Time of Vengeance [closed]

I tried to put this into one of nifty little buttons everyone has to hide text (i.e. "show" or "Spoiler") but I couldn't figure out how to do it, and I couldn't figure out where to look that would teach me, sorry. Anyway...

Have you ever heard of Power Pack? It was a Marvel comic book series that ran for a few years in the late 80's early 90's. It was my first comic book, and it was my favorite one because I identified with every member of the team in one way or the other. I would like to create an amalgamation of those four characters (and their powers) into one spin-off being, if possible.

I can tell you about the characters and their powers, but I'm not sure if you want all that info. I see some other posters have listed stats for their characters, from that I can tell that it is a d20 based system. So... how about I tell you about their powers, you let me know if it will be acceptable in your campaign, and then we can figure out how it translates into your game.

Power Pack consisted of four main characters, a group of four siblings: Alex 13, Julie 11, Jack, 8, and Katie 5. They received their powers from an alien who was observing Earth and learned of a potential disaster that would destroy the planet. He himself was a mutant of his kind, and possessed some extraordinary powers. He decided to break the laws of his people and intervene to save Earth. Unfortunately, his spaceship - suffering some mishap - crash landed.

These four kids, who were stargazing, witnessed the event and rushed to the ship to investigate. The alien Aelfyre Whitemane was mortally wounded and warned the kids of the danger and passed his powers on to them so they could take over his mission. Aelfyre Whitemane (or Whitey, as he was affectionately referred to by the children) each received one quarter of his power. For some reason, the kids had the ability to switch powers with their siblings (plot device??) so I will present the powers to you as they received it in the beginning.

Alex: Gravity Displacement.[SBLOCK]Alex is able to apply and remove gravity to himself and object or creatures that he touches. He is able to adjust this to such a degree that he can make an object weigh five or six times more then normal, or make it so light that it will float in the air. The effect only applies if Alex is touching the object, and once contact is disengaged, the object returns to its normal weight. Alex was able to make his siblings weightless so that they could be transported easier during flight (see Julie's powers). By applying maximum G-force (actual amount unknown) to his fist and minimum amount on his wrist, he could make a powerful punch attack that hit for more damage then a normal hit would do.
[/SBLOCK]
Julie: Flight. [SBLOCK]Julie is able to fly at super sonic speed. She cannot hover. The power also seems to heighten her reflexes and agility. When in flight, a trail of color may follow behind her (like if you were waving a wand of light in the air). Uses: Julie would use this power to transport her siblings, escape from harm, and perform sudden bull rush attacks.[/SBLOCK]

Jack: Density Manipulation. [SBLOCK]Jack can control the density of his own molecules. He can disperse them far enough so as to appear like a cloud of fog, or he can contract them so tightly that he shrinks to a fraction of his size (but still remains the same weight). Uses: Typically Jack provides a "cloud cover" to obscure opponents vision and giving his siblings an advantage in combat. As an attack, Jack would obscure an opponent in the thickest cloud he could make of himself and then suddenly contract the molecules together to perform a sneak attack on an opponents head (imagine a 60lb blow on the top of your noggin). He called it a Jack-hammer. Jack also had the ability to quickly disperse into a fog in order to avoid harm.[/SBLOCK]

Katie: Matter Disintegration/Projection. [SBLOCK]Considered to be the most dangerous of powers, this was entrusted to a five year old. The power allows Katie to disintegrate any type of matter simply by touching it. It does take time to disintegrate matter though. The larger, bulkier, or more dense the object is the longer it takes to consume. The amount of matter she can disintegrate it limited by her own weight (but to what factor is unknown). As matter is consumed, it is immediately converted to energy which can be expelled into a ball of energy. The power (or damage) of this ball is limited by the amount absorbed through disintegration. As a side effect, when matter is absorbed and stored as energy Katie will glow. The intensity of the glow can vary based off the amount of matter disintegrated. It can be as little as a barely perceptible shine to the skin, or as bright as a high powered searchlight (at full capacity). Uses: When Katie had this power she could barely control it. She often disintegrated things by accident and her energy balls would miss their targets more often then not. When Alex had the power he was able to focus the power to shoot off smaller balls (thus conserving his charge), fire multiple balls, and ONCE was able to expel the raw energy into a focused, powerful beam. Also, Alex was able to disintegrate an object that was nearly 800% his body mass (but the process nearly killed him). [/SBLOCK]

Okay... there it is. I hope its not too much. I also should mention that their arch-nemesis had stolen their powers once and used them against the Power Pack. She was able to utilize two or three powers at a time, but not all of them. There is also some vague reference to an enhanced healing factor (but it only seemed to work when all four kids huddled together and concentrated really hard) but I could live without it. :P

If this is too much, then perhaps you have a pregen I can play. The only other character I can think of playing in a M&M game is way more powerful.
 
