Milagroso
First Post
I tried to put this into one of nifty little buttons everyone has to hide text (i.e. "show" or "Spoiler") but I couldn't figure out how to do it, and I couldn't figure out where to look that would teach me, sorry. Anyway...
Have you ever heard of Power Pack? It was a Marvel comic book series that ran for a few years in the late 80's early 90's. It was my first comic book, and it was my favorite one because I identified with every member of the team in one way or the other. I would like to create an amalgamation of those four characters (and their powers) into one spin-off being, if possible.
I can tell you about the characters and their powers, but I'm not sure if you want all that info. I see some other posters have listed stats for their characters, from that I can tell that it is a d20 based system. So... how about I tell you about their powers, you let me know if it will be acceptable in your campaign, and then we can figure out how it translates into your game.
Power Pack consisted of four main characters, a group of four siblings: Alex 13, Julie 11, Jack, 8, and Katie 5. They received their powers from an alien who was observing Earth and learned of a potential disaster that would destroy the planet. He himself was a mutant of his kind, and possessed some extraordinary powers. He decided to break the laws of his people and intervene to save Earth. Unfortunately, his spaceship - suffering some mishap - crash landed.
These four kids, who were stargazing, witnessed the event and rushed to the ship to investigate. The alien Aelfyre Whitemane was mortally wounded and warned the kids of the danger and passed his powers on to them so they could take over his mission. Aelfyre Whitemane (or Whitey, as he was affectionately referred to by the children) each received one quarter of his power. For some reason, the kids had the ability to switch powers with their siblings (plot device??) so I will present the powers to you as they received it in the beginning.
Alex: Gravity Displacement.[SBLOCK]Alex is able to apply and remove gravity to himself and object or creatures that he touches. He is able to adjust this to such a degree that he can make an object weigh five or six times more then normal, or make it so light that it will float in the air. The effect only applies if Alex is touching the object, and once contact is disengaged, the object returns to its normal weight. Alex was able to make his siblings weightless so that they could be transported easier during flight (see Julie's powers). By applying maximum G-force (actual amount unknown) to his fist and minimum amount on his wrist, he could make a powerful punch attack that hit for more damage then a normal hit would do.
[/SBLOCK]
Julie: Flight. [SBLOCK]Julie is able to fly at super sonic speed. She cannot hover. The power also seems to heighten her reflexes and agility. When in flight, a trail of color may follow behind her (like if you were waving a wand of light in the air). Uses: Julie would use this power to transport her siblings, escape from harm, and perform sudden bull rush attacks.[/SBLOCK]
Jack: Density Manipulation. [SBLOCK]Jack can control the density of his own molecules. He can disperse them far enough so as to appear like a cloud of fog, or he can contract them so tightly that he shrinks to a fraction of his size (but still remains the same weight). Uses: Typically Jack provides a "cloud cover" to obscure opponents vision and giving his siblings an advantage in combat. As an attack, Jack would obscure an opponent in the thickest cloud he could make of himself and then suddenly contract the molecules together to perform a sneak attack on an opponents head (imagine a 60lb blow on the top of your noggin). He called it a Jack-hammer. Jack also had the ability to quickly disperse into a fog in order to avoid harm.[/SBLOCK]
Katie: Matter Disintegration/Projection. [SBLOCK]Considered to be the most dangerous of powers, this was entrusted to a five year old. The power allows Katie to disintegrate any type of matter simply by touching it. It does take time to disintegrate matter though. The larger, bulkier, or more dense the object is the longer it takes to consume. The amount of matter she can disintegrate it limited by her own weight (but to what factor is unknown). As matter is consumed, it is immediately converted to energy which can be expelled into a ball of energy. The power (or damage) of this ball is limited by the amount absorbed through disintegration. As a side effect, when matter is absorbed and stored as energy Katie will glow. The intensity of the glow can vary based off the amount of matter disintegrated. It can be as little as a barely perceptible shine to the skin, or as bright as a high powered searchlight (at full capacity). Uses: When Katie had this power she could barely control it. She often disintegrated things by accident and her energy balls would miss their targets more often then not. When Alex had the power he was able to focus the power to shoot off smaller balls (thus conserving his charge), fire multiple balls, and ONCE was able to expel the raw energy into a focused, powerful beam. Also, Alex was able to disintegrate an object that was nearly 800% his body mass (but the process nearly killed him). [/SBLOCK]
Okay... there it is. I hope its not too much. I also should mention that their arch-nemesis had stolen their powers once and used them against the Power Pack. She was able to utilize two or three powers at a time, but not all of them. There is also some vague reference to an enhanced healing factor (but it only seemed to work when all four kids huddled together and concentrated really hard) but I could live without it.
