Time of Vengeance [closed]

ACTUALLY, under either Character creation or Abilities in the M&M 2e book, it's got a section on how Strength and Con have to be lower than the other stats BECAUSE they modify your Damage and Toughness.
CAP for stats = PL + 5 Modifier (40 @ lvl 10, +15 mod), or just straight PL Modifier for STR and CON (30 @ lvl 10, +10 mod).
Attack/Defense trade-offs also affect them.
 

log in or register to remove this ad

Okay tonight I will be going over sheets not only for points balance, but to see how concepts are represented mechanically.

Please be prepared to give me a reason *why* your character may have some things in thier build. For instance in my FTF game Luck and Evasion are two very popular feats for players to try to get, even if it isn't in thier concept.
Also I do not like a lot of min/maxing or one build to try to cover every situation (as I said in my opening post it is EASY to do in M&M)

I don't mean to be a hard@$$ but I find it helps to not only protect my fun and that of your fellow players, but yours as well.

Thanks
H4H
 

Insight,

I just went over Torque. Just a couple of things.

Torque's 30 pp of Friction Array seems very innefficient compared to the one presented in Ultimate Power.

I cant see a reason Thematically or Mechanically to make most of it a Ranged instead of Perception. You are not saving PP, nor do you have any Feats to take advantage of making some of the Powers being Ranged.

Unless you have an objection I would like to present the array like this.

Friction Control (Trip) {} - Power Rank 10 - Cost 31 (3 * 10 + 1)
Power Feats: Dynamic

DAP: Snare {} - Power Rank 10 - Cost 2

AP: Blast {} - Power Rank 10 - Cost 1

DAP: Environmental Control (Hampered Movement) {} - Power Rank 10 - Cost 2

DAP: Environmental Control (Heat) {} - Power Rank 10 - Cost 2

AP: Nullify (Movement) {} - Power Rank 10 - Cost 1

AP: Penetrating {} - Power Rank 10 - Cost 1

AP: Move Object {} - Power Rank 10 - Cost 1

AP: Slow {} - Power Rank 10 - Cost 1

Since you have UP you can just look these up (some are APs of Kinetic Control), but do exactly what you intended PLUS all are at Perception Range.

Also, Immunity to all Heat Effects is 10 ranks of Immunity Heat Damage however is 5 ranks.

Lastly due to an unneeded Feat (attack specialization) and some math you have leftover PP.

Here is what I have

[sblock]"----------Character Details---------
Player Name:
Character Name:
Character Alias: Torque
GM's Name:
Age:
Height:
Weight:
Hair:
Eyes:
Power Level: 10
Power Points: 146
Appearance:
--------------------------------------

----------Background---------

--------------------------------------

----------Ability Scores---------
Strength: 10 (0)
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: 14 (+2)
Wisdom: 11 (0)
Charisma: 24 (+7/+2)
--------------------------------------

----------Saves---------
Toughness: +11
Fortitude: +3
Reflex: +6
Willpower: +5
--------------------------------------

----------Combat---------
Attack Bonus: +6
Damage Bonus: Unarmed +0
Grapple: +6
Defense Bonus: +7 (+3 flat footed)
Initiative: +2
--------------------------------------

----------Lifting Capacity---------
Light Load: 33 lbs
Medium Load: 66 lbs
Heavy Load: 100 lbs
Max Load: 200 lbs
Push/Drag: 500 lbs
--------------------------------------

----------Movement Rate---------
Base Speed: 30 ft/r / 60 ft/r / 120 ft/r
Leap: 10 ft / 5 ft / 2 ft
Speed: 250 ft/r
--------------------------------------

----------Skills---------
  • Bluff - 4 (+11)
  • Computers - 4 (+6)
  • Diplomacy - 0 (+7)
  • Disable Device - 4 (+6)
  • Disguise - 0 (+7)
  • Escape Artist - 2 (+4)
  • Gather Info - 5 (+12)
  • Handle Animal - 0 (+7)
  • Intimidate - 0 (+7)
  • Knowledge: Popular Culture - 4 (+6)
  • Knowledge: Technology - 2 (+4)
  • Perform: Dance - 5 (+12)
  • Perform: Singing - 5 (+12)
  • Perform: String Instruments - 5 (+12)
  • Search - 0 (+2)
  • Stealth - 0 (+2)
--------------------------------------

