Time of Vengeance [closed]

Absent a RG Thread, this will have to do. New version of Torque:

TORQUE [PL 10] 150pp
Concept: High-school kid who’s just gained kinetic and friction control powers, and also a strange secondary mutation: pheromones that attract the opposite sex.
Appearance: Caucasian, 16 years old, 5’8”, 165 lbs, dyed short black hair, piercing green eyes, eyebrow ring, nose ring, tattoos side of neck, right shoulder, left forearm, back of both hands, usually wearing jeans and a black concert t-shirt of some kind or another.
Trade-Offs: +12 Toughness / +8 Defense

[sblock=ABILITY SCORES]
ABILITY SCORES
STR 10
DEX 16
CON 13
INT 14
WIS 11
CHA 14/24
Subtotal: 18pp.[/sblock]

[sblock=ATTACK, DAMAGE, SAVES]
ATTACK, DAMAGE, SAVES
BAB +6
BDB +6
TOUGH +1/+3
FORT +3
REFLEX +8
WILL +5
Subtotal: (36+18) 56pp.[/sblock]

[sblock=SKILLS]
SKILLS
Bluff [4] +11, Computers [2] +4, Disable Device [2] +4, Gather Information [4] +11, Knowledge (physical sciences) [2] +4, Knowledge (pop culture) [4] +6, Knowledge (technology) [2] +4, Perform (dance) [4] +11, Perform (singing) [6] +13, Perform (stringed) [6] +13.
36 ranks total
Subtotal: (9+54) 63pp.[/sblock]

[sblock=FEATS]
FEATS
Attractive [2], Defensive Roll [2], Dodge Focus [2], Favored Environment (Frictionless), Move-by Action, Taunt.
Subtotal: (9+63) 72pp.[/sblock]

[sblock=POWERS]
POWERS
ENHANCED CHARISMA 10. 10pp.
FORCE FIELD 9. 9pp.
FRICTION CONTROL ARRAY 10 [30pp array; Based on Environmental Control (Hampered Movement (One Quarter); Ex: Perception Range (+1); 3pp/rank); PF: Dynamic (applied to array), DAP – Apply Penetrating to a Physical Attack (Ex: Loses if Applied to Other (+0), Perception Range (+2); 3pp/rank), AP – Blast (Heat; Ex: Concentration Duration (+1), Perception Range (+1); Fl: Limited (Moving Objects Only; -1); 3pp/rank), DAP – Environmental Control (Extreme Heat; Ex: Perception Range (+1); 3 pp/rank), DAP – Move Object (Ex: Perception Range (+1); 3pp/rank), AP – Paralyze (Ex: Perception Range (+2); Fl: Slow (-1); 3pp/rank), AP - Snare (Ex: Area Burst (+1), Perception Range (+1); 3pp/rank), AP – Trip (Ex: Area Burst (+1), Perception Range (+1); 3pp/rank)]. 41pp.
IMMUNITY 6 [Own Powers, Heat Damage]. 6pp.
PHEROMONES 2 [Fl: Only Opposite Sex (-1), 5ft Range (-1)]. 4pp.
SPEED 2. 2pp.
SUPER-MOVEMENT 3 [Sure-Footed, Wall-Crawling, Water-Walking]. 6pp.
Subtotal: (78+72) 150pp.[/sblock]

[sblock=COMPLICATIONS]
1. Secret Identity (Jared Stockwell)
2. Has Trouble Fending Off Female Attention. :D [/sblock]

[sblock=BACKGROUND IN BRIEF]
Born to James and Elizabeth Stockwell, Jared has lived in Freedom City for all of his 16 years. His father, an astrophysicist specializing in aerodynamics, is a highly sought-after consultant, and has worked for AEGIS for the past five years. Jared's mother, Elizabeth, an independent talent scout, worked with Jared after the teenager formed his own band, and recently managed to book the band, Taunting Nietzche, on a national tour showcase featuring other teenage bands.

