Throwing teammates (as a tactic vs flying enemies)

...getting creative, while still fun, is more a waste of time and possibly a threat to the rest of the party, because you aren't solving problems rather are creating problems (as in "Heal me, I missed when you threw me, so use up your healing magic instead of the injured fighter because my idea was silly and now I'm hurt...)

Which is why I created this topic in the first place, to see if it was feasible. As it turns out, (unless my DM is going to rule things his own way) it isn't and I'm more likely to hurt myself than the enemy. Because of that I chose not to try it.

But what if it WORKS? That would be insanely awesome.

That was my initial thought-process, yes. ^_^ A lot of of the rest of your post also matches how I like to look at things. As I've said, I'd rather have a memorable death than a boring game.

My ranger's actually medium sized though. We rolled for height though and I got the lowest possible (double 1) so my DM did a 50/50 thing and determined that my character's height would be the base for her race with no additions. Her weight is as a result also the racial base, so she's just a very light medium.
 

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My ranger's actually medium sized though. We rolled for height though and I got the lowest possible (double 1) so my DM did a 50/50 thing and determined that my character's height would be the base for her race with no additions. Her weight is as a result also the racial base, so she's just a very light medium.

Ah, gotcha. I rolled up my Elven monk and he's 6'6" and weighs 118 pounds.

I wouldn't actually change my ruling on throwing you though, simply because she's Medium, though.
 

I still don't get what part of "pick up a rock" isn't creative or resourceful. If the Barbarian can throw the ranger with any range or accuracy at all, he could do pretty dang well with a rock that weighs 1/1000 as much...
 

I still don't get what part of "pick up a rock" isn't creative or resourceful. If the Barbarian can throw the ranger with any range or accuracy at all, he could do pretty dang well with a rock that weighs 1/1000 as much...

It's what both he and I ended up doing actually. I basically spent the rest of the fight standing around doing nothing (i.e. attempting to throw rocks and missing) though, which means were it not for this topic this would be just another boring fight that I would have never remembered.

"Pick up a rock" is indeed resourceful, but as for which part isn't creative? The whole thing isn't creative. The idea that the ground has rocks to be thrown is so obvious that I've never seen anybody who couldn't come up with that solution instantly.
 

Well, I certainly agree, it IS an obvious solution. And yet, you made a thread asking about some other much less practical tactic. Which to me meant either a) it wasn't quite so obvious to you or b) you were fighting somewhere where you couldn't grab rocks or sticks or whatever from the ground.

So...I (and others) pointed out the obvious solution.
 

Why look at all the options before taking a big risk? I have my Elven monk sprint across the room trying to dropkick giant bat things, outrunning the rest of my party to do it. Why? Because it's FUN! Yes, I have an emotional investment in my character, but unless someone wants to make a plan, there's no point in waiting.

But those aren't odd big risk activities, those are skills that most monks are capable. You aren't doing something that is outside the normal abilities of a monk - fast movment, unarmed combat (kicking). Sure its fun, yet arent' even close to unnecessary risks - those are basic monk skills.

And the whole "get a bow" argument seems rather pointless at the moment because they are already in combat. It's not like she can call a timeout, wander over to the Weapons Depot and buy a bow. She has no bow, the barbarian obviously isn't using a ranged weapon, so that calls for a creative solution. I totally agree that this is a good use of resources.

We know that she didn't have a bow at the time and could not conjure one out of the air, the question was put as to 'why she didn't have one?' It was so obvious it seemed almost a mistake that she neglected to have one. Then the OP starting getting defensive with 'background' reasons as to not having a bow.

A choice of background story in no way removes a ranger's mechanical abilities built into the class. I can see an odd thing like, my character has been sleeping outdoors all his life, so I don't need a bedroll - the grass is my pillow. And though odd, this is fine. There are no mechanical detriments for not using a bedroll to sleep in. But just because your character has a thing for two daggers or kukri, does not mean than she would have a lack of using other weapons that are available to any ranger - as in a bow.

Would a background story negate a wizard's ability to cast spells? Of course not, so why is a ranger who specializes in 2 weapon style and have always fought 2 weapon style suddenly required to actually use a bow to be skilled in one - it doesn't, as using a bow is a standard proficiency, not some odd option, rather a core ability.

If you need to cut down a tree, having an ax, despite not being your primary weapon is not an out of context suggestion. Having the right tool for the instance is not a background story issue, its common sense - or in her case, not having one is the lack thereof.

In the end, the point to our 'counter discussion' is though it seemed obvious to us, she didn't have a bow - it could be that it wasn't obvious for her, so we were letting her know that she should for future flying attackers. This is Pathfinder afterall, and a good many encounters include aerial attackers. Be prepared, that's all we're saying.
 
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Everything gameprinter said. Plus the whole "how do you hunt for food?!" someone mentioned a long time ago. And add in that it's not just flying enemies. What if you just happen to notice some orc warband 600 ft away? Do you want ot waste several round running into melee range? Why not use the distance and plink some with your bow? What if it's a climbing critter you can't reach? What if the enemy wizard's too far to close with, but you'd like to ready an action to disrupt his next spell anyway?

It goes beyond common sense to an almost certain metamaging to say your character has never used nor seen a use for ranged weapons ever before. The only instance where I'd buy that is if you spent your entire life in cramped cave-like quarters or it's an underwater aquatic campaign. Just because bows suck in those areas. But even then, youve got climbers in caves and the possibility of specially made range weapons to overcome the horrific penalties of shooting through water in the aquatic game.
 

Well, I certainly agree, it IS an obvious solution. And yet, you made a thread asking about some other much less practical tactic. Which to me meant either a) it wasn't quite so obvious to you or b) you were fighting somewhere where you couldn't grab rocks or sticks or whatever from the ground.

So...I (and others) pointed out the obvious solution.

Makes sense, but nope. I just wanted to see if I could make my less practical (but cooler) tactic work.

The only instance where I'd buy that is if you spent your entire life in cramped cave-like quarters or it's an underwater aquatic campaign...

Funny you should mention this two points. It is in fact an aquatic campaign in which the entire elven city that the character grew up in is situated within a giant tower (it's effectively underground). The additional points you made about wall-climbing enemies are true yes, but in a city there's always the guard and others. She wouldn't really need a bow.

This particular scenario we're in (a forest on a small island) is actually the first time in her life where she's fought somewhere that wasn't in either her home city, another cramped cave, on a boat, or in another city. (And aside from other caves, there's generally other people with ranged weapons to rely on in all those situations.)
 

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