----------Feats---------
  • Attractive (2): +8 bonus Bluff & Diplomacy people affected by your looks
  • Dodge Focus (2): +2 dodge bonus
  • Favored Environment (1): Frictionless
  • Move-by Action: Move both before and after a standard action
  • Taunt: Demoralize using Bluff rather than Intimidate
--------------------------------------

----------Powers---------
Enhanced Charisma {} - Power Rank 10 - Cost 10 (1 * 10)

Pheremones {} - Power Rank 2 - Cost 4 (2 * 2)
Flaws: Limited (Opposite Sex), Limited (5' range)

Force Field {} - Power Rank 10 - Cost 10 (1 * 10)

Friction Control (Trip) {} - Power Rank 10 - Cost 31 (3 * 10 + 1)
Power Feats: Dynamic

DAP: Snare {} - Power Rank 10 - Cost 2

AP: Blast {} - Power Rank 10 - Cost 1

DAP: Environmental Control (Hampered Movement) {} - Power Rank 10 - Cost 2

DAP: Environmental Control (Heat) {} - Power Rank 10 - Cost 2

AP: Nullify (Movement) {} - Power Rank 10 - Cost 1

AP: Penetrating {} - Power Rank 10 - Cost 1

AP: Move Object {} - Power Rank 10 - Cost 1

AP: Slow {} - Power Rank 10 - Cost 1

Immunity (Own Powers, Heat Damage) {} - Power Rank 6 - Cost 6 (1 * 6)

Speed {} - Power Rank 2 - Cost 2 (1 * 2)

Super-Movement (Sure-Footed, Wall-Crawling, Water-Walking) {} - Power Rank 3 - Cost 6 (2 * 3)
--------------------------------------


----------Cost Summary---------
Abilities: 16
Combat: 22
Saves: 11
Skills: 10
Feats: 7
Powers: 80
Total Cost: 146
--------------------------------------"[/sblock]
 

Shayuri,

Genesis is a bit over on PP. Mostly from stats, some from your weapons array.

[sblock]"----------Character Details---------
Player Name:
Character Name:
Character Alias: Genesis
GM's Name:
Age:
Height:
Weight:
Hair:
Eyes:
Power Level: 10
Power Points: 168
Appearance:
--------------------------------------

----------Background---------

--------------------------------------

----------Ability Scores---------
Strength: 10 (0)
Dexterity: 14 (+2)
Constitution: 16 (+3)
Intelligence: 20 (+5)
Wisdom: 16 (+3)
Charisma: 14 (+2)
--------------------------------------

----------Saves---------
Toughness: +13
Fortitude: +6
Reflex: +4
Willpower: +6
--------------------------------------

----------Combat---------
Attack Bonus: +6
Damage Bonus: Unarmed +0
Grapple: +6
Defense Bonus: +6 (+3 flat footed)
Initiative: +2
--------------------------------------

----------Lifting Capacity---------
Light Load: 33 lbs
Medium Load: 66 lbs
Heavy Load: 100 lbs
Max Load: 200 lbs
Push/Drag: 500 lbs
--------------------------------------

----------Movement Rate---------
Base Speed: 30 ft/r / 60 ft/r / 120 ft/r
Leap: 10 ft / 5 ft / 2 ft
--------------------------------------

----------Skills---------
  • Bluff - 0 (+2)
  • Computers - 1 (+6)
  • Concentration - 0 (+3)
  • Craft: Chemical - 5 (+10)
  • Craft: Electronic - 5 (+10)
  • Craft: Mechanical - 5 (+10)
  • Craft: Structural - 5 (+10)
  • Diplomacy - 0 (+2)
  • Disable Device - 2 (+7)
  • Disguise - 0 (+2)
  • Drive - 2 (+4)
  • Escape Artist - 0 (+2)
  • Gather Info - 0 (+2)
  • Handle Animal - 0 (+2)
  • Intimidate - 0 (+2)
  • Knowledge: Physical Sciences - 1 (+6)
  • Notice - 0 (+3)
  • Pilot - 2 (+4)
  • Search - 0 (+5)
  • Sense Motive - 0 (+3)
  • Stealth - 0 (+2)
  • Survival - 0 (+3)
--------------------------------------