During the summer between his Freshman and Sophomore years, Jared worked for his father in a number of experiments. Following one of these experiments, Jared noticed that he was slipping and sliding a lot, often for no apparent reason. Jared also noticed that he was faster on his skateboard, and during the school year, would sometimes have trouble holding onto things like basketballs and metal objects during shop class.

Eventually, Jared learned he could control this "slipperiness", and could even reverse the process, making things "stickier". As Jared trained secretly on his own, sometimes in his father's lab after hours, he learned to control these powers in the area directly around him, and even to extend the area in which he could control the friction and drag coefficient. Jared, in an effort to further understand his powers, began to study thermodynamics, and just this year, joined his father's team at AEGIS as a lab assistant. When no one is around, Jared uses the lab to test his abilities and learn more about them.

During the past three months, with no provocation, girls started paying a LOT more attention to Jared. While not at all hesitant to take advantage of this situation, Jared started to notice that he had to do nothing to cause this attention, and it would even happen when Jared intentionally tried to make himself physically repugnant. This really became a problem with women Jared didn't even know would come up to him and hit on him, do him unusual favors, etc. Jared learned about pheromones in school, and realized that he must be somehow emitting these pheromones at an unusual level.

Though he had been contemplating doing so for some time, Jared recently came up with a superhero alter-ego moniker, Torque, after encountering the Next-Gen group of teen superheroes, and helping them with a few missions in and around Freedom City.

Jared, as Torque, now seeks to use his powers to help others, and has become something of a trouble magnet, finding all sorts of interesting ways to use his abilities to stop car accidents, purse snatchers, muggings, and so forth. Jared hopes that when the time comes, he will be able to rise to the challenge to defeat a supervillain threat on his own.[/sblock]
 
Last edited:

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Hahah...uh...can I propose a fairly small change to Genesis?

I wanna remove the Life Support from her armor and use the points to beef up her saves.

Then I can add a "life support system" gadget for her creation pool. Seems like that sort of thing is used rarely enough that this would be a good idea.

Thoughts?
 


Alright, here's a quick update for now with some of the points addressed.

I can certainly see where you are coming from with the Noticeable Drawbacks... can't really say I share that view, but that doesn't matter; you are the boss here after all! :D

Removed those drawbacks and some other small and unnecessary items to cover up for the points and lowered the Strike to leave the primary combat ability to the bigger exoskeleton form.

Speaking of Drawbacks... any ideas for a fitting one for Fusion? All I could think of would fall into the Power Drawback category, and you don't seem to like those much, or would be completely unfitting.

Also changed the Alternate Form to continuous now and upped the Action once more; not the perfect choice, the standard action seemed exactly right, at least going from the movie, which isn't entirely necessary, anyways, but I couldn't think of anything else there... if you got any ideas, just let me know!

If there is anything else you definitely need to have changed just let me know that, too. :)

Fusion

[SBLOCK=Fusion]Power Level 10
Power Points 150

Defense/Toughness Tradeoff -5/+5
Attack/Damage Tradeoff ±0/±0

Experience 0
Hero Points 5

Abilities:
Str 10 (+0) [Car 18 (+4) / S-Str 4, Exo 18 (+4) / S-Str 1]
Dex 18 (+4)
Con 14 (+2) [Car 18 (+4), Exo 18 (+4)]
Int 18 (+4)
Wis 14 (+2)
Cha 18 (+4)

Power Points: 32

Combat:
Initiative +8
Attack +0 (melee +5, ranged +0) [Car melee +4, Exo melee +10, PA melee +10]
Defense +5 (flat-footed +3)
Damage (unarmed) +0 [Car (unarmed) +4, Exo (unarmed) +4, (Strike) +10, PA (Strike) +5]

Power Points: 10

Saves:
Toughness Save +2 [Car +15, Exo +15, PA +15]
Fortitude Save +6 [Car +8, Exo +8]
Reflex Save +10
Will Save +12

