Time of Vengeance [closed]

Shayuri there is actually a power in Ultimate Power called Weapons Summoning which is pretty much what you are doing with your Array.

WEAPON SUMMONING
Effect: Array (Damage) Action: Free (active)
Range: Personal Duration: See description
Saving Throw: Toughness Cost: 2 points per rank
You can summon weapons out of nowhere. Summoned weapons
simply appear in your hand(s), ready to use. At the default level,
you can summon a weapon that provides a Ranged Damage effect
at your Weapon Summoning rank. It has the normal parameters
for such an effect and never runs out of ammunition, even if it’s
normally the sort of weapon that requires it.
Each additional weapon you can summon is acquired as an
Alternate Power feat: allocate the 2 power points per rank of your
Weapon Summoning Array to the weapon’s effects. So, for exam-
ple, you could summon grenades (Thrown Damage Explosion), a
sleep gas gun (Ranged Stun, Sleep), armor-piercing submachine
gun (Ranged Autofire Penetrating Damage), or any other suit-
able weapon, limited only by your available power points and the
Gamemaster’s approval.
You can only have one weapon in existence at a time, although
you may divide your Weapon Summoning power points to main-
tain multiple weapons at once if they’re acquired as part of the
same Alternate Power feat. If your Weapon Summoning is Dynamic
(see the Array structure description), then you can maintain mul-
tiple weapons at once, dividing your Array points among them as
you see fit each round. It takes only a free action to summon a
new weapon; any unused weapons vanish. The same happens with
any weapons taken from you or given to someone else, unless you
apply the Affects Others modifier (see Extras, following).
 

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Shayuri said:
So I could just take 13 ranks of that...and free up 3 points...

Raise some saves, perhaps...

Thanks again! That's great!

Mmm actually the power requires Alternate Power Feats, so it doesnt really free up anything. :)

I will take a look at the build and see if there are any tricks to beef up saves or to see if you need to fill out your caps. (Though you have a versatile character so there may be no need for the latter)
 



The Powers in Ultimate Power are all like that... just some typical examples about what you can do with Effects and Power Structures.


And a little heads up... I will be away in a few hours and til friday, so if you want to start next week, Fusion will have to come a bit late to the opening party.

Bye
Thanee
 

Jemal said:
Milagroso, feel free to head over to my Mutant High if you wanna give it a try... Seems like it would be exactly the setting for someone just learning.

H4H : Here's Rumble, if you don't mind though, i'm still doing a couple little tweaks, are you planning on starting right away or do I have a day or so to fine-tune? (SPecifically I'm considering dropping Life Support).
Also, my 'partial levitation' feature.. DO i need to take that as a feature, or could I use that as part of my Flight?
[sblock=Rumble]

STR: 30(+10)*18 Before Density*
DEX: 10(+0)
CON: 30(+10)
INT: 10(+0)
WIS: 10(+0)
CHA: 10(+0)

Defense: 15
Attack: +0 (+10 Melee, +10 Shockwave)
Grapple: +16 (+10 STR + 6 SuperStrength)
Saves :
Tough: +14 (Impervious: 10 vs energy, 14 vs physical) (Reflective: 14 vs Physical Melee)
Fort +10(10con) Ref +5(5) Will +5(5)
Init : +0
Speed: 1,000'/round, 100 MpH (Flight)
Knockback: 16

Skills:

Feats: Attack specialization: Shockwave 5, Attack Focus:Melee 10, Dodge Focus 5

Powers:
*Density 6 [Continuous/Permanent, Innate(1)] (19pp)
*+12 Str, +3 Impervious Toughness, +2 Immovable, +2 Super-Strength, 6' Tall, 1000 Lbs]
Enhanced Super-Strength 4 [on top of density's 2 = 6] (8pp)
Feature: Partial Levitation [subconscoiusly uses his flight to dampen his weight when walking, so he doesn't damage floors/sidewalks. (Continuous)] (1pp)
Protection 1 [Impervious+11, Limited:Physical(4); Reflective+14, Melee, Limited: Physical(14)] (17pp)
Flight 4 [100 Mph; Limited - Not in Vacuum or Water(-1)] (4pp)
Immunity 9 [Life Support] (9pp)

