Three Characteristic Behaviors Per Monster

hong said:


Hmph. Some people are never satisfied.

How about:


1) Sex
2) Drugs and
3) Rock 'n Roll


Hong "why, I'll even forgive her writing _Atlas Shrugged_" Ooi

Constructs are neither affected by drugs, are not affected by music(esentually deaf) and are unable to procreate.


1) Be
2) Act and
3) Sense
 

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Vampires:

-Dress in black and wear suglasses, even if they only go out at night.

-Think about the political consequences of his doings and wonder if maybe an older and incredibly powerul vampire is controling him subtlely.

-Writhe in they own Internal Angst (tm)
 

Someone said:
Vampires:

-Dress in black and wear suglasses, even if they only go out at night.

-Think about the political consequences of his doings and wonder if maybe an older and incredibly powerul vampire is controling him subtlely.

-Writhe in they own Internal Angst (tm)


Lords of the Sith:

- Dress in black and wear either red face paint, or masks without eyeslits

- Have a bad case of emphysema

- Sublimate their Internal Angst [tm] by crushing people's windpipes
 

So, for serious (or usable) responses so far, we have:

Goblins -- Insult humans in broken Common, make rude gestures, throw filth on them, etc. -- but only from out of reach. Break fences, steal livestock, etc. to extort cookies from human farmers.

Hobgoblins -- Goose step. Always march in order with magnificent battle standards and symbols of power. Shout a battle cry in unison before charging.

Gnolls -- Cackle eerily. Females dress like males, may be chieftains. Hate lions, even heraldric designs thereof.

Ogres -- Slam their clubs into the ground before battle (to challenge and scare the opponent). When charging, throw around stuff laying about (overturning tables, throwing pots and pans, etc.).

Minotaurs -- Throw their heads back, roaring in defiance. Before charging, scrape their hooves along the floor (like bulls). Chase their prey at leisure, their loud footsteps echoing through their mazelike lair -- since they dont have to rush; they already know where to turn.

Hill Giants -- Lick boulders before throwing them. Love to throw with their mates in waves. Wear multicoloured kilts. Clap their hands after hitting and holding up their fingers to give a rating of their throw.

Kobolds -- Never stand still (except when they're lying in ambush, of course). Even in melee combat, they're continually taking 5' steps at the very minimum.

Displacer Beasts -- Usually napping. Watch birds, squirrels, and other game. Try to scare off enemies after making a kill (to eat safely).

Giant Owls -- Eat Were-Rats and Ratmen. Regurgitate giant pellets (maybe with treasure). Always looking around -- turning their heads 180 degrees.

Treants -- (In tradition of Tolkien's Ents...) Live in geologic time. Speak slowly and laboriously, never succinctly. Remember ancient history.

Blink Dogs - Wag their tails before 'blinking'; like to stand on their hind legs; love to drive normal dogs crazy by blinking in and out.

Hags -- Offer tasty treats. Very maternal and sweet -- until upset. Hate beauty.

Celestials -- Speak in riddles. Only make formal declarations, no small talk. Look through people.
 
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Ratlings (Nezumi, Skaven, etc.) -- Always sniffing, especially in a new place. Gnaw on wooden objects (spear shafts, staves, etc.) when bored. Attracted to glittering objects.
 

Good Drow Rangers of Mielikki: Feel bad about almost everything, fight with two scimitars, bring bad luck(Resulting in death) to all their friends, carry astral panthers as pets.
 


Centaurs: Always talk in terms of astrology, View any suggestion of riding them as deserving death, Eat both horse and human food for their two stomachs.

Medusa: Hire models to "pose for a statue", keep cages of mice to feed their hair, decorate their lair with real statues as well as victims.
 


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