Power Points: 20

Skills:
Acrobatics +10(6)
Bluff +10(6)
Climb +5(5)
Computers +10(6)
Concentration +10(8)
Diplomacy +10(6)
Drive +15(11)
Gather Information +10(6)
Investigate +10(6)
Knowledge (Business) +5(1)
Knowledge (Current Events) +5(1)
Knowledge (Popular Culture) +5(1)
Knowledge (Streetwise) +5(1)
Knowledge (Technology) +5(1)
Notice +15(13)
Search +10(6)
Sense Motive +10(8)
Stealth +10(6) [Car +6, Exo +6]
Swim +2(2)

Power Points: 25

Feats:
Accurate Attack
All-Out Attack
Attack Focus (melee) 5
Attractive 2
Benefit (Status) 1
Benefit (Wealth) 6
Connected
Contacts
Defensive Attack
Distract (Bluff)
Improved Initiative 1
Luck 4
Move-By Action
Power Attack
Quick Change 2
Skill Mastery (Acrobatics, Bluff, Concentration, Drive)
Well-Informed

Power Points: 31

Powers:
Array of Alternate Form 15
» Feat : Alternate Power 2

Alternate Form 10
» Extra: Duration (continuous)
» Flaw : Action 3 (full-round action)

» Car Form [50PP]
» Fast Overrun
» Improved Overrun
» Improved Trip
» Morph 1
» » Extra: Duration (continuous)
» » Flaw : Permanent
» » Feat : Innate
» Growth 4 (large size)
» » Extra: Duration (continuous)
» » Extra: Linked to Morph
» » Flaw : Permanent
» » Feat : Innate
» Protection 11
» » Extra: Linked to Morph
» » Feat : Innate
» Immovable 3
» » Extra: Unstoppable
» » Extra: Linked to Morph
» » Feat : Innate
» Super-Strength 4
» » Extra: Linked to Morph
» » Feat : Innate
» » Drawback: Temporary Disability 4 (no fine manipulation)
» Enhanced Defense 1
» » Extra: Linked to Morph
» Speed 6

[SBLOCK=Car Image]
viper.png
[/SBLOCK]

» Exoskeleton Form [50PP]
» Attack Focus (melee) 6
» Improved Critical (Strike) 2
» Takedown Attack 2
» Morph 1
» » Extra: Duration (continuous)
» » Flaw : Permanent
» » Feat : Innate
» Growth 4 (large size)
» » Extra: Duration (continuous)
» » Extra: Linked to Morph
» » Flaw : Permanent
» » Feat : Innate
» Protection 11
» » Extra: Linked to Morph
» » Feat : Innate
» Super-Strength 1
» » Extra: Linked to Morph
» » Feat : Innate
» Enhanced Defense 1
» » Extra: Linked to Morph
» Strike 6
» » Feat : Mighty 1
» » Drawback: Full Power
» Speed 2

[SBLOCK=Exoskeleton Image]
transformer.png
[/SBLOCK]

Alternate Form 6
» Duration: permanent

» Personal Armor Form [26PP]
» Attack Focus (melee) 5
» Improved Critical (Strike) 2
» Protection 13
» » Feat : Innate
» Strike 5

Power Points: 32

Drawbacks:
???

Power Points: +0

Complications:
Fame
Responsibility

Description:
Fiona Stark is an attractive woman in her mid twenties. She is 5'8" tall and weighs 120 lbs with a well-toned figure. Fiona has shoulder-long blonde hair and green eyes.