Vibration Control 10 (26 pp + 6 Alt Powers = 32 pp)
MAIN : Earthquake [Vibration Control 10, Area:Burst, Duration: Concentration, Touch Range, Progress Area 2(25'/rank), Indirect (From Ground)] *Linked Environmental Control[Hamper Movement 6, 250'] **Limited: only affects those in contact with a solid surface. (ground, building, etc)
Alternate Power: Shockwave [Vibration Control 10, normal blast]
AP: Crumble [Corrossion 10, Limited: Objects]
AP: Stun 10
AP: Trip 10
AP: Burrowing 10
AP: Vibratory Attunement [Super-Movement(Sure-Footed 4, Water-Walking 1, Affects Others); Super-Senses (Tremorsense, Echolocation)]


Trade-offs: -4 Def, +4 Toughness
28 Abilities + 10 Saves + 20 Feats + 90 Powers = 148/150pp
2pp left
[/sblock]

ALSO, if anybody could give me some feedback on the character that would be much appreciated.

Yes you can use Flight to diminish your effects on the ground, but only as a sustained effect. With the Feature, I would allow it to be automatic.

A couple of concerns at a glance (havent actually point crunched yet.)

Vibration Control 2pp/rank
Area-Burst +1
Duration +1
Range -1
That should Equal 3pp per rank not 2pp per rank.

Environmental Control/Hamper Movement with the Flaw Limited to Targets on solid surface.
I understand what you are going for. But I dont think you would see many published builds with this Flaw on Hamper Movement. It is just implied in the SFX. If it starts to hamper you half the time I will reconsider.

Flight Why cant he fly in water or a vacuum?

Reflective limited to physical melee. You already have to state a melee or ranged (or a tight theme) with the Reflective extra. Pretty much all melee will be physical. So this wont be an appropriate Flaw.

Zero Base Attack and or Defense and then buying up feats to compensate for a PP break. This is my A number One Pet Peeve when looking at builds. Not to be harsh, but I dont like it. Not at all. Please change it. :)
 

hero4hire said:
Yes you can use Flight to diminish your effects on the ground, but only as a sustained effect. With the Feature, I would allow it to be automatic.

A couple of concerns at a glance (havent actually point crunched yet.)

Vibration Control 2pp/rank
Area-Burst +1
Duration +1
Range -1
That should Equal 3pp per rank not 2pp per rank.
You forgot Limited - 1

Environmental Control/Hamper Movement with the Flaw Limited to Targets on solid surface.
I understand what you are going for. But I dont think you would see many published builds with this Flaw on Hamper Movement. It is just implied in the SFX. If it starts to hamper you half the time I will reconsider.
Normal Hamper Movement affects things flying, I figured an earthquake wouldn't.

Flight Why cant he fly in water or a vacuum?
It just wasn't part my my view of the character.

Reflective limited to physical melee. You already have to state a melee or ranged (or a tight theme) with the Reflective extra. Pretty much all melee will be physical. So this wont be an appropriate Flaw.
I figured there were 4 types (Physical Melee, Physical Ranged, Energy Melee, Energy Ranged) b/c those are the 4 types of damage listed under Immunity, and they all cost the same.

Zero Base Attack and or Defense and then buying up feats to compensate for a PP break. This is my A number One Pet Peeve when looking at builds. Not to be harsh, but I dont like it. Not at all. Please change it. :)

Hmm.. He allready has no skills, his only feats ARE those ones you don't like, and all his powers are ones required for my view of the character. I could drop a couple Alternate Powers off Vibration control, and maybe the Hamper Movement effect, but..
Unfortuanately, It looks like I just simply can't afford this character. I'll see if I can fix it, but I don't have my hopes very high. gimme a day, if I haven't posted a fix, go with an alt.
 
