Shayuri said:
I have a concept I'd like to try...I'm not sure if this is the right game for it, but lemme put it out there and see what you think.
The name is Genesis...the power is that of creation. The idea is that pretty much any unliving matter can be created out of thin air by this character. In practice this goes beyond Create Object, and delves into the 'magic gadgeteer' area, because she typically manifests useful items and pieces of equipment.
Now part of the mechanics would be probably one or two arrays...one for weapons and one for other "super powers that look like gadgets." Flying via jetpacks, suits of armor...etc etc. Along with the inevitable Create Object, of course.
Plenty of Craft skills and associated Knowledges, naturally. The invention feats.
Beyond all this, is there a way to model a character who can just whip up whatever she needs at the moment? Sort of like Equipment, but more flexible...
Moreover, would a character like this be appropriate in this game? Combat wouldn't be based on Equipment, so PL values should be hit just fine. I'd probably tilt to Toughness over Defense a bit, since she's not fast or hard to hit...just wears good armor.
Thoughts?
The concept is fine. There is an easy way to model it. The Gadgets power from Masterminds Manual and Ultimate Power fits this to a tee.
However as with all variable powers it is extremely flexible, and I require players who have such builds (if I allow them) to create several sample configurations that they plan on using to speed up gameplay.
[sblock=Gadgets]]
GADGETS
Effect: Variable
Action: Standard (active)
Range: Personal
Duration: Continuous
Saving Throw: None
Cost: 6–7 points per rank
You can produce a wide variety of Devices (see the Device power)
essentially at will. As with Device, Gadgets gives you 5 power points
per rank to create these items, and you can split your points among
multiple Devices, if desired. Changing your Gadget points around
is a standard action and lasts until you choose to change them
again. (The Gadgets power has a continuous duration, although
the powers of the individual Devices themselves may have different
durations.)
Your gadgets function in all ways like normal Devices (see
Devices & Equipment, M&M, page 128, for details).
The cost of Gadgets depends on how easily they can be taken
away from you. If your gadgets are easy to lose (can be taken away
with a successful disarm) then the power is 6 points per rank. If
they’re hard to lose (can only be taken away from you while you’re
helpless), the power is 7 points per rank. If you cannot lose your
gadgets at all (they are an integral part of you in some way), then
you actually have a different sort of Variable structure power, pos-
sibly Shapeshift (allowing you to transform parts of yourself into
different technological devices, for example).[/sblock]