----------Feats---------
  • Attractive (1): +4 bonus Bluff & Diplomacy people affected by your looks
  • Improvised Tools: No penalty for not having tools for a skill
  • Inventor: Can create temporary devices
  • Quick Change (2): Change into any outfit at will
--------------------------------------

----------Powers---------
Array (Fakematter Weapons) {} - Power Rank - Cost 0 (0 * )

Blast {} - Power Rank 10 - Cost 35 (3 * 10 + 5)
Extras: Explosion
Power Feats: Improved Range x5

AP: Blast {} - Power Rank 10 - Cost 1 (0 * 10 + 1)
Extras: Autofire
Power Feats: Accurate x2

AP: Snare {} - Power Rank 10 - Cost 1 (0 * 10 + 1)
Extras: Area (Burst)
Power Feats: Reversible

AP: Strike {} - Power Rank 10 - Cost 1 (0 * 10 + 1)
Power Feats: Accurate x2, Extended Reach, Precise

Container (Armor) {} - Power Rank - Cost 0 (0 * )

Protection {} - Power Rank 10 - Cost 10 (1 * 10)
Extras: Duration
Flaws: Duration

Immunity (Life Support) {} - Power Rank 9 - Cost 9 (1 * 9)
Extras: Duration
Flaws: Duration

Super-Senses (Direction, Distance, Low Light, Radio, Time Sense) {} - Power Rank 5 - Cost 5 (1 * 5)

Variable Power (Item Creation) {} - Power Rank 4 - Cost 32 (8 * 4)
--------------------------------------


----------Cost Summary---------
Abilities: 30
Combat: 24
Saves: 8
Skills: 7
Feats: 5
Powers: 94
Total Cost: 168
--------------------------------------"[/sblock]

Oh! and I made your protection sustained (no change in cost) due to the sfx (which I assume is Fakematter?)
 
Last edited:

Oh my gosh...I see what I did.

I based the cost on the MODIFIER instead of the actual value.

I must have been tired or something when I did that. My apologies. I shall fix at once. :)

Also, you're wrong about the cost of the array.

The base power is 32 points, not 35. Then the cost of AP's brings the TOTAL cost to 35.

It's Blast (Autofire) 3pp/rank + Accurate x2 10 ranks = 30+2=32

Then the explosive is the same, only instead of 2 accurate, it's 2 Increased Range. Not 5. :) Each rank of Increased Range moves the range increment a step up the chart, so Inc Range 1 moves it from 10xrank to 25xrank. Increased range x2 moves it from 25xrank to 50xrank.

So really, she's just 15 points over from the stat goof.
 
Last edited:

Jemal said:
ACTUALLY, under either Character creation or Abilities in the M&M 2e book, it's got a section on how Strength and Con have to be lower than the other stats BECAUSE they modify your Damage and Toughness.

Ah, must have missed that part. Thanks, Jemal! :)

Then everything is fine.

Bye
Thanee
 

Revised and Errataed!

CODENAME: Genesis
Concept/Archetype: Creator/Gadgeteer
Power Level: 10
Power Points: 150
Experience Points:
Hero Points: 1

[sblock=To save space, not for secrecy]ABILITIES 22
STR 10 +0 (0 PP)
DEX 14 +2 (4 PP)
CON 12 +1 (2 PP)
INT 20 +5 (10 PP)
WIS 16 +3 (6 PP)
CHA 10 +0 (0 PP)

SAVES (7pp)
TOUG +11 (1 Con + 10 Power)
FORT +4 (3 Base + 1 Con) (3 PP)
REF +4 (2 Base + 2 Dex) (2 PP)
WILL +6 (3 Base + 3 Wis) (3 PP)

COMBAT (24pp)
INIT +2
BASE DEF +6 (12 PP)
DEF 16 (10 + 6 Base)
FLAT-FOOTED 13
BASE ATT +6 (12 PP)

ATTACK
Melee:Attack +8 (DC 25, 15' reach)
Ranged:Attack +10 (DC 25, 100', autofire)

