This topic came up in my weekly D&D group that night and I know I read something about it somewhere, but I can't find so I'm wondering if someone else knows the answer.
If you have something like an L1 Alchemist fire, it says: Area burst 1 within 10; +4 vs Reflex.
So the question, are there any other mods taken into account there for +hit? Does it work like a basic ranged attack where you take 1/2 you level + dex mod? Or is it always +4? Some at higher levels they are just dang useless 'cause there's no way you'll ever hit anything with a reflex of 25 or higher?
I know there are higher level versions, but those do more damage and have an inherently higher +hit, but I'm still sure you apply appropriate attribute and level mod to any attack. I reserver the right to be wrong tho.
If you have something like an L1 Alchemist fire, it says: Area burst 1 within 10; +4 vs Reflex.
So the question, are there any other mods taken into account there for +hit? Does it work like a basic ranged attack where you take 1/2 you level + dex mod? Or is it always +4? Some at higher levels they are just dang useless 'cause there's no way you'll ever hit anything with a reflex of 25 or higher?
I know there are higher level versions, but those do more damage and have an inherently higher +hit, but I'm still sure you apply appropriate attribute and level mod to any attack. I reserver the right to be wrong tho.