If this is too much, then perhaps you have a pregen I can play. The only other character I can think of playing in a M&M game is way more powerful.
Have you ever heard of Power Pack? It was a Marvel comic book series that ran for a few years in the late 80's early 90's. It was my first comic book, and it was my favorite one because I identified with every member of the team in one way or the other. I would like to create an amalgamation of those four characters (and their powers) into one spin-off being, if possible.
I can tell you about the characters and their powers, but I'm not sure if you want all that info. I see some other posters have listed stats for their characters, from that I can tell that it is a d20 based system. So... how about I tell you about their powers, you let me know if it will be acceptable in your campaign, and then we can figure out how it translates into your game.
Power Pack consisted of four main characters, a group of four siblings: Alex 13, Julie 11, Jack, 8, and Katie 5. They received their powers from an alien who was observing Earth and learned of a potential disaster that would destroy the planet. He himself was a mutant of his kind, and possessed some extraordinary powers. He decided to break the laws of his people and intervene to save Earth. Unfortunately, his spaceship - suffering some mishap - crash landed.
These four kids, who were stargazing, witnessed the event and rushed to the ship to investigate. The alien Aelfyre Whitemane was mortally wounded and warned the kids of the danger and passed his powers on to them so they could take over his mission. Aelfyre Whitemane (or Whitey, as he was affectionately referred to by the children) each received one quarter of his power. For some reason, the kids had the ability to switch powers with their siblings (plot device??) so I will present the powers to you as they received it in the beginning.
Alex: Gravity Displacement.[SBLOCK]Alex is able to apply and remove gravity to himself and object or creatures that he touches. He is able to adjust this to such a degree that he can make an object weigh five or six times more then normal, or make it so light that it will float in the air. The effect only applies if Alex is touching the object, and once contact is disengaged, the object returns to its normal weight. Alex was able to make his siblings weightless so that they could be transported easier during flight (see Julie's powers). By applying maximum G-force (actual amount unknown) to his fist and minimum amount on his wrist, he could make a powerful punch attack that hit for more damage then a normal hit would do.
[/SBLOCK]
Julie: Flight. [SBLOCK]Julie is able to fly at super sonic speed. She cannot hover. The power also seems to heighten her reflexes and agility. When in flight, a trail of color may follow behind her (like if you were waving a wand of light in the air). Uses: Julie would use this power to transport her siblings, escape from harm, and perform sudden bull rush attacks.[/SBLOCK]
Jack: Density Manipulation. [SBLOCK]Jack can control the density of his own molecules. He can disperse them far enough so as to appear like a cloud of fog, or he can contract them so tightly that he shrinks to a fraction of his size (but still remains the same weight). Uses: Typically Jack provides a "cloud cover" to obscure opponents vision and giving his siblings an advantage in combat. As an attack, Jack would obscure an opponent in the thickest cloud he could make of himself and then suddenly contract the molecules together to perform a sneak attack on an opponents head (imagine a 60lb blow on the top of your noggin). He called it a Jack-hammer. Jack also had the ability to quickly disperse into a fog in order to avoid harm.[/SBLOCK]
Katie: Matter Disintegration/Projection. [SBLOCK]Considered to be the most dangerous of powers, this was entrusted to a five year old. The power allows Katie to disintegrate any type of matter simply by touching it. It does take time to disintegrate matter though. The larger, bulkier, or more dense the object is the longer it takes to consume. The amount of matter she can disintegrate it limited by her own weight (but to what factor is unknown). As matter is consumed, it is immediately converted to energy which can be expelled into a ball of energy. The power (or damage) of this ball is limited by the amount absorbed through disintegration. As a side effect, when matter is absorbed and stored as energy Katie will glow. The intensity of the glow can vary based off the amount of matter disintegrated. It can be as little as a barely perceptible shine to the skin, or as bright as a high powered searchlight (at full capacity). Uses: When Katie had this power she could barely control it. She often disintegrated things by accident and her energy balls would miss their targets more often then not. When Alex had the power he was able to focus the power to shoot off smaller balls (thus conserving his charge), fire multiple balls, and ONCE was able to expel the raw energy into a focused, powerful beam. Also, Alex was able to disintegrate an object that was nearly 800% his body mass (but the process nearly killed him). [/SBLOCK]
Okay... there it is. I hope its not too much. I also should mention that their arch-nemesis had stolen their powers once and used them against the Power Pack. She was able to utilize two or three powers at a time, but not all of them. There is also some vague reference to an enhanced healing factor (but it only seemed to work when all four kids huddled together and concentrated really hard) but I could live without it.

If this is too much, then perhaps you have a pregen I can play. The only other character I can think of playing in a M&M game is way more powerful.
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