Time of Vengeance [closed]

Insight said:
Here's my character idea fleshed out:

TORQUE [PL 10] 150pp
[]

I like him.

A question and a comment:

1) 24 Charisma is pretty high for a 16 year old. Is this part of his Pheromonal powers?

2) He breaks PL caps with his array. (rank 15 area attacks etc...)
 

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Shayuri said:
I have a concept I'd like to try...I'm not sure if this is the right game for it, but lemme put it out there and see what you think.

The name is Genesis...the power is that of creation. The idea is that pretty much any unliving matter can be created out of thin air by this character. In practice this goes beyond Create Object, and delves into the 'magic gadgeteer' area, because she typically manifests useful items and pieces of equipment.

Now part of the mechanics would be probably one or two arrays...one for weapons and one for other "super powers that look like gadgets." Flying via jetpacks, suits of armor...etc etc. Along with the inevitable Create Object, of course.

Plenty of Craft skills and associated Knowledges, naturally. The invention feats.

Beyond all this, is there a way to model a character who can just whip up whatever she needs at the moment? Sort of like Equipment, but more flexible...

Moreover, would a character like this be appropriate in this game? Combat wouldn't be based on Equipment, so PL values should be hit just fine. I'd probably tilt to Toughness over Defense a bit, since she's not fast or hard to hit...just wears good armor.

Thoughts?

The concept is fine. There is an easy way to model it. The Gadgets power from Masterminds Manual and Ultimate Power fits this to a tee.

However as with all variable powers it is extremely flexible, and I require players who have such builds (if I allow them) to create several sample configurations that they plan on using to speed up gameplay.

[sblock=Gadgets]]GADGETS
Effect: Variable Action: Standard (active)
Range: Personal Duration: Continuous
Saving Throw: None Cost: 6–7 points per rank

You can produce a wide variety of Devices (see the Device power)
essentially at will. As with Device, Gadgets gives you 5 power points
per rank to create these items, and you can split your points among
multiple Devices, if desired. Changing your Gadget points around
is a standard action and lasts until you choose to change them
again. (The Gadgets power has a continuous duration, although
the powers of the individual Devices themselves may have different
durations.)
Your gadgets function in all ways like normal Devices (see
Devices & Equipment, M&M, page 128, for details).
The cost of Gadgets depends on how easily they can be taken
away from you. If your gadgets are easy to lose (can be taken away
with a successful disarm) then the power is 6 points per rank. If
they’re hard to lose (can only be taken away from you while you’re
helpless), the power is 7 points per rank. If you cannot lose your
gadgets at all (they are an integral part of you in some way), then
you actually have a different sort of Variable structure power, pos-
sibly Shapeshift (allowing you to transform parts of yourself into
different technological devices, for example).[/sblock]
 

Oh, I most definitely would. It'll save me headaches too ya know. :)

...wow...

I need to get these books! The core book alone can no longer satisfy me!

:)

As I look at it though, I want to be sure this is the right thing. The things Genesis creates can be taken...but since they're not "real," she can easily just let the stolen item vanish and recreate a new one. It would cost time and actions to do so, of course...but the fact that re-acquiring stolen items is so easy makes me wonder if Gadgets is the right power.
 
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Shayuri said:
Oh, I most definitely would. It'll save me headaches too ya know. :)

...wow...

I need to get these books! The core book alone can no longer satisfy me!

:).
Gadgets can be done with the Core Book (Based on a Variable Power Like Shapeshifting with Device Flaws added might do it). But it is nice to have it shortcutted for you.

As I look at it though, I want to be sure this is the right thing. The things Genesis creates can be taken...but since they're not "real," she can easily just let the stolen item vanish and recreate a new one. It would cost time and actions to do so, of course...but the fact that re-acquiring stolen items is so easy makes me wonder if Gadgets is the right power

Ah that is just a Variable Power then. With S/FX of creating things.

Basically for the cost of 8pp rank you get any combination of traits adding up to (rank x 5)
total power points.
 

*nods*

That's what I thought.

Okay. I'll throw some points around and see what I come up with.