Last edited:

Thanee said:
Fusion

[SBLOCK=Fusion]Power Level 10
Power Points 150

Defense/Toughness Tradeoff -5/+5
Attack/Damage Tradeoff ±0/±0

Experience 0
Hero Points 5

Abilities:
Str 10 (+0) [Car 18 (+4) / S-Str 4, Exo 18 (+4) / S-Str 1]
Dex 18 (+4)
Con 14 (+2) [Car 18 (+4), Exo 18 (+4)]
Int 18 (+4)
Wis 14 (+2)
Cha 18 (+4)

Power Points: 32

Combat:
Initiative +8
Attack +0 (melee +5, ranged +0) [Car melee +4, Exo melee +10, PA melee +10]
Defense +5 (flat-footed +3)
Damage (unarmed) +0 [Car (unarmed) +4, Exo (unarmed) +4, (Strike) +10, PA (Strike) +10]

Power Points: 10

Saves:
Toughness Save +2 [Car +15, Exo +15, PA +15]
Fortitude Save +6 [Car +8, Exo +8]
Reflex Save +10
Will Save +12

Power Points: 20

Skills:
Acrobatics +10(6)
Bluff +10(6)
Climb +5(5)
Computers +10(6)
Concentration +10(8)
Diplomacy +10(6)
Drive +15(11)
Gather Information +10(6)
Investigate +10(6)
Knowledge (Business) +5(1)
Knowledge (Current Events) +5(1)
Knowledge (Popular Culture) +5(1)
Knowledge (Streetwise) +5(1)
Knowledge (Technology) +5(1)
Notice +15(13)
Search +10(6)
Sense Motive +10(8)
Stealth +10(6) [Car +6, Exo +6]
Swim +2(2)

Power Points: 25

Feats:
Accurate Attack
All-Out Attack
Attack Focus (melee) 5
Attractive 2
Benefit (Status) 1
Benefit (Wealth) 6
Connected
Contacts
Defensive Attack
Distract (Bluff)
Improved Initiative 1
Luck 4
Move-By Action
Power Attack
Quick Change 2
Skill Mastery (Acrobatics, Bluff, Concentration, Drive)
Well-Informed

Power Points: 31

Powers:
Array of Alternate Form 15
» Feat : Alternate Power 2

Alternate Form 10
» Duration: permanent
» Flaw : Action 2 (standard action)

» Car Form [50PP]
» Fast Overrun
» Improved Overrun
» Improved Trip
» Morph 1
» » Extra: Duration (continuous)
» » Flaw : Permanent
» » Feat : Innate
» Growth 4 (large size)
» » Extra: Duration (continuous)
» » Extra: Linked to Morph
» » Flaw : Permanent
» » Feat : Innate
» Protection 11
» » Extra: Linked to Morph
» » Feat : Innate
» » Drawback: Noticeable
» Immovable 3
» » Extra: Unstoppable
» » Extra: Linked to Morph
» » Feat : Innate
» Super-Strength 4
» » Extra: Linked to Morph
» » Feat : Innate
» » Drawback: Temporary Disability 4 (no fine manipulation)
» Enhanced Defense 1
» » Extra: Linked to Morph
» » Feat : Innate
» Speed 6

[SBLOCK=Car Image]
viper.png
[/SBLOCK]

» Exoskeleton Form [50PP]
» Attack Focus (melee) 6
» Improved Critical (Strike) 2
» Takedown Attack 2
» Morph 1
» » Extra: Duration (continuous)
» » Flaw : Permanent
» » Feat : Innate
» Growth 4 (large size)
» » Extra: Duration (continuous)
» » Extra: Linked to Morph
» » Flaw : Permanent
» » Feat : Innate
» Protection 11
» » Extra: Linked to Morph
» » Feat : Innate
» » Drawback: Noticeable
» Super-Strength 1
» » Extra: Linked to Morph
» » Feat : Innate
» Enhanced Defense 1
» » Extra: Linked to Morph
» » Feat : Innate
» Strike 6
» » Feat : Mighty 1
» » Drawback: Full Power
» Speed 2

