Thrane strike force. RAIDERS OF AUNDAIR STAY OUT

So which of the 7 of us are coming along?

Summary of who submitted what (And what role they're in, by my best guess):

Nac Mac Feegle: Illusionist (Arcane)
Dekana: Cleric (Divine)
Zurai: Warblade (Heavy Melee)
Eidelac: Crusader (Heavy Melee)
Scurry: Rogue (Stealth/Skills)
FreeXenon: Bard (Buffing)
Kaodi: Marshal (Buffing)
 

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Nac Mac Feegle said:
I only have Silence and Expeditious Retreat in my spellbook so I'll make those for you (75% of 175gp is 131.25gp). The rest you're on your own for.
Gotcha. Thanks. :)
 

I am also fairly good at disguise being a Changeling (Disguise +16) as well as having a Hat of Disguise. My only weakness for pulling of a ruse like the wounded child is not having and ranks in bluff.

We may want a way to make it look like there are creatures around via an illusion on something. I have a little illusion ability that may work.
 



Once again, I think you're underestimating how paranoid the PCs will be. I don't think a clever ruse will win the day here, I think we're going to need to hit 'em hard and fast.

Chances are they'll post sentries, in which case our best bet is to have someone big and beefy with a silence spell on him/her grapple the sentry and knock him/her unconscious.

Also, as a tactics note, I'm dropping Mass Snake's Speed for now, since it doesn't stack with Haste. I've replaced it with a self-buff to keep myself a bit more durable (Dragonskin, gives me natural armor +2 and energy resistance 10 of my choice).
 

Whichever strategy we end up using, I updated my sheet to include a scroll of fly, if you wouldn't mind making another Nac.
 

I've already budgeted the xp to make a fly scroll for every member of the team (no surcharge on these ones, they're important).

I think we need to remember that our primary advantage is surprise, and it's important to understand that the second anything suspicious happens, we'll lose the bulk of that. Sure, we could disguise ourselves as peasants and pretend to be under attack, but all that will accomplish will be waking up all the PCs that might have been sleeping. I still think our best bet is infiltration with nice discrete bundles of violence - until (and I'm treating it as a certainty, not an if) we get detected, at which point we go all-out to subdue everyone as fast as possible.
 

I think you've got the right idea Nac. Although it would be fun playing mindgames with the other team, there are certain advantages to attacking suddenly. We're attacking in the middle of the night, so we can assume the bulk of the opposing force to be asleep - meaning they're probably not in their heavy armor. We can fight sentries one by one, instead of the entire force at once. And if we do catch them unaware or separated, it will be easier to take prisoners, and find out where the coffins are without scouting ourselves.

Speaking of which, I'd still like to know how we intend to move these things. We need a wagon, or a ton of Tenser's Floating Discs, or someone who can fly that airship.
 

One of the proposed Anti-PC's has the Mark of Storm which I think is needed to command a airship.
 

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