Background:
Fiona Stark, former race driver, daughter of industrial magnate Edward Stark, who also happens to be the owner of Stark Automobiles and the Stark Racing Team. Fiona is not only rich and beautiful, she also happens to be one of the best drivers in the world. Quite naturally, she had been attracted to fast cars since she was old enough to drive, and thanks to her father, she soon became a race driver in his own team with great success. Until one day, when she had that accident. Fiona was test driving a new sports car with a brand new fusion-powered engine (the first of its kind), when she lost control of the insanely fast and powerful racing car. It was one of the most disastrous accidents in the history of the motorsport, and one of the strangest as well. The car burst into iridescent flames and was entirely consumed by the blazing fire. There was no trace left of it, when the helpers arrived. Nothing at all. Just the burn marks on the asphalt... and her. Fiona must have been catapulted outside, at least that's the only explanation, noone saw exactly what happened, because apart from a few bruises and scratches she was mostly unharmed, even though unconscious. What truely happend cannot really be explained, anyways. In truth, Fiona was inside the car still, when it went afire, and throughout the whole process; a process, which changed her in a fundamental way. She became one with her car, merged with it, assimilated it; it's hard to explain what exactly happened that day.

This was one year ago. Fiona had recovered in a hospital. The low amount of radiation detected around her was explained with the explosion of the small fusion reactor and considered harmless. A month after the accident, Fiona left the hospital and went back home. She ended her career as a race driver the day after. Fiona had found something else to pursue and explore... herself. Her new self. Being merged with a car and having absolute control over its matter certainly takes some time getting used to. Being able to change into the car, but being unable to leave it, because you are part of it, or rather, being able to create the car around you, extract it from your back or spine or wherever it's coming from, is also somewhat unusual to say the least. And once you realize, that it's not just the car, but just about anything you could create with the material, you need a strong will to not go insane. Luckily, Fiona never had a problem with that...[/SBLOCK]

Bye
Thanee
 

Insight said:
Absent a RG Thread, this will have to do. New version of Torque:

TORQUE [PL 10] 150pp
Concept: High-school kid who’s just gained kinetic and friction control powers, and also a strange secondary mutation: pheromones that attract the opposite sex.
Appearance: Caucasian, 16 years old, 5’8”, 165 lbs, dyed short black hair, piercing green eyes, eyebrow ring, nose ring, tattoos side of neck, right shoulder, left forearm, back of both hands, usually wearing jeans and a black concert t-shirt of some kind or another.
Trade-Offs: +12 Toughness / +8 Defense

[sblock=ABILITY SCORES]
ABILITY SCORES
STR 10
DEX 16
CON 13
INT 14
WIS 11
CHA 14/24
Subtotal: 18pp.[/sblock]

[sblock=ATTACK, DAMAGE, SAVES]
ATTACK, DAMAGE, SAVES
BAB +6
BDB +6
TOUGH +3
FORT +3
REFLEX +8
WILL +5
Subtotal: (38+18) 56pp.[/sblock]

[sblock=SKILLS]
SKILLS
Bluff [4] +11, Computers [2] +4, Disable Device [2] +4, Gather Information [4] +11, Knowledge (physical sciences) [2] +4, Knowledge (pop culture) [4] +6, Knowledge (technology) [2] +4, Perform (dance) [4] +11, Perform (singing) [6] +13, Perform (stringed) [6] +13.
36 ranks total
Subtotal: (9+56) 65pp.[/sblock]

[sblock=FEATS]
FEATS
Attractive [2], Dodge Focus [2], Evasion, Favored Environment (Frictionless), Move-by Action, Taunt.
Subtotal: (8+65) 73pp.[/sblock]

[sblock=POWERS]
POWERS
ENHANCED CHARISMA 10. 10pp.
FORCE FIELD 9. 9pp.
FRICTION CONTROL ARRAY 10 [30pp array; Based on Snare (Ex: Area Burst (+1), Perception Range (+1); 3pp/rank); PF: AP – Apply Penetrating to a Physical Attack (Ex: Loses if Applied to Other (+0), Perception Range (+2); PF: Dynamic; 3pp/rank), AP – Blast (Heat; Ex: Concentration Duration (+1), Perception Range (+1); Fl: Limited (Moving Objects Only; -1); 3pp/rank), AP – Environmental Control (Hampered Movement (One Quarter); Ex: Perception Range (+1); PF: Dynamic; 3pp/rank), AP – Environmental Control (Extreme Heat; Ex: Perception Range (+1); PF: Dynamic; 3 pp/rank), AP – Move Object (Ex: Perception Range (+1); PF: Dynamic; 3pp/rank), AP – Paralyze (Ex: Perception Range (+2); Fl: Slow (-1); 3pp/rank), AP – Trip (Ex: Area Burst (+1), Perception Range (+1); 3pp/rank)]. 40pp.
IMMUNITY 6 [Own Powers, Heat Damage]. 6pp.
PHEROMONES 2 [Fl: Only Opposite Sex (-1), 5ft Range (-1)]. 4pp.
SPEED 2. 2pp.
SUPER-MOVEMENT 3 [Sure-Footed, Wall-Crawling, Water-Walking]. 6pp.
Subtotal: (77+73) 150pp.[/sblock]

