daemonslye
First Post
I am looking for a ruling on:
I. A strong large/huge creature (M1) grabs and throws his
medium-sized opponent (C1):
(C1 has made an attack and M1 makes a full round attack):
1. M1 makes a melee touch attack to start grapple.
2. C1 takes an AOO (misses; if hits, foils grapple)
3. M1 hits with (grapple) touch attack
4. M1 and C1 make opposed grapple checks for
M1 to establish a hold (M1 wins)
5. (does the size L or H M1 need to move in or even
pull in C1 at this point??)
6. (next round?)
7. C1 (on his turn) rolls an opposed grapple check vs M1
(M1 wins and maintains the hold)
8. M1 rolls an opposed grapple check vs. C1 (M1 wins
and attempts a THROW).
9. M1 throws C1 - Roll a d20 then add:
Base 3ft + 1' per 2 points above '10' plus 1' per
Strength bonus; Maximum Throw Dist. equals the
"throwers" height multiplied by 2.
10. C1 (which has been thrown) can make a Reflex save
(DC15) or tumble check (DC15) to land "on his feet" or
take 1d6 per 10ft thrown.
So - is this possible? Is this a total "house rule" (I used
the "standing jump" rules for throwing)? Are there rules
that have been communicated that are different? Have
I described the step-by-step process correctly? Or have
I missed something regarding the grapple rules?
I will assume the creature is strong enough to lift the
character (C1 fully loaded) with light or medium encumbrance.
I also assume that M1 could take a move before the
throw (dragging C1 along and envoking AOOs by any
threatening companions).
Thanks very much for your responses.
~D
I. A strong large/huge creature (M1) grabs and throws his
medium-sized opponent (C1):
(C1 has made an attack and M1 makes a full round attack):
1. M1 makes a melee touch attack to start grapple.
2. C1 takes an AOO (misses; if hits, foils grapple)
3. M1 hits with (grapple) touch attack
4. M1 and C1 make opposed grapple checks for
M1 to establish a hold (M1 wins)
5. (does the size L or H M1 need to move in or even
pull in C1 at this point??)
6. (next round?)
7. C1 (on his turn) rolls an opposed grapple check vs M1
(M1 wins and maintains the hold)
8. M1 rolls an opposed grapple check vs. C1 (M1 wins
and attempts a THROW).
9. M1 throws C1 - Roll a d20 then add:
Base 3ft + 1' per 2 points above '10' plus 1' per
Strength bonus; Maximum Throw Dist. equals the
"throwers" height multiplied by 2.
10. C1 (which has been thrown) can make a Reflex save
(DC15) or tumble check (DC15) to land "on his feet" or
take 1d6 per 10ft thrown.
So - is this possible? Is this a total "house rule" (I used
the "standing jump" rules for throwing)? Are there rules
that have been communicated that are different? Have
I described the step-by-step process correctly? Or have
I missed something regarding the grapple rules?
I will assume the creature is strong enough to lift the
character (C1 fully loaded) with light or medium encumbrance.
I also assume that M1 could take a move before the
throw (dragging C1 along and envoking AOOs by any
threatening companions).
Thanks very much for your responses.
~D