Tiers Excerpt (merged)

My only concern is the references to observing distant creatures and being able to traverse continents in an instant. Sounds cool, but Scry-Buff-Teleport is something I hated in 3.5. I'll reserve judgement until I see it in play though.
 

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Wow... We on the boards are so not going to be able to keep up with this info, by the time we are half done debating/arguing over the last thing. The new one will crop up.

I am liking what I am seeing though, also interesting thing with items:

For magic items, choose one item of your level +1, one item of your level, and one item of your level –1.

Could this be the beginning of how we determine adjustments if you don't wish to have magic items?
 

Nine Hands said:
Holy carp! This is an excellent article.

I noticed this and smiled. No more spending 50 million gold on magic items.

7. Choose Equipment and Magic Items. Mundane equipment is much less important for higher level characters than it is when you’re starting out. Choose whatever standard adventuring gear you want from the tables in the Player’s Handbook. For magic items, choose one item of your level +1, one item of your level, and one item of your level –1. In addition, you have gold pieces equal to the value of one magic item of your level –1. You can spend this money on rituals, potions, or other magic items, or save it for later.

This makes creation much easier now, just as long as the system for making magic items is well balanced.

Looks like they are using the system first previewed in the MIC.
 


Sojorn said:
Ok, no, wait, recounted again, and it looks like 17. You get 7 utility powers, not 5?
You are right, sorry. The low level utility powers are not replaced.

So characters gain Encounter Powers at levels 1, 3, 7, 11P, 13, 17, 23 and 27, to a maximum of 4 encounter powers.
Daily Powrs are gained at levels 1, 5, 9, 15, 19, 20P, 25 ad 29, to a maximum of 4 daily powers.
Utility powers are gained at levels 2, 6, 10, 12P, 16, 22 and 26E to a maximum of 7 utility powers.

So the maximum number of powers a character can have is 17, plus any other pwoer from race, feats, items, etc.
 

Dragonblade said:
My only concern is the references to observing distant creatures and being able to traverse continents in an instant. Sounds cool, but Scry-Buff-Teleport is something I hated in 3.5. I'll reserve judgement until I see it in play though.

I noticed that scrying and teleporting were epic tier rituals too. However, I'd think that rituals probably take some time to perform and that buffs will still be of an extremely limited duration. That should alleviate the problem.
 

Dragonblade said:
My only concern is the references to observing distant creatures and being able to traverse continents in an instant. Sounds cool, but Scry-Buff-Teleport is something I hated in 3.5. I'll reserve judgement until I see it in play though.

Well those are rituals, you may not be able to interweave rituals?
 

Shroomy said:
Hmmm, 7 feats at 14th level seems to imply that a feat is gained at 1st level, 3rd level, 5th level, etc. That's less feats than I thought you'd get.
Seven paragon feats. The character will also have others non-paragon feats. There is no way to know how many, yet.
 

Fallen Seraph said:
Could this be the beginning of how we determine adjustments if you don't wish to have magic items?

I predict that the +X of the implement/weapon your PC should have will increase every three levels. Such that you should have a +1 sword/wand by level 3, and a +10 one at level 30.

This makes a lot of sense if you consider that you get 8 stat bumps over 30 levels per the article. That's roughly a +14 modifier increase across 30 levels. +15 if you consider the stat bump every race (and probably humans) get at level 1.

This matches perfectly with the new math of 1/2 your level added to attacks and damage.

Basically if you want to play a game without magic items, you would grant a flat bonus of 1/2 level to attack, defenses, and damage and you would be set. (Assuming you drop stat bumps, otherwise +1 every three levels.)
 


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