Thrane strike force. RAIDERS OF AUNDAIR STAY OUT


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IIRC, Invisibility Sphere lets us see each other, so visual signals are possible.

Still, nothing so far compromises the plan, spotted or not.
 


Bonal was somber as they drew near to the tower. Clearly they had been spotted, which meant there was no chance of completing the mission without an open battle. It was true they were heretics, and transporting undead of all things, but the old veteran was tired of the needless bloodshed of the war.

Death did nothing to purify those who fell.

It could not be helped, however, and if blood was called for, then blood would spill. Mercy could wait till after the mission.
 


Probably a silly question:
Are we running on 'encounter time' now? I ask since I'd be gaining maneuvers each round if so.

I'd presume I don't start accruing them till we start combat, but it never hurts to ask.
 


Nope, the game is not dead, I just have 15+ players in this game.


Anyways.


Round 3.

One of the figures on the ship disappears into the aftercastle. One of te figures on the tower casts some sort of spell.

[sblock=spellcraft DC 15]Toughen COnstruct[/sblock]



You move and are at 60' of the ship. Now what?
 
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H  hatch
BB Ballista
SS stairway
XXXXXXX : support beams for the elemental ring.

g small figure
J elven figure
D armored
F armored, casting spell
K armored figure

the doors to the decks are located next to the stairway. The foredeck is one floor high, the aft deck two floors. The top floor of the aft deck contains the pilot's house and has large windows all around.
 
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