What I'll probably do for the gadgets is build a few "stock items" that fit into the variable pool at standard costs. That way the whole thing is modular, without being too unpredictable.
 


hero4hire said:
I am pretty familiar with Ghost and she does fit a Grittier style of campaign.

Yep. ;)

So if you have some other ideas I would love to see them. :)

Well, I have had one idea so far, let me know how you like it... :D

Fiona Stark, former race driver, daughter of industrial magnate Edward Stark, who also happens to be the owner of Stark Automobiles and the Stark Racing Team. Fiona is not only rich and beautiful, she also happens to be one of the best drivers in the world. Quite naturally, she had been attracted to fast cars since she was old enough to drive, and thanks to her father, she soon became a race driver in his own team with great success. Until one day, when she had that accident. Fiona was test driving a new sports car with a brand new fusion-powered engine (the first of its kind), when she lost control of the insanely fast and powerful racing car. It was one of the most disastrous accidents in the history of the motorsport, and one of the strangest as well. The car burst into iridescent flames and was entirely consumed by the blazing fire. There was no trace left of it, when the helpers arrived. Nothing at all. Just the burn marks on the asphalt... and her. Fiona must have been catapulted outside, at least that's the only explanation, noone saw exactly what happened, because apart from a few bruises and scratches she was mostly unharmed, even though unconscious. What truely happend cannot really be explained, anyways. In truth, Fiona was inside the car still, when it went afire, and throughout the whole process; a process, which changed her in a fundamental way. She became one with her car, merged with it, assimilated it; it's hard to explain what exactly happened that day.

This was one year ago. Fiona had recovered in a hospital. The low amount of radiation detected around her was explained with the explosion of the small fusion reactor and considered harmless. A month after the accident, Fiona left the hospital and went back home. She ended her career as a race driver the day after. Fiona had found something else to pursue and explore... herself. Her new self. Being merged with a car and having absolute control over its matter certainly takes some time getting used to. Being able to change into the car, but being unable to leave it, because you are part of it, or rather, being able to create the car around you, extract it from your back or spine or wherever it's coming from, is also somewhat unusual to say the least. And once you realize, that it's not just the car, but just about anything you could create with the material, you need a strong will to not go insane. Luckily, Fiona never had a problem with that...

Bye
Thanee
 

OK, Scratch megaman.
Insert:

RUMBLE
His true past and Origin are a mystery - Even to himself. He can't remember anything earlier than about 10 years ago, during his teens. He remembers waking up one morning in a ditch, not remembering anything, and seeing blown up vehicles all around. There was some sort of monster lurching down the high way, throwing cars left and right. Someone had to stop it, and at that moment, the earth started shaking, and Rumble knew that he was that Someone.

- more info coming, but he's your classic 'super-guy paragon type'. super strong, super durable, super fast, flies... Also, can create vibrations.. in the air, the ground, anything nearby, simply by concentrating. (Vibration Control, also using Blast, Trip, Stun).
Mysterious Origin.

*EDIT : BTW, Just noticed that his rumbling/Vibration control is similar to but yet still different from Torque.. I think they could have some nice synergy.
 

It's funny this game has come along. I've always wanted to play a M&M campaign so over the last few days I started work on creating a hero just in case such a game came along. :cool:

I'm still deciding on his name (possibly Silicon), but basically most of his powers are based around 'rock-like'/techno powers.

He has Density, Data Link, a Super Sense (Detect Techno Devices), Flight, Enhanced Intelligence and Inventing skills. To name a few :heh:

I should be able to post a finished character sheet within the next few days
 

hero4hire said:
I like him.

A question and a comment:

1) 24 Charisma is pretty high for a 16 year old. Is this part of his Pheromonal powers?

Definitely. And he doesn't quite know how to handle the attention quite yet. ;)

2) He breaks PL caps with his array. (rank 15 area attacks etc...)

Right. He can't put more than 10 ranks into any of those powers, meaning he will sometimes have more than one power active at a time. For example, he could do a 5 rank Environmental Control (Hampered Movement) in an area and do a 10 rank Snare on someone. It specifies in the rules for an array that you can't have more than (PL) ranks in any one power or effect. Some of the powers in the array are sustained, so he'd also need to keep them active in the array while he does other things.
 

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