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Milagroso said:
I tried to put this into one of nifty little buttons everyone has to hide text (i.e. "show" or "Spoiler") but I couldn't figure out how to do it, and I couldn't figure out where to look that would teach me, sorry. Anyway...

Put [ SBLOCK ] ... [ /SBLOCK ] around the text (without the spaces near the brackets).

Bye
Thanee
 

hero4hire said:
I would need to know if you can post consistently though. :)

That depends on what you mean by "consistently." Daily posts would probably not happen. Every two to three days (once I'm back in the classroom) is doable.

hero4hire said:
I LOVE Shaolin Beaver, but the Rocket Raccoon, Howard the Duck type of feel I get when I see the character pic perhaps isnt the right "feel" for ToV.

I'd like to jab at the chink left by "perhaps" in that sentence. :)

I too LOVE Shaolin Beaver. That intelligent simians are a staple in the FC world would seem to open the door for other intelligent animaloids. Every hero group needs a philosophical, Kwai Chang Caine-style martial artist, both to keep a level head in times of trouble and also to sweep goons.

Now, with those extremely cogent points made ( ;) ), I could rework Agent M or Tulpa a bit.
 

Milagroso said:
Have you ever heard of Power Pack?

The system is pretty good, and easy to learn. (I've only had it for a month). I'd really suggest Getting it, though... While you CAN play with someone else making the char. for you, it's more fun to do it yourself, and makes it so you know more about what's going on.
On the OTHER Hand, all of what you described is VERY doable if you still want someone to make the character for you..

Alex: Gravity Displacement
-There's a "Gravity Control" power that does what you want.(Apply touch range flaw)
Julie: Flight.(No hover)
- Easy. High-ranked Flight, with a limit that she can't stop moving(hover).
Jack: Density Manipulation.
- Ironically, there's a "Density" power, but it's the exact Opposite, changing your weight without changing yoru size. What you would want would be SHRINKING and INCORPOREAL powers.
Katie: Matter Disintegration/Projection.
- Well, there's different powers for All of her abilities, but putting them together in the same way... Well, Disintegration is easy(Disintegrate, Touch range, Increased Time needed), Projecting energy easy(Blast). Glowing easy(Light Control). Putting them together... Well, that's pretty much Flavour Text. Perhaps some sort of drawback that requires you do have Disintegrated something to activate light control (for X rounds), and you need Light Control active to use your blast (which ends light control).

As for the melee attacks performed by Alex "g-force" and Jack "Jack-Hammer", that would be a simple STRIKE Effect.


On another note, I'm working on RUMBLE At the Moment, will post a rough draft later for DM Perusal.
 

BTW, Quick list of interested people and concepts:
SO far I've seen...

Jemal(that's me!) - Rumble; Super-strong, Tough, Flight, Vibration control.
Mark Chance - Numerous Concepts
Milagroso (Never played) - Power Pack; Incorporeal/Shrinking, Gravity, Blast/STrike, Disintegrate, Flight.
Lord_Raven - Silicon; Density, Data Link, a Super Sense (Detect Techno Devices), Flight, Enhanced Intelligence and Inventing skills
Thanee - Fiona Stark; Car Girl (Transform/Shapeshift?)
Shayuri - Genesis; Creation/Gadgetman
Insight - Torque; Force Field, Friction, Pheremones, Speed
Darwinofmind - Expressed interest, hasn't posted concepts.
Miss Anyone?
 

Oh oh! Miss Anyone! A shapeshifter who can change her appearance to look...like...anyone...

*cough*

I'm feeling much better now. I'm getting help.
 

Jemal said:
Thanee - Fiona Stark; Car Girl (Transform/Shapeshift?)

I'm still pondering a name... probably just going with Fusion, since it's kinda fitting.

Not sure how to go about this powerwise, yet, but I want to give her some specific powers not a variable pool of powers, which will likely include changing into racing car form (with herself stuck on the driver's seat) with great speed, changing into some exoskeleton form to enhance her strength, and other smaller transformations, like a suit of armor, a blade or clothing all made out of strong/flexible aluminium and titanium alloys, black leather, rubber and red-painted metal plates (with white racing stripes).

Over time, she could learn new tricks (like making a rotor to fly), which could then explain how she gains new powers (by experimenting with new things she is capable of).

Bye
Thanee
 

Thanee said:
I'm still pondering a name... probably just going with Fusion, since it's kinda fitting.

Not sure how to go about this powerwise, yet, but I want to give her some specific powers not a variable pool of powers, which will likely include changing into racing car form (with herself stuck on the driver's seat) with great speed, changing into some exoskeleton form to enhance her strength, and other smaller transformations, like a suit of armor, a blade or clothing all made out of strong/flexible aluminium and titanium alloys, black leather, rubber and red-painted metal plates (with white racing stripes).