SKILLS 28 SP (7 PP)
Drive +4 (2 ranks + 2 Dex)
Computers +6 (1 rank +5 Int)
Craft Mechanics +10 (5 ranks + 5 Int)
Craft Electronics +10 (5 ranks + 5 Int)
Craft Structural +10 (5 ranks + 5 Int)
Craft Chemical +10 (5 ranks + 5 Int)
Disable Device +7 (2 ranks + 5 Int)
Knowledge Physical +6 (1 rank + 5 Int)
Pilot +4 (2 ranks + 2 Dex)

LANGUAGES
English

MOVEMENT
Ground: 30' (or per Vehicle)
Fly: 250mph

FEATS (5 PP)
Attractive 1
Inventor 1
Improvised Tools 1
Quick Change 2

POWERS
Fakematter Weapon Array (29pp)
Assault Cannon: Blast (autofire, PF Accurate 2) +8 (26pp)
Sniper Cannon: - AP Blast (+4 Penetrating, PF Imp Range x2 (500)) +10 (26pp)
Missile Battery: - AP Blast (PF Homing x2, PF Accurate x2, Split Attack x2) +10 (26pp)
Net Gun: - AP Snare (Burst area, PF Reversible) +8 (25pp)

Armor (Container) (23pp)
- Protection +10 (10)
- Immunity: Life Support (9pp)
- Super Senses (Direction, Distance, Low Light, Radio) +4 (4pp)

Variable Gadget Pool +4 (32pp)
- 20 pts

Sample Gadgets

Transportation:
Jet Pack
- Flight +5 (10pp)
Motorcycle
- As the Vehicle (9pp)

Specialized Weaponry
Flamethrower
- Strike (Cone Area) +10 (20pp)
Detpack
- Strike (Explosive Area, Full Round, PF Triggered 2, PF Thrown) +8 (11pp)

Defensive Gear
Generic Object (Wall, Dome, Etc)
- Create Object (Full Round, Continuous, PF Subtle (real), PF Precise) +9 (20pp)
Armor Reinforcement
- Add +10 Impervious to Protection (10pp)

Survival Gear
Surveillance Gear 6pp
- ESP (Sight and Sound, Medium ("bug")) +5 (5pp)
- Super Sense: Tracking (Medium ("bug")) +2 (1pp)
Lamp
- Environment Control: Light (daylight) +3 (6pp)

COST
Abilities [22]
Combat [24]
Saves [8]
Skills [7]
Feats [5]
Powers [85]
Drawbacks [0]
Total [150]
Unspent [0]

NOTES
Real Name: Alexandra Davies
Gender: Female
Age: 23
Size: Medium
Height: 5' 6"
Weight: 127lbs
Hair: Black
Eyes: Brown
Nationality: American
Ethnicity:Caucasian
Tradeoffs: Tradeoff: -4 Def +4 Toughness[/sblock]

Potential isues:

Weak saves. This is the biggest single thing I want to change for now, and it includes the somewhat lackluster Toughness save.

A bit more variety on premade gadgets. I'll work on some more tomorrow.
 

Darwin,

I tweaked your build a bit. All in keeping with the concept I think (switched out super-strength and strike for enhanced strength, filled out your caps more), but let me know if there is anything you do not like.

[sblock]"----------Character Details---------
Player Name:
Character Name:
Character Alias: Tendril
GM's Name:
Age:
Height:
Weight:
Hair:
Eyes:
Power Level: 10
Power Points: 150
Appearance:
--------------------------------------

----------Background---------

--------------------------------------

----------Ability Scores---------
Strength: 30/14 (+10/+2)
Dexterity: 18 (+4)
Constitution: 16 (+3)
Intelligence: 10 (0)
Wisdom: 12 (+1)
Charisma: 14 (+2)
--------------------------------------

----------Saves---------
Toughness: +7
Fortitude: +5
Reflex: +7
Willpower: +2
--------------------------------------

----------Combat---------
Attack Bonus: +8
Damage Bonus: Unarmed +2 (+10 Tendrils)
Grapple: +10 (+26 Tendrils)
Defense Bonus: +13 (+4 flat footed)
Initiative: +4
--------------------------------------