[sblock=COMPLICATIONS]
1. Secret Identity (Jared Stockwell)
2. Has Trouble Fending Off Female Attention. :D [/sblock]

[sblock=BACKGROUND IN BRIEF]
Born to James and Elizabeth Stockwell, Jared has lived in Freedom City for all of his 16 years. His father, an astrophysicist specializing in aerodynamics, is a highly sought-after consultant, and has worked for AEGIS for the past five years. Jared's mother, Elizabeth, an independent talent scout, worked with Jared after the teenager formed his own band, and recently managed to book the band, Taunting Nietzche, on a national tour showcase featuring other teenage bands.

During the summer between his Freshman and Sophomore years, Jared worked for his father in a number of experiments. Following one of these experiments, Jared noticed that he was slipping and sliding a lot, often for no apparent reason. Jared also noticed that he was faster on his skateboard, and during the school year, would sometimes have trouble holding onto things like basketballs and metal objects during shop class.

Eventually, Jared learned he could control this "slipperiness", and could even reverse the process, making things "stickier". As Jared trained secretly on his own, sometimes in his father's lab after hours, he learned to control these powers in the area directly around him, and even to extend the area in which he could control the friction and drag coefficient. Jared, in an effort to further understand his powers, began to study thermodynamics, and just this year, joined his father's team at AEGIS as a lab assistant. When no one is around, Jared uses the lab to test his abilities and learn more about them.

During the past three months, with no provocation, girls started paying a LOT more attention to Jared. While not at all hesitant to take advantage of this situation, Jared started to notice that he had to do nothing to cause this attention, and it would even happen when Jared intentionally tried to make himself physically repugnant. This really became a problem with women Jared didn't even know would come up to him and hit on him, do him unusual favors, etc. Jared learned about pheromones in school, and realized that he must be somehow emitting these pheromones at an unusual level.

Though he had been contemplating doing so for some time, Jared recently came up with a superhero alter-ego moniker, Torque, after encountering the Next-Gen group of teen superheroes, and helping them with a few missions in and around Freedom City.

Jared, as Torque, now seeks to use his powers to help others, and has become something of a trouble magnet, finding all sorts of interesting ways to use his abilities to stop car accidents, purse snatchers, muggings, and so forth. Jared hopes that when the time comes, he will be able to rise to the challenge to defeat a supervillain threat on his own.[/sblock]

Looks pretty good. Only a couple of minor issues left.

Toughness cannot be bought like a Saving Throw. You can either buy Protection, More Force Field or Defensive Roll.
You have to make the "Base" Power of the Array Dynamic for 1pp to have any Dynamic Alternate Powers.

If you could, please list the Dynamic Alternate Powers as DAPs and the just the regular ones as APs. It is a bit easier to find that way.
 

Shayuri said:
Hahah...uh...can I propose a fairly small change to Genesis?

I wanna remove the Life Support from her armor and use the points to beef up her saves.

Then I can add a "life support system" gadget for her creation pool. Seems like that sort of thing is used rarely enough that this would be a good idea.

Thoughts?

That would be fine.
 

Thanee said:
Alright, here's a quick update for now with some of the points addressed.

