Berandor
lunatic
So, we've all but finished our Ravenloft campaign, and it seems as if I'll be DMing again next (the Dungeon Path, if you're interested, as that is exactly what the other players aren't in AU). I am considering imposing a time limit during combat rounds, e.g. 1 minute (or 3) to state one's actions (the actual rolling et al wouldn't count against that limit).
I am, however, unsure of the implications of such a limit. I don't want to force my players to make erroneous actions during combat. On the other hand, when players think too long about their actions, I think the combat grinds to a screeching halt, and it's difficult to keep an atmosphere of danger and stress alive through such a meditation.
So I wondering about your take on this? Do you limit the available time for your players? Do you think such a limit is unnecessary? What would be a good time limit to impose? (is 30 seconds too short, are 2 minutes too long?)
I am, however, unsure of the implications of such a limit. I don't want to force my players to make erroneous actions during combat. On the other hand, when players think too long about their actions, I think the combat grinds to a screeching halt, and it's difficult to keep an atmosphere of danger and stress alive through such a meditation.
So I wondering about your take on this? Do you limit the available time for your players? Do you think such a limit is unnecessary? What would be a good time limit to impose? (is 30 seconds too short, are 2 minutes too long?)