Over time, she could learn new tricks (like making a rotor to fly), which could then explain how she gains new powers (by experimenting with new things she is capable of).

Bye
Thanee

If the car is a Hybrid... well, there's an interesting double-entendre.
 

Hmm- when does this start? If it's not real soon, I might be interested. Build roughly as follows (probably has math errors):

American Eagle: Legacy of the famous freedom eagle.
Abilities 58 + Feats 29 + Skills 16 + Powers 17 + 20 combat + 10 saves= 150

American Eagle (PL 10)
Str: 24 (+7)
Dex: 30 (+10)
Con: 26 (+8)
Int: 12 (+1)
Wis: 14 (+2)
Cha: 12 (+1)

Skills: Acrobatics 12 (+22), Concentration 8 (+10), Escape Artist 1 (+11), Medicine 1 (+3), Notice 14 (+16), Pilot 1 (+11), Search 12 (+14), Sense Motive 8 (+10), Sleight of Hand 1 (+11), Stealth 4 (+14), Language (English, German, Russian)

Feats: Acrobatic Bluff, Attack Focus (melee) 8, Benefit: Legacy of Freedom Eagle, Defensive Attack, Dodge Focus 5, Eidetic Memory, Elusive Target, Evasion 2, Grappling Finesse, Improved Critical (claws), Improved Initiative, Luck, Move-By Action, Power Attack, Redirect, Takedown Attack, Uncanny Dodge (Sight)

Powers:
Flight 5 (250 mph); drawbacks—wings (Not in water, power loss if wings restrained)

Strike (Talons of Justice) 2 (PF: Mighty)

Super-Senses 6 (Extended Sight 2 [1000 foot range increment for normal vision], Danger Sense (sight), Direction Sense, Distance Sense, Low-Light Vision)

Combat: Attack +3 (+11 melee), Damage +9 (claws), Defense +12 (+4 flatfooted), Initiative +14

Saving Throws: Toughness +8, Fortitude +8, Reflex +12, Will +10
 
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Jemal said:
The system is pretty good, and easy to learn. (I've only had it for a month). I'd really suggest Getting it, though... While you CAN play with someone else making the char. for you, it's more fun to do it yourself, and makes it so you know more about what's going on.
On the OTHER Hand, all of what you described is VERY doable if you still want someone to make the character for you..

Alex: Gravity Displacement
-There's a "Gravity Control" power that does what you want.(Apply touch range flaw)
Julie: Flight.(No hover)
- Easy. High-ranked Flight, with a limit that she can't stop moving(hover).
Jack: Density Manipulation.
- Ironically, there's a "Density" power, but it's the exact Opposite, changing your weight without changing yoru size. What you would want would be SHRINKING and INCORPOREAL powers.
Katie: Matter Disintegration/Projection.
- Well, there's different powers for All of her abilities, but putting them together in the same way... Well, Disintegration is easy(Disintegrate, Touch range, Increased Time needed), Projecting energy easy(Blast). Glowing easy(Light Control). Putting them together... Well, that's pretty much Flavour Text. Perhaps some sort of drawback that requires you do have Disintegrated something to activate light control (for X rounds), and you need Light Control active to use your blast (which ends light control).

As for the melee attacks performed by Alex "g-force" and Jack "Jack-Hammer", that would be a simple STRIKE Effect.


On another note, I'm working on RUMBLE At the Moment, will post a rough draft later for DM Perusal.

Wow! Thanks for breaking it down for me.
And as luck would have it I do have something... my friend recently gave me all of his RPG stuff, so I'm looking over it to see if there is anything herre I can use. I have two things that say Mutants & Masterminds. One looks like an adventure, it says "Time of Crisis" GRR2004. Aha! I see Mutants & Masterminds Core Rule Book 1 GRR2201. Fate smiles on me this day.

I don't know if its up to date though. I could be holding the 2e or 3.0 version of a 3.5 game.

Well assuming that it works I'll need to know some things:

Do we have a minimum level I need to keep in mind?
Do we have any restriction on what we can and cannot do?

I was also hoping to give my character some martial art abilities. I imagine combining some of the powers together with something like Jiu Jitsu and Tae Kwon Do would be quite effective. I could use Jack's power to compress my molecules making me smaller and slightly tougher. Then using Alex's power I can degrav an opponent when I hit him with a "heavy" hand thus hopefully getting a knockback or maybe even a trip attempt. Using Julie's power for speed I can make charge attacks quicker and maybe leap kicks with more damage.

So I'll go through the book (unless someone else tells me its out of date) but I'm still going to need help creating a character.

[SBLOCK]Thanks Thanee [/SBLOCK]
 

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