I can certainly see where you are coming from with the Noticeable Drawbacks... can't really say I share that view, but that doesn't matter; you are the boss here after all! :D

Removed those drawbacks and some other small and unnecessary items to cover up for the points and lowered the Strike to leave the primary combat ability to the bigger exoskeleton form.

Speaking of Drawbacks... any ideas for a fitting one for Fusion? All I could think of would fall into the Power Drawback category, and you don't seem to like those much, or would be completely unfitting.

Also changed the Alternate Form to continuous now and upped the Action once more; not the perfect choice, the standard action seemed exactly right, at least going from the movie, which isn't entirely necessary, anyways, but I couldn't think of anything else there... if you got any ideas, just let me know!

If there is anything else you definitely need to have changed just let me know that, too. :)

Fusion

[SBLOCK=Fusion]Power Level 10
Power Points 150

Defense/Toughness Tradeoff -5/+5
Attack/Damage Tradeoff ±0/±0

Experience 0
Hero Points 5

Abilities:
Str 10 (+0) [Car 18 (+4) / S-Str 4, Exo 18 (+4) / S-Str 1]
Dex 18 (+4)
Con 14 (+2) [Car 18 (+4), Exo 18 (+4)]
Int 18 (+4)
Wis 14 (+2)
Cha 18 (+4)

Power Points: 32

Combat:
Initiative +8
Attack +0 (melee +5, ranged +0) [Car melee +4, Exo melee +10, PA melee +10]
Defense +5 (flat-footed +3)
Damage (unarmed) +0 [Car (unarmed) +4, Exo (unarmed) +4, (Strike) +10, PA (Strike) +5]

Power Points: 10

Saves:
Toughness Save +2 [Car +15, Exo +15, PA +15]
Fortitude Save +6 [Car +8, Exo +8]
Reflex Save +10
Will Save +12

Power Points: 20

Skills:
Acrobatics +10(6)
Bluff +10(6)
Climb +5(5)
Computers +10(6)
Concentration +10(8)
Diplomacy +10(6)
Drive +15(11)
Gather Information +10(6)
Investigate +10(6)
Knowledge (Business) +5(1)
Knowledge (Current Events) +5(1)
Knowledge (Popular Culture) +5(1)
Knowledge (Streetwise) +5(1)
Knowledge (Technology) +5(1)
Notice +15(13)
Search +10(6)
Sense Motive +10(8)
Stealth +10(6) [Car +6, Exo +6]
Swim +2(2)

Power Points: 25

Feats:
Accurate Attack
All-Out Attack
Attack Focus (melee) 5
Attractive 2
Benefit (Status) 1
Benefit (Wealth) 6
Connected
Contacts
Defensive Attack
Distract (Bluff)
Improved Initiative 1
Luck 4
Move-By Action
Power Attack
Quick Change 2
Skill Mastery (Acrobatics, Bluff, Concentration, Drive)
Well-Informed

Power Points: 31

Powers:
Array of Alternate Form 15
» Feat : Alternate Power 2

Alternate Form 10
» Extra: Duration (continuous)
» Flaw : Action 3 (full-round action)

» Car Form [50PP]
» Fast Overrun
» Improved Overrun
» Improved Trip
» Morph 1
» » Extra: Duration (continuous)
» » Flaw : Permanent
» » Feat : Innate
» Growth 4 (large size)
» » Extra: Duration (continuous)
» » Extra: Linked to Morph
» » Flaw : Permanent
» » Feat : Innate
» Protection 11
» » Extra: Linked to Morph
» » Feat : Innate
» Immovable 3
» » Extra: Unstoppable
» » Extra: Linked to Morph
» » Feat : Innate
» Super-Strength 4
» » Extra: Linked to Morph
» » Feat : Innate
» » Drawback: Temporary Disability 4 (no fine manipulation)
» Enhanced Defense 1
» » Extra: Linked to Morph
» Speed 6

[SBLOCK=Car Image]
viper.png
[/SBLOCK]