----------Lifting Capacity---------
Light Load: 532 lbs
Medium Load: 1064 lbs
Heavy Load: 1600 lbs
Max Load: 1.6 tons
Push/Drag: 4.0 tons
--------------------------------------

----------Movement Rate---------
Base Speed: 30 ft/r / 60 ft/r / 120 ft/r
Leap: 20 ft / 10 ft / 5 ft
--------------------------------------

----------Skills---------
  • Acrobatics - 4 (+8)
  • Bluff - 8 (+10)
  • Climb - 6 (+16)
  • Concentration - 0 (+1)
  • Diplomacy - 10 (+12)
  • Disguise - 0 (+2)
  • Escape Artist - 0 (+4)
  • Gather Info - 0 (+2)
  • Handle Animal - 0 (+2)
  • Intimidate - 0 (+2)
  • Knowledge: Current Event - 3 (+3)
  • Knowledge: Popular Culture - 5 (+5)
  • Notice - 0 (+1)
  • Sense Motive - 0 (+1)
  • Stealth - 0 (+4)
  • Survival - 0 (+1)
  • Swim - 0 (+10)
--------------------------------------

----------Feats---------
  • Ambidexterity: Eliminate off-hand penalties
  • Attack Specialization (1): +2 to attack w. Tendrils
  • Defensive Roll (4): +4 Toughness save bonus
  • Improved Disarm (1): +2 bonus on attack rolls to disarm
  • Improved Grab: Grapple as a free action after a successful attack
  • Improved Grapple: Make grapple checks with only one hand
  • Improved Pin: -4 penalty on grappling checks against you
  • Improved Throw: Opponent uses lesser of Str or Dex against trip attacks
  • Improved Trip: +4 bonus on trip checks, opponent can't trip you
--------------------------------------

----------Powers---------
Tendrils
Additional Limbs {} - Power Rank 4 - Cost 6 (1 * 4 + 2)
Power Feats: Split Attack x2

Elongation {} - Power Rank 6 - Cost 3 (0.5 * 6)
Flaws: Limited (Tendrils Only)

Super-Movement (Swinging) {} - Power Rank 1 - Cost 2 (2 * 1)

Trip {} - Power Rank 10 - Cost 5 (0.5 * 10)
Flaws: Range

Enhanced Strength {} - Power Rank 16 - Cost 8 (0.5 * 16)
Flaws: Limited (Tendrils Only)

Shield {} - Power Rank 5 - Cost 5 (1 * 5)

Photosynthesis
Immunity (Own Powers, Starvation) {} - Power Rank 2 - Cost 2 (1 * 2)

Pollen
Stun {} - Power Rank 10 - Cost 30 (3 * 10)
Extras: Area (Cloud)

Emotion Control {} - Power Rank 10 - Cost 1
Extras: Area (Cloud), Alternate Save (Fort), Contagious, Poison
Flaws: Limited (Love only), Range x2

Obscure (Visual, Olfactory) {} - Power Rank 10 - Cost 1
Extras: Independent
Flaws: Range

Speak with Plants
Comprehend {} - Power Rank 2 - Cost 4 (2 * 2)

--------------------------------------


----------Cost Summary---------
Abilities: 24
Combat: 32
Saves: 6
Skills: 9
Feats: 12
Powers: 67
Total Cost: 150
--------------------------------------"[/sblock]
 
Last edited:


Shayuri said:
Oh my gosh...I see what I did.



Also, you're wrong about the cost of the array.

The base power is 32 points, not 35. Then the cost of AP's brings the TOTAL cost to 35.

It's Blast (Autofire) 3pp/rank + Accurate x2 10 ranks = 30+2=32

Then the explosive is the same, only instead of 2 accurate, it's 2 Increased Range. Not 5. :) Each rank of Increased Range moves the range increment a step up the chart, so Inc Range 1 moves it from 10xrank to 25xrank. Increased range x2 moves it from 25xrank to 50xrank.

So really, she's just 15 points over from the stat goof.

Ahhh, I thought since you had (500) listed you went from x10 rank increment to x500 which would have been Improved Range x5.
 

Remove ads

Top