Eternalknight
First Post
Critiques welcome and wanted
Called Shot
You are able to make an attack that targets an opponents vital areas or unprotected areas with precision.
REQUIREMENTS: Base attack bonus +1
BENEFITS: You may elect to target a certain part of an opponents body with your attack. If you pick a non-vital area (such as arms, legs, tail etc) deduct -4 from your attack roll and add +1d6 to any damage you deal. If you choose a vital area (such as head or chest) deduct -8 from your attack roll but add +2d6 to any damage you deal. If an opponent does not have any armor in the area you elect to strike, they gain no AC bonus due to armor. Your DM may also rule that striking a certain body part has extra affects (for instance, a head strike might cause blood to run into your opponents eyes, giving him -2 on attack rolls).
SPECIAL: This damage is not multiplied by a critical hit (treat it like sneak attack)
Improved Called Shot
You are able to make an attack that targets an opponents vital areas or unprotected areas with high precision.
REQUIREMENTS: Base attack bonus +6, Called Shot feat.
BENEFITS: You may elect to target a certain part of an opponents body with your attack. If you pick a non-vital area (such as arms, legs, tail etc) deduct -2 from your attack roll and add +1d8 to any damage you deal. If you choose a vital area (such as head or chest) deduct -6 from your attack roll but add +2d8 to any damage you deal. If an opponent does not have any armor in the area you elect to strike, they gain no AC bonus due to armor. Your DM may also rule that striking a certain body part has extra affects (for instance, a head strike might cause blood to run into your opponents eyes, giving him -2 on attack rolls).
SPECIAL: This damage is not multiplied by a critical hit (treat it like sneak attack)
Greater Called Shot
You are able to make an attack that targets an opponents vital areas or unprotected areas with great precision.
REQUIREMENTS: Base attack bonus +10, Called Shot and Improved Called Shot feats.
BENEFITS: You may elect to target a certain part of an opponents body with your attack. If you pick a non-vital area (such as arms, legs, tail etc) deduct -1 from your attack roll and add +2d6 to any damage you deal. If you choose a vital area (such as head or chest) deduct -3 from your attack roll but add +3d6 to any damage you deal. In addition, you may elect to target a very vital area (such as neck, heart, etc). Deduct -8 from these attack rolls and add +3d6 to any damage you deal. This roll, if it hits, is an automatic threat. If an opponent does not have any armor in the area you elect to strike, they gain no AC bonus due to armor. Your DM may also rule that striking a certain body part has extra affects (for instance, a head strike might cause blood to run into your opponents eyes, giving him -2 on attack rolls).
SPECIAL: This damage is not multiplied by a critical hit (treat it like sneak attack)
Called Shot
You are able to make an attack that targets an opponents vital areas or unprotected areas with precision.
REQUIREMENTS: Base attack bonus +1
BENEFITS: You may elect to target a certain part of an opponents body with your attack. If you pick a non-vital area (such as arms, legs, tail etc) deduct -4 from your attack roll and add +1d6 to any damage you deal. If you choose a vital area (such as head or chest) deduct -8 from your attack roll but add +2d6 to any damage you deal. If an opponent does not have any armor in the area you elect to strike, they gain no AC bonus due to armor. Your DM may also rule that striking a certain body part has extra affects (for instance, a head strike might cause blood to run into your opponents eyes, giving him -2 on attack rolls).
SPECIAL: This damage is not multiplied by a critical hit (treat it like sneak attack)
Improved Called Shot
You are able to make an attack that targets an opponents vital areas or unprotected areas with high precision.
REQUIREMENTS: Base attack bonus +6, Called Shot feat.
BENEFITS: You may elect to target a certain part of an opponents body with your attack. If you pick a non-vital area (such as arms, legs, tail etc) deduct -2 from your attack roll and add +1d8 to any damage you deal. If you choose a vital area (such as head or chest) deduct -6 from your attack roll but add +2d8 to any damage you deal. If an opponent does not have any armor in the area you elect to strike, they gain no AC bonus due to armor. Your DM may also rule that striking a certain body part has extra affects (for instance, a head strike might cause blood to run into your opponents eyes, giving him -2 on attack rolls).
SPECIAL: This damage is not multiplied by a critical hit (treat it like sneak attack)
Greater Called Shot
You are able to make an attack that targets an opponents vital areas or unprotected areas with great precision.
REQUIREMENTS: Base attack bonus +10, Called Shot and Improved Called Shot feats.
BENEFITS: You may elect to target a certain part of an opponents body with your attack. If you pick a non-vital area (such as arms, legs, tail etc) deduct -1 from your attack roll and add +2d6 to any damage you deal. If you choose a vital area (such as head or chest) deduct -3 from your attack roll but add +3d6 to any damage you deal. In addition, you may elect to target a very vital area (such as neck, heart, etc). Deduct -8 from these attack rolls and add +3d6 to any damage you deal. This roll, if it hits, is an automatic threat. If an opponent does not have any armor in the area you elect to strike, they gain no AC bonus due to armor. Your DM may also rule that striking a certain body part has extra affects (for instance, a head strike might cause blood to run into your opponents eyes, giving him -2 on attack rolls).
SPECIAL: This damage is not multiplied by a critical hit (treat it like sneak attack)