Thoughts on Quintessential fighter


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I like OMCS, though I think there are a few things about it that are sort of implied but never stated (e.g., that the strength of a unit goes down when it is damaged.) Best mass combat system to date AFAIAC (though the skirmish system in Mercenaries is very nice, too.)

Prestige classes would be nice for a low magic campaign.

Fighting styles: I do not like them sam I am! I find them intriguing, but they are too much of a power give-away for my taste, unless you are in a cmapign that clamps down hard enough on wealth that it is a meaningful factor. Even then, and even if you charge XP, you are sort of skirting around the meaningfulness of levels.
 

Re: Quin Fighter

I liked most of Quin Fighter, the only two things that immediately struck me as needing modification are a number of the new weapons seemed like they should be exotic and the styles were too easy to get. After picking up Path of the Sword, I'm thinking of using the school mechanic from that for the styles in Quin Fighter and dropping any other prereq's. I'm just waiting to get Quin Fighter back from a player to see if that would work.

Dakeyras

PS the schools have minium level requirments for each of the abilities it grants as well as xp and training time requirments. And its a standardized progression for all the schools so only one chart needed.
 

Psion said:
Fighting styles: I do not like them sam I am! I find them intriguing, but they are too much of a power give-away for my taste, unless you are in a cmapign that clamps down hard enough on wealth that it is a meaningful factor. Even then, and even if you charge XP, you are sort of skirting around the meaningfulness of levels.

I know you don't like them. And I can understand that. You spend XP and you get more abilities, yet that hinders your level progression. So, you end up being on the low side of level, but having these extra powers.

I think it's similiar to creating magic items, though. The Wizard takes the XP hit and gains power from the addition of a personalized magical item. However, since magic is built into the system it seems that that is easier to work with.

One of the things I try to do is to get everyone to spend about the same XP so no one lags in level. THen I can just adjust the CRs according. I keep track of all the XP spent, so if they spend so much that they actually are a level lower then they should be I take that account.
 

Preliminary impression - I just I bought QF at Gencon UK - is that I like it, but it needs a stern hand with the blue pencil. Luckily I no longer feel any obligation to allow stuff into my game willy-nilly (that went out with 1e) so not a huge problem. Many of the feats and weapon-stats need altering/de-powering. Is there any reason why the Fighting Styles shouldn't simply cost a Feat to take (as well as training time, money etc)? Fighters are the Feat-based class, after all. I'm a bit leery of the XP cost idea.
 
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Psion said:
Even then, and even if you charge XP, you are sort of skirting around the meaningfulness of levels.

I don't have the book atm, but aren't the restrictions on the different rankings of each school correspond to level.

IIRC, it is not as if someone could master one of the schools at 4th lvl.

FD
 

Furn_Darkside said:


I don't have the book atm, but aren't the restrictions on the different rankings of each school correspond to level.

IIRC, it is not as if someone could master one of the schools at 4th lvl.

FD

All of them you need to be at least 8th and some as high as 16th level toget . Many can only be gotten by taking significant amount of fighter levels as well. And you need a 20 wisdom, another thing few fighters seem to have.
 

Crothian said:

And you need a 20 wisdom, another thing few fighters seem to have.

Part of adding the xp requirement is my plan to drop the wis requirement. I understand why they added it, but my games don't have that high of stats for that to be practical.

FD
 

For the Fighting Styles, I suggest requiring 1 Feat per Level in each Style, and drop the Wis requirement to Wisdom 10+ Feat level (15 for level 5).

I've completed my suggested revisions for the Feats & Weapons sections:

Simon’s Revisions - Quintessential Fighter

FEATS & WEAPONS

Fighter Feats

pg 36 Distract:
The target gets a Will save at DC (10 + Fighter’s CHA bonus) to negate. Once passed the target cannot again be distracted by that Fighter.
At DM’s option a scantily clad/nude female gains a Circumstance bonus of up to +4 on skill check and save DC against appropriate males when using Distract (thus justifying the picture below this Feat!)

pg 38 Fearsome Display:
This is a Standard action. The target receives a Will save to negate at DC 10 + Fighter’s Intimidate skill.

pg 38 Improved Weapon Focus:
Requires Weapon Specialisation in the chosen weapon.

pg 39 Off-Hand Weapon Expert:
This Feat is disallowed.

pg 39 Reckless Attack:
The maximum bonus/penalty is +5/-5.

pg 41 Two-Handed Power Strike:
This Feat is disallowed.

Tools of the Trade - Weapons

Notes pgs 42-45:

Iron-Breaker: Requires STR 13+.

Pike: Using 20’ reach pike requires STR 13+. A 15’ reach pike requires STR 11+.

Pilum: Attack to disable shield is a Ranged Touch attack, - 4 vs small shields. -8 vs bucklers.

Siege Crossbow: This weapon reduces the target’s Armour/Shield or Natural Armour bonus by up to -10. It takes 1 minute to set up.

Stats pg 46:

Aclis: This is an Exotic weapon when thrown.

Flamberge: Exotic Weapon.

Flametongue: Exotic Weapon.
 

Gladius: Treat as masterwork shortsword. Threat range is 19-20.

Spider Throwing Knife: Critical damage multiplier when thrown is x3. In melee it is x2.

Sword Gauntlet: Threat Range is 19-20.

War-Rake: Critical damage multiplier is x2.

Staff-Sling: Range increment is 80’.
 

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