» Exoskeleton Form [50PP]
» Attack Focus (melee) 6
» Improved Critical (Strike) 2
» Takedown Attack 2
» Morph 1
» » Extra: Duration (continuous)
» » Flaw : Permanent
» » Feat : Innate
» Growth 4 (large size)
» » Extra: Duration (continuous)
» » Extra: Linked to Morph
» » Flaw : Permanent
» » Feat : Innate
» Protection 11
» » Extra: Linked to Morph
» » Feat : Innate
» Super-Strength 1
» » Extra: Linked to Morph
» » Feat : Innate
» Enhanced Defense 1
» » Extra: Linked to Morph
» Strike 6
» » Feat : Mighty 1
» » Drawback: Full Power
» Speed 2

[SBLOCK=Exoskeleton Image]
transformer.png
[/SBLOCK]

Alternate Form 6
» Duration: permanent

» Personal Armor Form [26PP]
» Attack Focus (melee) 5
» Improved Critical (Strike) 2
» Protection 13
» » Feat : Innate
» Strike 5

Power Points: 32

Drawbacks:
???

Power Points: +0

Complications:
Fame
Responsibility

Description:
Fiona Stark is an attractive woman in her mid twenties. She is 5'8" tall and weighs 120 lbs with a well-toned figure. Fiona has shoulder-long blonde hair and green eyes.

Background:
Fiona Stark, former race driver, daughter of industrial magnate Edward Stark, who also happens to be the owner of Stark Automobiles and the Stark Racing Team. Fiona is not only rich and beautiful, she also happens to be one of the best drivers in the world. Quite naturally, she had been attracted to fast cars since she was old enough to drive, and thanks to her father, she soon became a race driver in his own team with great success. Until one day, when she had that accident. Fiona was test driving a new sports car with a brand new fusion-powered engine (the first of its kind), when she lost control of the insanely fast and powerful racing car. It was one of the most disastrous accidents in the history of the motorsport, and one of the strangest as well. The car burst into iridescent flames and was entirely consumed by the blazing fire. There was no trace left of it, when the helpers arrived. Nothing at all. Just the burn marks on the asphalt... and her. Fiona must have been catapulted outside, at least that's the only explanation, noone saw exactly what happened, because apart from a few bruises and scratches she was mostly unharmed, even though unconscious. What truely happend cannot really be explained, anyways. In truth, Fiona was inside the car still, when it went afire, and throughout the whole process; a process, which changed her in a fundamental way. She became one with her car, merged with it, assimilated it; it's hard to explain what exactly happened that day.

This was one year ago. Fiona had recovered in a hospital. The low amount of radiation detected around her was explained with the explosion of the small fusion reactor and considered harmless. A month after the accident, Fiona left the hospital and went back home. She ended her career as a race driver the day after. Fiona had found something else to pursue and explore... herself. Her new self. Being merged with a car and having absolute control over its matter certainly takes some time getting used to. Being able to change into the car, but being unable to leave it, because you are part of it, or rather, being able to create the car around you, extract it from your back or spine or wherever it's coming from, is also somewhat unusual to say the least. And once you realize, that it's not just the car, but just about anything you could create with the material, you need a strong will to not go insane. Luckily, Fiona never had a problem with that...[/SBLOCK]

Bye
Thanee

Okay I will take a look tonight.

I appreciate your willingness to go with my stickler character creation methods even if you do not agree with all of them. :)
 


Actually, I just used what you had for me, and filled in the parts you left blank, age, weight etc. Feel free to copy what I added in. I only made mine cuz it had been asked about and got no responce. No worries.
 

DarwinofMind said:
Actually, I just used what you had for me, and filled in the parts you left blank, age, weight etc. Feel free to copy what I added in. I only made mine cuz it had been asked about and got no responce. No worries.

Not a problem. I have been unusually busy (have a new baby daughter at home now)
so I missed the RG question until earlier today.

I dont really mind at all if you all have your own. I will maintain one for my own nefarious purpouses. :]
 

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