RangerWickett
Legend
In my game, fights never slow down enough for me to have needed this, but I know Piratecat uses this.
Basically, for each combatant, you have an index card with primary combat stats listed. When people roll for initiative, you arrange the cards in initiative order. Whenever someone finishes their turn, you put the index card at the back of the stack, and you know who's up next. It makes it easier to keep track of who's going when, and it helps the GM keep track of stats.
As for speeding people along, ask your fellow players to encourage each other to be swift. Tell them that if they're starting to get bored, they should say so, and tell their fellow player to hurry up. If he still refuses, then you skip his turn, saying he was paralyzed with indecision and is instead taking a full defense action.
Basically, for each combatant, you have an index card with primary combat stats listed. When people roll for initiative, you arrange the cards in initiative order. Whenever someone finishes their turn, you put the index card at the back of the stack, and you know who's up next. It makes it easier to keep track of who's going when, and it helps the GM keep track of stats.
As for speeding people along, ask your fellow players to encourage each other to be swift. Tell them that if they're starting to get bored, they should say so, and tell their fellow player to hurry up. If he still refuses, then you skip his turn, saying he was paralyzed with indecision and is instead taking a full defense action.