Throwing People

Rather than "Threatened Area," I would amend that house rule to "reach."

While grappling you generally don't threaten, and so you would have a hard time throwing anyone. :)

Unless that's what you wanted, giving creatures with Improved Grab a much better chance of throwing someone / something.

EDIT: Also, for Toss Foe, is there a reason a human couldn't take it and use it on halflings and pixies?
 

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Patryn of Elvenshae said:
Rather than "Threatened Area," I would amend that house rule to "reach."

Good point. I will do so.

Also, for Toss Foe, is there a reason a human couldn't take it and use it on halflings and pixies?

Not really. If you want to have pixies being thrown like softballs, go ahead and remove the prerequisite for large size. My reasoning is that under the cannon D&D falling rules, small creatures take too much damage from falling and in fact small creatures are hard to damage by tossing them around.
 

Celebrim said:
Not really. If you want to have pixies being thrown like softballs, go ahead and remove the prerequisite for large size. My reasoning is that under the cannon D&D falling rules, small creatures take too much damage from falling and in fact small creatures are hard to damage by tossing them around.

Cool. I was really only interested in the logic behind the decision, rather than arguing for a particular change! :D
 

I wondered similar things earlier, and these are the rules I came up on my own:
THROWING OTHER CHARACTERS
There are times when merely beating another character senseless just isn't enough. For those times, there's the option of throwing them across the room.

Throwing unwilling characters
To attempt throwing a character, you must already be grappling with them and they must be your size or smaller. There are three steps in the throw.
1) Attack of Opportunity: Throwing a character is a full-round action that provokes attacks of opportunity from all characters except for the one you intend to throw (remember that a grappling character loses their Dexterity modifier to Armor Class). Succesfull attacks of opportunity don't prevent you from completing the throw unless you are prevented from performing the action altogether (such by being rendered prone or stunned).
2) Opposed check: You make a grapple check at a -8 penalty, and your opponent opposes with a grapple check of their own, or with an Escape Artist check. If you had your opponent pinned last round, lower the penalty by -4. If you win this check, move on to the third step.
3) Attack roll: For aiming purposes, treat your opponent as a splash weapon with a -8 penalty on the ranged touch attack roll. You don't have to make an attack roll if you only throw your opponent 5ft. The maximum distance you can throw your opponent is 10ft per 5 points you won the opposed check by, or 10ft per point of your Strength bonus, whichever is less, with a minimum distance of 5ft. Remember that a thrown weapon can be thrown a maximum of five range increments.
Your opponent lands prone and takes 1d6 plus your Str modifier points of damage. They can attempt a DC 15 Tumble check to take nonlethal damage instead. If you hit another character, they take the same amount and type of damage.

Throwing willing characters
Throwing a willing character works just as throwing an unwilling character, except the one you are throwing voluntarily fails his check, so you automatically throw them the maximum distance, and the penalty to attack rolls is only -6. Also, if the thrown character beats the Tumble DC by 5 points or more and they land in an empty square, they don't end up prone. Lastly, a willing character can choose to use their Jump skill instead of Tumble, with the same DC.


Then, a new feat to go along with the rules:

Expert Thrower
You are experienced in throwing others.
Prerequisites: Str 15, Improved Grapple, Improved Unarmed Strike
Benefit: You can choose to throw another character as an attack that provokes attacks of opportunity, or as a standard action that does not. You only suffer a -4 penalty to your grapple check, and you only suffer -4 penalty on the ranged touch attack roll (-2 for willing characters).
Normal: Throwing a character is a full-round action that provokes attacks of opportunity, and you suffer a -8 penalty to your grapple check. You suffer a -8 penalty on your ranged touch attack roll (-6 for willing characters).
Special: A fighter may select Expert Thrower as one of their bonus feats.
 

I think Celebrim's approach is the more realistic of the two, while mine is the more fantastic. Though mine could be scaled a bit down by changing both instanced of 10ft to 5ft.
 

In addition to Great Throw from OA, IIRC the Miniatures Handbook has a feat named Martial Throw or somesuch. IDHTBIFOM, and I don't recall the specifics of the feat, so I'm not sure if it meets your needs or not.
 

OMG this was funny!

NimrodvanHall said:
We have a feat for ogres (or other large critters):

Exotic weapon: Gobblin
prerequisites: size large.
bonus you can trow goblins as a weapon, with the following rules.
Ranged weapon, 2 handed DMG 1d8 critt 20x2 rangeincrement 10 feet.
you may asle use goblins as a medium sized club
the goblin takes the same dmg as the target or 1d6 per range increment trown if the gobblin misses.
normal: a bleeding finger as the goblin bites you and a bagg of worms ruleswise.
notes: living goblins scream in terror when used as weapons

I laughed like crazy the first time I read this, especially the Notes section. But it occured to me that Goblins are Small creatures. Wouldn't that mean that, since they're two sizes smaller than the wielder, they are treated as one-handed weapons for throwing? :)

The visual alone is hilarious, but what about this:
Exotic Weapon: Goblin Shotput
Prereq: Size L
Use the rules for an Orcish Shotput from the splatbooks. Also, the Goblin will take the same damage as it inflicts, usually killing it in the process with a nice *splat* sound... hit or miss, unless the Goblin happens to have the Tumble skill...
The Ogre could also wield the Goblin as "brass knuckles", adding +1 to the Ogre's punch damage. Braar haar.

Orges will often compete against one another to see who can hurl a goblin the farthest, highest, and Goblin-juggling is not uncommon. Though not as common, some particularly brutal ogres participate in Goblin-bowling -- any number of goblins forming a triangle can be used as 'pins', though six could be the most likely.
 

Bront said:
I like bullrush for throwing. Trip doesn't seem to exciting though because you'd likely go down yourself.

For what its worth, as a student of the martial arts, I'm most likely to attempt to grapple you in some way to at least tie up your hands before I try to sweep you. I don't think a tripping technique from a grapple necessarily would result in both attacker and defender going down.
 

If you're at all interested in non-core sources, The Player's Guide to Arcanis has a feat that allows tossing people around, and a pclass that specializes in doing it.
 

Wish said:
If you're at all interested in non-core sources, The Player's Guide to Arcanis has a feat that allows tossing people around, and a pclass that specializes in doing it.

Yes, I was looking more for a way to do it in RAW, not as a feat (that is one of the major problems in DND, if you want to do something, you often have to take a feat).


In real life, I once threw a guy in college. He and I were in the same dorm. He weighed 200 pounds, I weighed 150. He ran up behind me in an attempt to startle and grab me, and I reached back and hip threw him on top of a bed. Scared the daylights out of him. :D

I did not really know martial arts at the time, it was just a strange reflex.


But in the game, it would be nice if characters, especially combatant types like Monks, Fighters, Rangers, and Paladins were capable of doing things like sweeping or throwing opponents. They can sunder a door with a dagger, but they cannot knock or throw someone to the ground who they have in a bear hug???

Using the Similar Rules rule from the DMG, my original post here was an attempt to use RAW to fill in the gap.

So, I am looking for other RAW rules that might help out in this area.
 

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