hero4hire
Explorer
Jemal said:You forgot Limited - 1
.
Ahhh I didnt know you applied it to the Vibratory Control as well.
Jemal said:You forgot Limited - 1
.
hero4hire said:How are your alternate forms giving you Attack Focus Melee, Improved Critical etc etc?
What are the Special FX behind this?
You list your Alt forms as Permanent, yet they have Alternate Powers. What is the effect you are going for by having these Permanent?
What exactly is more Noticable about your Protection then say, any other Exoskeletons and Power Armors that dont have Noticable?
Why does your third form (Personal Armor) actually increase in toughness and have such a massive Strike attack? What are the Special FX?
Zero Base Attack 'Nuff Said
Thanee said:Attack Focus... I probably could have used Accurate instead, but this was more straightforward. It's basically mechanical support for her attacks, kinda like a Powered Armor. She should be able to fight better with her armor than without.
Improved Critical is to represent the use of built-in/morphed weaponry. It's set to a level common weapons also are capable of.
The Overrun stuff is to give the car something special, too, other than its high Speed. Those feats seemed fitting.
Alternate Form says either Sustained or Permanent under Duration. Since she shouldn't need to concentrate to keep it up, I picked Permanent, simply because it makes more sense. When she activates the appropriate Alternate Power, she is always in this form, until she switches the Array to another Alternate Power.
It's an Armor, that's quite Noticeable, isn't it? As I understand it, all actual armors should have this Drawback (as all Devices automatically do). Protection á la Superman isn't Noticeable.
I figured she would be able to make the material more dense, so to say, since she has less area to cover (not large as the other forms), hence the slight increase in protection, which the others make up for in size, though.
The Strike in the Personal Armor is using a variety of morphed weapons, while the Exoskeleton utilizes its greater Strength more.
Of course, it's also because the points and limits fit so nicely.![]()
hero4hire said:"Mechanical Support for her attacks" how does this work exactly? I really can't see it without A tactical Computer or Laser Sighting or Martial Arts moves downloaded onto a harddrive. Why does her skill level go up when armored?
Okay so her auto/battlesuit form morphs weaponry! I missed this part of the concept.
Permanent powers cant have altrernate powers.
I understand your rationale, but I am going to go with a precedent established by Published Builds (Freedom City. Instant Hero etc) and rule that it is inherent to your Alternate Form.
Unless it glows, shrieks, or is otherwise really Noticable, having a battlesuit is not enough.
Heh! Yeah I understand it from a point crunching point of view. But not at all from a descriptor point of view.
Thanee said:Why does it have to be her skill level that goes up?
Attack Focus makes her more able to hit things. This could simply be, because she is stronger and faster. She doesn't need more skill for that. Attack Focus is just one means to achieve this among several possible options
In D&D, if you gain Strength you also become better at hitting things. In M&M these are seperate and need to be bought up individually. That's pretty much it..
I'm pretty sure, that Alternate Form must be an exception here... otherwise why would Alternate Form (a Power that is by definition 'Alternate') have a Duration of Permanent directly stated in the description?
I think it is meant to be like I used it, together with an Array... if you put the Array's points into the Alternate Form, it's then always on, you can't switch it on and off individually.
Take a look at Ultimate Power p. 72 right column under Drawbacks then.
If you have a battlesuit built as a Device or as Equipment, then you do not take the Drawback, because it's already figured into the total, but this is neither a Device nor Equipment.
Like what else would make a Strike then, if not a weapon?
hero4hire said:Though it is hard for me to shake the point crunching aspect.
To make permanently swarm, gaseous and metal (etc etc) characters easily.
Basically there would be no disadvantage to having it permanent then. Since you can take the points out and into something else.
I looked around. I am open to the fact that my interpretation could be incorrect, but I haven't seen any evidence to the contrary.
Thanee if it gave you ANY type of disadvantage (Like the thing) I would consider it. But it doesn't. You can turn it off...Look normal and walk into a restaurant. The frequency is therefor LESS then uncommon for this minor drawback. (page 106)
Thing has it Colossus doesn't....dig?
You miss my point. Why do the weapons get better?? She has less strength and is smaller.
So why are they sharper/hit harder/whatever? She isn't stonger of faster in this form so why does she fight so well?
Thanee said:Actually, no.I don't quite get it as it seems totally straightforward to me, though I think I know what you mean. It's a Power Drawback, though, not a Character Drawback. It only applies when the Power is used, obviously, just like a battlesuit Device, which is only Noticeable when you put it on.
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