machineelf
Explorer
The group I DM has been playing since the playtest, and they are about to reach 10th level.
I, like others, was worried about whether they would have something to spend their gold on now that they have acquired a good amount. But I'm no longer worried. I think the issue of what to spend gold on is solved after considering a few things. You can tell me your thoughts and whether you think I'm right or not.
My players were shipwrecked on the Isle of Dread. This made up the last three months or so of adventuring. They finally found a pirate base on a nearby small island. They also came across some pegasi while adventuring on the main island, and they want to keep the pegasi as mounts. I'm going to allow them to do so. Once they defeat the pirates and acquire the pirate ship, I realized they would have a lot of costs coming their way.
First, they'll have the docking fee (which can add up over time) for their new ship. They'll also have to pay for a crew if they want to use the ship to sail to other places. They'll also need to pay for the care and upkeep of the pegasi.
Ideally, they'll need to pay to build some kind of manor home or fort to keep someone from stealing or harming the pegasi. They'll also have to pay for saddling and barding (if they wish) for each of them. Of course, you also having living expenses, and the expense of owning shops if they choose to do so.
In addition, I decided that going forward I will be using the optional carrying capacity rule. This means that for characters, particularly low level characters, they will need to consider buying horses and possibly horse-drawn carts to carry a lot of their gear, and a lot of the treasure they find. Again, more costs that low level characters will need to consider.
I think that when considering all of these issues, my characters will not face the problem of having too much gold and not enough to spend on. Once they get to level 15 and above, sure at that time they may start to have more gold than they can spend, but such is the life of a high level adventurer.
I, like others, was worried about whether they would have something to spend their gold on now that they have acquired a good amount. But I'm no longer worried. I think the issue of what to spend gold on is solved after considering a few things. You can tell me your thoughts and whether you think I'm right or not.
My players were shipwrecked on the Isle of Dread. This made up the last three months or so of adventuring. They finally found a pirate base on a nearby small island. They also came across some pegasi while adventuring on the main island, and they want to keep the pegasi as mounts. I'm going to allow them to do so. Once they defeat the pirates and acquire the pirate ship, I realized they would have a lot of costs coming their way.
First, they'll have the docking fee (which can add up over time) for their new ship. They'll also have to pay for a crew if they want to use the ship to sail to other places. They'll also need to pay for the care and upkeep of the pegasi.
Ideally, they'll need to pay to build some kind of manor home or fort to keep someone from stealing or harming the pegasi. They'll also have to pay for saddling and barding (if they wish) for each of them. Of course, you also having living expenses, and the expense of owning shops if they choose to do so.
In addition, I decided that going forward I will be using the optional carrying capacity rule. This means that for characters, particularly low level characters, they will need to consider buying horses and possibly horse-drawn carts to carry a lot of their gear, and a lot of the treasure they find. Again, more costs that low level characters will need to consider.
I think that when considering all of these issues, my characters will not face the problem of having too much gold and not enough to spend on. Once they get to level 15 and above, sure at that time they may start to have more gold than they can spend, but such is the life of a high level adventurer.
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