Celebrim
Legend
KarinsDad said:Yes, I was looking more for a way to do it in RAW, not as a feat (that is one of the major problems in DND, if you want to do something, you often have to take a feat).
I agree, hense the above suggestion.
But in the game, it would be nice if characters, especially combatant types like Monks, Fighters, Rangers, and Paladins were capable of doing things like sweeping or throwing opponents.
In the RAW, a sweep is just a trip attack. There are no rules for 'takedowns' while grappling, but presumably this is just another trip attack. I would think that a trip would gain a special circumstance bonus if you were grappled with your foe and willing to go prone (maintaining the grapple) with him, but its not explicitly mentioned in the rules (like so many other things).
Note in particular that there is nothing on the rules of pinning that mentions going prone, although alot of players I think assume that this is part of it.
As far as throwing goes, there just isn't any mention in the rules and nothing really covers it. A bullrush only allows you to push a target straight back. You cannot get more than 5' of separation between you and the target and you cannot explicitly trip (knock prone) a target you are bullrushing. For any of that, you'd need a special feat - 'Great Shove' maybe. For actually throwing a target something other than back, you'd need to go to a throw mechanic - and again you'd need a feat.
So as long as we are forced to make things up we might as well avoid the problem you mention at the start of the post which plagues so much of the material written for the game and create a new combat manuever. I'd much rather add combat manuvers and then feats to make them better, than make feats which effectively cripple player's options in the game. My assumptions is always that just because it isn't mentioned, doesn't mean that you can't do it and that feats only make you better at something.