This question was asked on the WotC boards, but there are differing opinions, since no one has yet found an official rule. I thought I'd check here to see if something was missed, or at least to get a consensus from frequenters of this board.
I'm aware of the opposed skill check rule on page 60, but I don't think that is satisfactory for opposed attack rolls. For one, it's not always obvious what the "key ability" should be, or if that even applies, and I personally think the defender should always win a tie with opposed attack rolls. Some others thought the attacker should always win, since the defender's roll essentially sets the DC for the attacker's roll.
Any opinions? Have I missed a rule, perhaps in the DMG?
I'm aware of the opposed skill check rule on page 60, but I don't think that is satisfactory for opposed attack rolls. For one, it's not always obvious what the "key ability" should be, or if that even applies, and I personally think the defender should always win a tie with opposed attack rolls. Some others thought the attacker should always win, since the defender's roll essentially sets the DC for the attacker's roll.
Any opinions? Have I missed a rule, perhaps in the DMG?