evilbob said:Pyrex: Once again, a neat twist.I'll have to think about that one, although it gives some interesting options. It does keep the all-or-nothing aspect, however, as it's still a save-or-effect.
Yeah, as a 'save-or' effect, that means it's possible that not the entire group of (say) zombies will be affected. Some will save, some won't; eliminating one of the 'all-or-nothing' aspects.
And it also increases the list of possible conditions from two (Destroyed/Turned) to three (Destroyed/Paralyzed/Repelled). The 'Repelled' condition keeps things interesting against undead BBEG's by letting the cleric do *something* without letting him end the encounter on round 1.
The next key is that it eliminates the additional 'turning damage' roll in favor of making the Cleric work for it.
The HD comparison breakpoints might need tweaked though.