you can quicken a spell once per long rest. That said, there's less motivation to level dip into Sorcerer in D&D 2024, as the Draconic archetype benefits are not given until Sorcerer level 3. In D&D 2024, those benefits were at Sorcerer level 1, making it a stronger level dip for the additional +1 HP/level and AC.

True but you dont need proficiency in con saves as much as most wizards.

Level 5 +9 saves while singing? +7 at 3?
 

Agreed. Your Concentrations save will be good with the Intelligence modifier bonus when singing.

It appears that the primary motivation for you for multi-classing is to pick up weapon mastery. If that's the case, I suggest to talk to your DM and ask to swap out some other class feature, to get weapon mastery instead. At best, weapon mastery is giving you an extra light weapon attack as a bonus action - that's good, but not that powerful vs. being a single-classed spell caster focused on a spell casting. I'd argue that losing the +10' movement speed bonus from Bladesinging or losing Bladework (using your Intelligence modifier instead for +attack/damage modifier), would be sufficient to swap out for weapon mastery in two weapons of your choice.
 

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