[SBLOCK=Exoskeleton Image]
transformer.png
[/SBLOCK]

Alternate Form 6
» Duration: permanent

» Personal Armor Form [30PP]
» Attack Focus (melee) 5
» Improved Critical (Strike) 2
» Protection 13
» » Feat : Innate
» » Drawback: Noticeable
» Strike 10

Power Points: 32

Drawbacks:
???

Power Points: +0

Complications:
Fame
Responsibility

Description:
Fiona Stark is an attractive woman in her mid twenties. She is 5'8" tall and weighs 120 lbs with a well-toned figure. Fiona has shoulder-long blonde hair and green eyes.

Background:
Fiona Stark, former race driver, daughter of industrial magnate Edward Stark, who also happens to be the owner of Stark Automobiles and the Stark Racing Team. Fiona is not only rich and beautiful, she also happens to be one of the best drivers in the world. Quite naturally, she had been attracted to fast cars since she was old enough to drive, and thanks to her father, she soon became a race driver in his own team with great success. Until one day, when she had that accident. Fiona was test driving a new sports car with a brand new fusion-powered engine (the first of its kind), when she lost control of the insanely fast and powerful racing car. It was one of the most disastrous accidents in the history of the motorsport, and one of the strangest as well. The car burst into iridescent flames and was entirely consumed by the blazing fire. There was no trace left of it, when the helpers arrived. Nothing at all. Just the burn marks on the asphalt... and her. Fiona must have been catapulted outside, at least that's the only explanation, noone saw exactly what happened, because apart from a few bruises and scratches she was mostly unharmed, even though unconscious. What truely happend cannot really be explained, anyways. In truth, Fiona was inside the car still, when it went afire, and throughout the whole process; a process, which changed her in a fundamental way. She became one with her car, merged with it, assimilated it; it's hard to explain what exactly happened that day.

This was one year ago. Fiona had recovered in a hospital. The low amount of radiation detected around her was explained with the explosion of the small fusion reactor and considered harmless. A month after the accident, Fiona left the hospital and went back home. She ended her career as a race driver the day after. Fiona had found something else to pursue and explore... herself. Her new self. Being merged with a car and having absolute control over its matter certainly takes some time getting used to. Being able to change into the car, but being unable to leave it, because you are part of it, or rather, being able to create the car around you, extract it from your back or spine or wherever it's coming from, is also somewhat unusual to say the least. And once you realize, that it's not just the car, but just about anything you could create with the material, you need a strong will to not go insane. Luckily, Fiona never had a problem with that...[/SBLOCK]

Bye
Thanee

Thanee,

A couple of concerns.

How are your alternate forms giving you Attack Focus Melee, Improved Critical etc etc?
What are the Special FX behind this?

You list your Alt forms as Permanent, yet they have Alternate Powers. What is the effect you are going for by having these Permanent?

What exactly is more Noticable about your Protection then say, any other Exoskeletons and Power Armors that dont have Noticable?

Why does your third form (Personal Armor) actually increase in toughness and have such a massive Strike attack? What are the Special FX?

Zero Base Attack 'Nuff Said
 

Jemal said:
Hmm.. He allready has no skills, his only feats ARE those ones you don't like, and all his powers are ones required for my view of the character. I could drop a couple Alternate Powers off Vibration control, and maybe the Hamper Movement effect, but..
Unfortuanately, It looks like I just simply can't afford this character. I'll see if I can fix it, but I don't have my hopes very high. gimme a day, if I haven't posted a fix, go with an alt.

No problem. Thanks for the heads up!
 

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