hero4hire
Explorer
Shayuri there is actually a power in Ultimate Power called Weapons Summoning which is pretty much what you are doing with your Array.
WEAPON SUMMONING
Effect: Array (Damage) Action: Free (active)
Range: Personal Duration: See description
Saving Throw: Toughness Cost: 2 points per rank
You can summon weapons out of nowhere. Summoned weapons
simply appear in your hand(s), ready to use. At the default level,
you can summon a weapon that provides a Ranged Damage effect
at your Weapon Summoning rank. It has the normal parameters
for such an effect and never runs out of ammunition, even if it’s
normally the sort of weapon that requires it.
Each additional weapon you can summon is acquired as an
Alternate Power feat: allocate the 2 power points per rank of your
Weapon Summoning Array to the weapon’s effects. So, for exam-
ple, you could summon grenades (Thrown Damage Explosion), a
sleep gas gun (Ranged Stun, Sleep), armor-piercing submachine
gun (Ranged Autofire Penetrating Damage), or any other suit-
able weapon, limited only by your available power points and the
Gamemaster’s approval.
You can only have one weapon in existence at a time, although
you may divide your Weapon Summoning power points to main-
tain multiple weapons at once if they’re acquired as part of the
same Alternate Power feat. If your Weapon Summoning is Dynamic
(see the Array structure description), then you can maintain mul-
tiple weapons at once, dividing your Array points among them as
you see fit each round. It takes only a free action to summon a
new weapon; any unused weapons vanish. The same happens with
any weapons taken from you or given to someone else, unless you
apply the Affects Others modifier (see Extras, following).
WEAPON SUMMONING
Effect: Array (Damage) Action: Free (active)
Range: Personal Duration: See description
Saving Throw: Toughness Cost: 2 points per rank
You can summon weapons out of nowhere. Summoned weapons
simply appear in your hand(s), ready to use. At the default level,
you can summon a weapon that provides a Ranged Damage effect
at your Weapon Summoning rank. It has the normal parameters
for such an effect and never runs out of ammunition, even if it’s
normally the sort of weapon that requires it.
Each additional weapon you can summon is acquired as an
Alternate Power feat: allocate the 2 power points per rank of your
Weapon Summoning Array to the weapon’s effects. So, for exam-
ple, you could summon grenades (Thrown Damage Explosion), a
sleep gas gun (Ranged Stun, Sleep), armor-piercing submachine
gun (Ranged Autofire Penetrating Damage), or any other suit-
able weapon, limited only by your available power points and the
Gamemaster’s approval.
You can only have one weapon in existence at a time, although
you may divide your Weapon Summoning power points to main-
tain multiple weapons at once if they’re acquired as part of the
same Alternate Power feat. If your Weapon Summoning is Dynamic
(see the Array structure description), then you can maintain mul-
tiple weapons at once, dividing your Array points among them as
you see fit each round. It takes only a free action to summon a
new weapon; any unused weapons vanish. The same happens with
any weapons taken from you or given to someone else, unless you
apply the Affects Others modifier (see Extras, following).