Umbran said:Because some of us do like it, and it harms nothing to have it there, that's why.
This has to be the best summation I've seen yet. I love gnomes, but have seen so many incarnations that they just haven't gotten the love they deserve.Irda Ranger said:You're coming at this the wrong way. The problem isn't that Gnomes "don't have a niche." The problem is that there isn't any single, clear conception of them. Are they mad inventors? Illusionists? Mini-Eladrin? Fuzzy Dwarves?
Until the 4E designers would say with confidence "This is a Gnome", there's no Gnome.
Doug McCrae said:Do they? I've never seen any. 'Meh' is by far and away the most common emotion.
You can tell that something is really popular by the amount of hate it generates online. Elves? Tons of hate. D&D? Tons of hate. Gnomes? Zero hate. No one cares enough about them to hate.
I'd never thought about it until now but I just realised I've played elves, a dwarf, a halfling, a half-elf and a half-orc (and also a catgirl, a medusa, an air elemental, a drider and a hadozee), but never a gnome.
I think your poll actually demonstrates how unpopular they are. 50% of ENWorld have *never* played one. Ever. And this is just about the most hardcore gaming crowd possible. People so jaded they need to combine 12 obscure splats just to get excited about a PC. And half of them have never even tried a gnome? Man, that's one big 'meh' there.
No they didn't, gnomes were only tinkers due to Dragonlance, popular, yes, gnomes - not in the very least.ainatan said:What a pitty.
If that's 100% accurate they really blew it.
I can't wait to see the 4E MM gnome...
Thunderfoot said:While I miss them, I would rather have a well-constructed gnome than a craptacular piece of overdone tripe.
There is one more role for gnomes that is missing from this list. While it has not been seen in D&D much, one of the most widespread version of the gnome that I have seen is the gnome as earth-elemental creature. Other than games directly stealing the mixed up idea of gnomes from D&D (which mostly results in tinker gnomes), most games that have gnomes feature them as a magic creature which heroes can summon, rather than as a species of hero. I prefer them that way, myself.jaer said:Gnomes have had a few niches in D&D. Sometimes they are close to nature (speak with animals - the lawn gnome type like in that old Nickeloden cartoon), other times they are the science guys (either alchmical or engineering as in Dragonlance), sometimes they are a very magical race (great with illusions), and they most recently they are the pranksters, jokesters, and singers. Even in 3.5, they were muddled: illusionists (+1 DC), bards (favored), achlemists (+2 craft), speak with animals (1/day), meele (bonus vs golbins and kobolds, and trained to dodge giants), and dwarfy (+2 con). They are a mix of every gnome stereotype, and can't focus on anything.
Gnomes could be split into several racial niches:
Natural - but elves got that
Magical - elves got general magic, but gnomes could get illusions/shadowy, but the PH1 doesn't seem to be focuses in on that, so why have a race good at something that there is no class for yet?
Science - again, Science as a power source is not core. WotC might do a book about it later (Eberron, after all hinges on a lot of science), but they didn't want this to be PH1 info. If they don't do it, surely a 3rd party pub will, and gnomes might take center stage in such a book.
The bard/trickster - people seemed to hate that when it came out in 3.5, but maye it would work. Oh shoot, bards might not be PH1 either! Once more, a class that would play to this gnomish niche might not be PH1 so why have the gnome there?