Aaron2
Explorer
Magic Slim said:How I saw it possible:
a) Character shoots with his bow
b) After shooting with his bow, the character gets in "punch-mode", ie holds his bow in his left hand, and gets ready to strike with his right (armed with a spiked gauntlet)
c) Next round, the character gets back into "death-from-afar" mode and shoots his round-allotment of arrows.
d) Goto a).
It has to do with the cyclical and continuous aspect of combat. For simplicity, the combat is turned-based, every one acting on a different initiative count, while, in fact, everything is happening pretty much simultaneously. There isn't really time between the end of your turn and the beginning of your next turn. That's why you can't be in two diffrent attack modes at the same time (be it projectile/melee or 10'-reach/5'-reach).
You can, however ...
a) Character shoots with his bow
b) After shooting with his bow, the character drops it and quick draws a sword
c) Next round, the character drops the sword, quick draws his backup bow and shoots his round-allotment of arrows.
d) Goto a).
Why this example works while the gauntlet doesn't makes no sense to me. It has nothing to do with "simultaneously" doing anything. That's just a cover story for a bad rule.
As to unarmed AoOs, my main beef is with a typical unarmed bar brawl or fistfight. Suddenly, you can casually stroll through a bar full of upset patrons and nobody can do anything about it. I'd like to see anyone try to stop and drink a potion in the middle of a boxing match.
Secondly, if I'm holding a dagger, I can use my AoO to grapple someone. By that logic, I can also use my AoO to make an unarmed strike (say, a kick). So, technically, I can make unarmed strikes during AoOs, but only if I'm holding another weapon. That's just silly.
Aaron
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